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Sneaking Stories Past Miyamoto

Chris Kohler, editor over at Game|Life, has up a great interview with Super Mario Galaxy director Yoshiaki Koizumi. They discuss the development of the Mario and Zelda games, clarifying Shigeru Miyamoto's tense relationship with stories (and sentences), and discussing the lineage of the Mario titles: "In terms of spiritual successors, I've never found that to be the case. Whereas with the Zelda series, each game seems to follow pretty closely from the last with a few stylistic deviations. But Galaxy really feels like it went back to earlier roots with Super Mario Bros., in terms of trying to find that same tempo, that same feel. But for me, it's a matter of thinking what to do with each next step. There's nothing you really throw away. You think about these ideas and refine them constantly with every iteration of a game series. So for all the camera problems that you may have found in Mario 64 and Sunshine, even though we didn't realize how to fix those problems then, those solutions presented themselves over time and found their way into this game. I feel like you really can't have Galaxy without all of the things we learned from Sunshine."

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  1. Re:linearity in galaxies by deathtopaulw · · Score: 0, Troll

    oh shut up maturity has nothing to do with it, and in fact i have a better word: fanboyism
    linearity was always mario's issue and is one of many reasons why the old sonic games were better

    i was so glad to find mario 64 and sunshine had true exploration in them, i played both for probably a grand total of 6000 bazillion years... mario galaxy is a depressing mindless return to the old boring mario style, and the worst part is people like you who go "man this is even better" only a few years after saying the same thing about mario 64

    insufferable fanboys