Family Group Releases Annual Games Report Card
The National Institute on Media and the Family has released their annual 'report card' for the videogames industry. Brian Crecente has some great commentary on the release, which he refers to as 'increasingly out-dated and unnecessary, something that probably explains the desperate tone of this year's report'. "What's interesting is that the summary cites very specific examples for the positive, such as Target removing Manhunt 2 from shelves after finding AO content was viewable with a hack, or that GameStop has started firing people for selling M-rated games to minors, but doesn't really do the same for the negative. Instead [NIMF's David Walsh] writes that 'Complacency, especially on the part of retailers and parents, appears to have caused a backslide in ratings awareness and enforcement.'" The ESRB was quick to point out the flaws in the group's assertions, while a UK study indicates that some 75% of parents are worried about the games their kids play.
Should make sure they don't play the particular games they are worried about. It beats the alternatives I can come up with.
No sig for you!!
Rating systems are no substitute for good parenting. That includes playing or at least monitoring the games your children play.
From TFA: 75 per cent of respondents were concerned about the content in videogames that their children played.
Of course parents are concerned. Any responsible parent would be. But that's not the interesting question. The interesting question is "Do you feel that you have access to enough information ensure that the games your kids own meet your standards for content?" Put that question in your survey and smoke it, why don't you!
I'll always be concerned at one level or another about what's in the media my kids consume, but I'm not worried about it in the slightest.
"We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)