Shadowrun Finds a New Home
After the disastrous Xbox Shadowrun title and the closing of FASA Studios, it's not surprising to see Microsoft pushing the rights to videogames made in the Shadowrun IP off to greener pastures. Their new place of residence, though, is a bit of a pleasant shock: a new company founded by Jordan 'Zapper' Weisman. Gamasutra reports: "FASA, WizKids and 42 Entertainment founder Jordan Weisman has announced, via the website of his newest venture-backed startup Smith & Tinker, that he has licensed the 'electronic entertainment' rights to his MechWarrior, Shadowrun and Crimson Skies properties back from Microsoft ... It is unclear as of yet what form Weisman's plans for these franchises might take. But given the transmedia nature of his recent ventures, and job advertisements asking for experts with Web 2.0 and online game expertise, online world/MMO elements to the company's projects seem likely." Simon Carless has a few extra comments on the news over at GameSetWatch.
Not the same as "Smith and Tinker's", who make a really nice word-bubble art program. (This is a surprisingly hard job to get software to do well -- I like their program.)
http://www.smithandtinkers.com/
My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
Where do I sign up? Is there a fan boi bus yet? Can I drive?
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
I am glad Shadowrun is back in the hands of a competent company. I really hope he makes an updated Shadowrun game that was similar to the original. Hands down my favorite game for the Sega Genesis. Great blend of RPG, action, and cyberpunk storylines.
"But this one goes to 11!"
Can someone please stop screwing around and make a Shadowrun RPG?
The big problem that I see is generating a credible world. WoW works because it is a fantasy world and so they can have these huge open spaces and towns that are comprised of a couple of buildings. Shadowrun on the other hand is all about the urban sprawl and dense urban environments. I could be wrong but I don't think that there is game engine out there that can handle all of the NPCs, plus a bunch of players, plus all of the various vehicles operating both on the street and in the air. The WoW model when you are dead and running back to your corpse could be expanded upon to create the seperation between the astral space and the physical world.
What do you guys think? Can a model be created using the current hardware that could accurate recreate an urban game world that would be required for Shadowrun?
Shadowrun is a perfect franchise for making a modern sandbox RPG. Heck, I'd be thrilled if someone just remakes a 3D version of the fantastic Genesis Shadowrun title. The whole time I've been playing Mass Effect, I keep thinking how easy it would be for someone to use that engine for Shadowrun (in fact, a lot of ME's elements are similar to Shadowrun on the Genesis, it's mainly just a different setting and calling magic "technology"). A good Shadowrun game would be enough motivation for me to buy a console for it if it were exclusive.
Sadly, PS/2 was yet another victim of USB, which doesn't care what you plug into it, the electrical slut.
Hey, I remember when Shadowrun came out -- as a role-playing game (i.e. books, pencils, paper and dice). Great concept. Somehow I missed the transition to electronics completely. I'm not getting old, am I?
Whatever system they come up with would have to take cover, etc into account. As much as I hate to say it, it would necessarily have to have elements of a FPS.
I don't really see your point about generating a credible world, what makes WoW any more or less credible than any other fictional setting? City of Heroes is in an urban setting and it seemed to handle numerous NPC, vehicles and all sorts of PCs running around just fine. Zoning makes a lot of that easier, and in that sense Shadowrun would probably operate like 99% of all the other MMOs out there right now. I don't think body runs would necessarily work that well, waking up in a hospital (or DocWagon as the case may be) seems much more likely.
God, schmod. I want my monkey man!
Wow, I thought that damned Xbox game was going to sink any hope of seeing a decent Shadowrun computer game at any point in the future. Who'd have thought the thing sucking so much would turn out to be the thing that now gives me hope of a decent game being made :)
To all the confused Shadowrunners out there: They don't actually mean Shadowrun, but some sad and sorry (repreated?) attempt to make a computer game of it.
... I'm actually gonna go over to my RPG folder now and flipp through some old characters ... Ahhh, the memories :-) .
I still got Shadowrun btw. (2nd Edition I think). Gosh, were those rules crappy and incoherent. And gosh did we have fun with that RPG.
To all you out there who've never played an RPG (I mean the real ones, Pen & Paper): If you come across Shadowrun in an RPG store or somewhere else: Buy it. The rules are mostly totally braindead, but the entire setting, it's lighthearted, frictionless approach to RPGing and the RPG sessions it leads to are pure fun. And a RPG newbie can pick them up in ten minutes. Roleplaying is an ideal way to have fun with your friends and get away from the screen once in a while. And Shadowrun's a far better alternative than D&D imho.
We suffer more in our imagination than in reality. - Seneca
Crazy talk. A competent GM and players make their own story. All a game needs to do is present the opportunity for adventure and a good kicker for where to go. Shadowrun presents plenty of opportunity in the form of corporate espionage, bodyguarding, investigation, and good old bug (shaman) hunts. The election of the dragon Dunkelzahn as president, his assassination, and his will are great adventure hooks.
Not everyone needs a module to script out and hold the hands of a play group to enjoy a game. In fact, I've always felt that trying to shove a story down the throat of your customers made for games that had no real replay value. (Look at White Wolf's Orpheus for an example. It's by no means a bad game, but it's not playable twice, really.)
Incidentally, Shadowrun had several publisher created adventures for the creatively challenged, so your whole point is moot.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").