Family Group Releases Annual Games Report Card
The National Institute on Media and the Family has released their annual 'report card' for the videogames industry. Brian Crecente has some great commentary on the release, which he refers to as 'increasingly out-dated and unnecessary, something that probably explains the desperate tone of this year's report'. "What's interesting is that the summary cites very specific examples for the positive, such as Target removing Manhunt 2 from shelves after finding AO content was viewable with a hack, or that GameStop has started firing people for selling M-rated games to minors, but doesn't really do the same for the negative. Instead [NIMF's David Walsh] writes that 'Complacency, especially on the part of retailers and parents, appears to have caused a backslide in ratings awareness and enforcement.'" The ESRB was quick to point out the flaws in the group's assertions, while a UK study indicates that some 75% of parents are worried about the games their kids play.
Should make sure they don't play the particular games they are worried about. It beats the alternatives I can come up with.
No sig for you!!
Rating systems are no substitute for good parenting. That includes playing or at least monitoring the games your children play.
If you're "worried about the games your kids play," then you either
a) haven't taught them to listen to you when it comes to not playing certain games
b) haven't bothered to look at what games your kids play to begin with
c) don't trust your kids to not be adversely affected by the games they *do* play
d) haven't a freaking clue about games, period, and don't understand that they don't affect your kids in any harmful way unless there's some other serious issues that need looking into in the first place.
I like basketball!!1!
We live in a country whose government considers torture both moral and lawful. How else do they expect us to condition children to accept that if we don't start early? I mean, it's not like many eight-year-olds watch 24, it comes on after their bedtime.
But I honestly believe Parental involvement is a KEY factor in controlling the development of a child. If I were issuing the grade it would be F -. If you believe that Violent video games have a damaging impact on your child, and then you bring a game console into your home, allow your child an allowance, and do not monitor that child's usage of said console, or time spent with his / her friends, what right do you have in being surprised when your child is impacted by something you do not approve of. It's not the government's, nor is it the media industries job to raise YOUR child. Be an adult and do your job!
From TFA: 75 per cent of respondents were concerned about the content in videogames that their children played.
Of course parents are concerned. Any responsible parent would be. But that's not the interesting question. The interesting question is "Do you feel that you have access to enough information ensure that the games your kids own meet your standards for content?" Put that question in your survey and smoke it, why don't you!
I'll always be concerned at one level or another about what's in the media my kids consume, but I'm not worried about it in the slightest.
"We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
The full NIMF report is located at http://www.gamepolitics.com/images/legal/NIMF-2007.pdf. Some of the report makes sense (like having parents learn more about game ratings) and some of it does not (e.g., recommending that the ratings board review all the code in a game before assigning a rating, not just the "official" game code - how many games would get rated each year if they had to do that?).
Their main gripes about the ESRB seem to focus on children somehow getting to Adults Only (AO) content in Mature (M) rated games like Manhunt 2. Is it just me or is it not common sense that an "M" rating means that a 12 year old should not be playing the game in the first place?
Never let reality temper imagination
Never let reality temper imagination