Old Software or Open Source?
Pakled writes "I teach a high school multimedia course. We were scheduled to get new software this year but due to several pointy haired bosses, no software was ordered. The software I have to teach is Flash 5, Dreamweaver 2000, Photoshop 7 and (god help me) Movie Maker. The question is: is it better to teach old commercial software or their open source counterparts (Komposer, Gimp, etc.)?
Is the steep learning curve and slightly less uniform design worth a little student frustration to teach them software written in the past 5 years?"
In my opinion, a gathering of both would be far better... I mean, realistically in the commercial world, it tends to be the "high flyers" which companies go for, (Photoshop, Flash etc) however, teaching students the opensrouce alternatives, gives them a better feel for newer software, and shows them how adaptions have been made.
Well, is a little of both an option? For some of them at least. Flash 5 is almost a completely different program from the modern versions of flash, the actionscript has changed almost entirely, and the layout is very different. The other legacy programs still have *some* semebelence to their newer versions, so letting them get their feet wet might be a good idea. However, you can present it in a way "this is what photoshop looked like a couple years ago and it still looks pretty similar. Due to restrictions we can't show you a current copy, however here is a free alternative called gimp that can do all of the same things, and you can play with it at home!"
The question is: is it better to teach old commercial software or their open source counterparts (Komposer, Gimp, etc.)?
What are you trying to accomplish? Are you trying to teach them design or are you trying to train them in the use of software programs to accomplish any old goal?
If you're trying to teach them design principles in general, then I don't see what the difference is between outdated commercial software and their OSS counterparts. If you're trying to teach them to use software skills in software packages they are likely to see in the real world/college after graduation then that's not the best way to go about it.
If you're trying to teach both, I really don't know what to tell you. Probably retool a bit to put more emphasis on the design part and less on the use of specific software. Design skills change but not like specific software needs.
Good luck.
Use whatever software allows you to teach the concepts to your students in the easiest manner. The tools change much faster than the concepts so don't fret too much about which tool to use. Whichever one is easier for you to use and teach with, use that
it doesn't matter, just don't teach them the program, but teach them what the program does.
It doesn't matter if its gimp or photoshop, just as long as you know what the diffrent between ansharpen mask, blur and gaussian blur is.
It's probably worth teaching the students on a selection of software, concentrating on "how to get stuff done" rather than on what particular apps to use.
People who were only taught a single app for a single purpose often have problems adjusting to other programs, they don't understand what features to look for but rather just where to look for them which ofcourse falls over if the software changes, even between different versions of the same application.
It's also worth considering, even if you teach the most up to date and widely used software today... A lot can change very quickly in software, the apps you teach may not be used anymore when your students go out into the world of work, or there may be much newer versions in use. Conversely, many companies keep using even older versions of apps because they still get the job done.
So basically teach the widest selection of apps you can, explain the differences and similarities and focus on the job that needs doing rather than the tools for doing it. Also for anything that is open/free provide your students with a copy of it so they can take it home.
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Oh come on. Is PS7 really that different than more recent versions? Not really. Better to teach them on old commercially viable software, where there is a real market for the skillset. Very very few people get hired for their skills with the Gimp.
How about teaching your students the principles of what they are going to do, so that (with some acclimatization) they can adapt to any software within the category you've taught.
For instance, as far as image editing is concerned, it would be nice to talk about brushes and layers, and filters, all the while showing that while different software can have various options, located in various menus, the work can be accomplished on either, as long as the person knows exactly what they are trying to do.
That way, your students would be more than just click-monkeys, who know little more than what sequence of buttons to push according to a flowchart.
Because otherwise they will wind up like our Pathology department administrator who, when I suggested that to save the school tens of thousands of dollars a year they should use OpenOffice and discontinue the MSOffice site license, turned to me and asked: "But without MSOffice, how will our people do any work?"
Why not teach students how
- to think along procedural and functional lines
- to consider the information in the abstract
- to decompose the system and troubleshoot the gazintas and the gazoutas
- to RTFM and search the web when the politician hits the fan
- to calmly view ideas that one finds objectionable (Creationism, proprietary licensing)
- to implement sound practices (version control, unit testing)
Binding the conversation to specific software versions seems a cop-out.Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
A person who understands theory can figure out anything. A person who learns how to click a specific button in a specific place is useless.
It's not a vocational school, so don't teach to a vocation.
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Since you are talking about highschool and not college, I'd say go with the open source option and touch on the older versions of the commercial software. Here's why...
-If they find that they enjoy what you are teaching, knowing an open source (and FREE) software tool will make it easy for them to continue tinkering with it at home. They can download the same tool they used in the classroom and continue to hone their skills at home if that really is their area of interest/career path. In the end, it's their eye and talent as an artist that will determine if their career at this early stage, learning the software is secondary. Practice is key. Chances are a student can't afford a legal copy of Photoshop for their home computer.
-Odds are that it will be a few years before they get into the working world anyway, so even if the school board gave you the latest versions of the commercial software, chances are that what they end up using in the working world will be several versions in the future anyway.
- Once you've learned one tool, it's usually easy to learn another of the same type. Like learning programming languages. Once you have the basics, the icons for the tools and the menus are trivial.
- Many artists do freelance work when they are first trying to break into the graphic design/art world. Knowing a free tool will keep their costs down.
- It will help support the free/open source software movement, and make them aware of the wide variety of awesome free/open apps available to them.
- Many employers even if they provide a commercial graphics program, will allow you to install and use your own preferred tool if it's free/legal/legit/compatible.
- Giving them an additional taste of the old version commercial software you have will mean they've been exposed to two different tools- an advantage in the long run. Choice is good.
Yes, the percentage of your class that will be in the industry will be using Photoshop and Dreamweaver (although those programs will be totally different in 5 years).
But, I think you're better off encouraging students' curiosity for use *at home*. Which would you rather hire to use Photoshop, someone who's spent 100 hours using Photoshop 5 in a classroom a several years ago, or someone who's played with everything in GIMP for 600+ hours, built some webpages, entered some silly photo-editing contests, etc, and is still using it?
In reality, of course, if you subtly imply that Photoshop is the only way to go, they'll just pirate it to work at home. This is pernicious. I'm betting 'moral education' is a part of your school's mission statement. Live it.
Teach students to use Open Source software. Hand out discs with the PortableApps files. Accept ODF/RTF/TXT/PDF files as well as DOC.
Your students are far better off using tools that people used 8 years ago, than tools that no one uses today.
In particular, anyone who suggests using the GIMP over any moderately recent version of Photoshop for serious work should be sacked, tarred, feathered and shipped to Guantanamo. Photoshop 7 is light years ahead of GIMP today, and I will bet anyone here $5 that it's way ahead of where GIMP will be in ten years. (GIMP will then be twice as old, and if it's twice as good then it will still suck rod.)
Dreamweaver and Flash are also non-negotiable components of any web authoring introduction.
The students who are good candidates for open-source software will usually find their own way there. Don't force them to use OSS tools which are practically assured of leaving a bad taste in their mouths.
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Well I'll be haarrd-pressed![1] I work for a small business, and I use GIMP to prepare product images for the web store.
[1] Said in the tone of "Well I'll be dog-gone!"
Having been modded as redundant I feel need to elaborate. (Sorry was in a strange rush to get my first ever first post) We are talking about high school children now - and as such the emphasis is surely on the do's and don't of good graphic design, its about teaching kids good techniques, and style. This in my opinion is best performed using tools which are freely available to the children so that they can go away and practice what they have been taught. Using the latest version of Photoshop is likely to hinder their ability to practice as not many highschool kids in my experiance have the money to drop on the latest and greatest Adobe produce, sure they can go and download a copy from a torrent site - but is this something which we should encourage, all be it indirectly. If you use GIMP and the other Open Source software which are freely available, they can practice techniques and gain a good insight into the design - before they go on and perfect those skills in higher education. Where they may have the budget to purchase the latest over priced packages.
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Having been modded as redundant I feel need to elaborate
That was priceless! Thanks, you made my day! As to your point, I agree completely. What's wrong with pencils and rulers? The newest software will be out of date by the time these kids get out of college.
All a REAL artist needs is mud and a stick, and he can do without either in a pinch. You have to learn to see before you can learn to render.
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Which will be the easier transition: Photoshop 7 to Photoshop CS3, or GIMP to Photoshop CS3?
If the answer is the old version of the commercial software, then you should teach the old version of the commercial software.
There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
NO. My answer is NO. Do not teach DreamWeaver 5, or Quanta or NVu or Photoshop or GIMP. Do not do it, STOP doing it.
What you should do instead is to teach about web developing (HTML, etc), image manipulation, etc. If you teach only how to press x or y button you will be robbing the students because when the next version of X program goes out they wont do how to achieve that misterious effect the teacher shown them how to achieve which made the picture look better.
You do not need to teach them the science of what they are doing (i.e., no need for an extensive programming class, just HTML and the basics of web design). But you could very well teach them the concepts and apply the conecpts in your "old" propietary software and the "new" open source. In that way, they will be able to onder the benefits and disbenefits of each tool.
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I think the purpose of high school is to prepare young adults for the so called real world. That being said, I would recommend using Photoshop. It would be a real disappointment to know that you taught the kids all about GIMP, but they could not take their GIMP skills to the local web design company.
However, I think it is also wise to teach diversity. I would recommend also teaching GIMP and maybe a few other software packages, for the purpose of literacy for many different graphics packages available.
You are talking about high school here? This isn't a College prep course for the "real world". They aren't going to get a job at a high paying graphic design firm right out of 12th grade! Come on! Just use what you have and if you want to introduce the free tools as well - go ahead. PhotoShop is a highly specialized tool used by professionals IN THE FEILD. If they want to learn PhotoShop they should have to take a corporate course or graphic design college.
Besides that fact, Whether you do get PhotoShop CS3 or not, in 4 years when they start looking for a job it will be obsolete anyway. The only difference between PhotoShop 7 and CS2 is a couple more features to convert it to bloatware and THAT'S IT! Say thank you that you even have those older programs. Students in Africa and Asia struggle to find a computer running Windows 95!!!
There is a lot to be learned about the GIMP that also applies to Photoshop. ...and these in my opinion are the skills they ought to be learning. Learn how to use layers, masks, channels, the pen tool, not which keyboard shortcut does what (you can change those anyway, this isn't 1987).
Besides, they can't take just a high school diploma to most design firms anyway, they are only just learning the basics, and design concepts that you could apply with paint and construction paper if needed. The high level nitty gritty details of how to smooth one's workflow by learning the specifics of a certain version of software isn't something they really need to worry about at this stage.
Besides, by the time they are finished their education CS3 will be just as outdated as PS7 is now, so there is no real advantage to upgrading when the features they'd gain aren't really what they should be concentrating on anyway.
Use the GIMP or use PS7 it doesn't matter really, they both have the features the kids need, but I am with the others who say using the GIMP in the classroom makes it easier for the kids to get and use the same software at home.
"You are talking about high school here? This isn't a College prep course for the "real world". They aren't going to get a job at a high paying graphic design firm right out of 12th grade! Come on!"
Actually, you are horribly wrong. Anyone can get a job in the creative field, even with little or no 'academic or professional experience'. Why? Because if your portfolio is f#*&ing kick-ass, any company will see that and hire that person, period. I know several people that have tons of experience, but their portfolios stink. Thus, that's probably why they're having problems getting a job in the field they studied in. I was having the same problem, so I reworked my portfolio, added some newly-created content and I finally got a job in the field I studied to work in. One of the better artists that is in our department was hired fresh out of high school, so, I'd say you're completely wrong.
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