Black background with white text and dynamic brightness adjustment have all let me get by without eye strain on my iPhone. I get that e-ink is no doubt better, but the non dedicated devices still tend to have options that don't make your eyes bleed...
The reference to buying a house comes from the fact that Ricdic, the CEO of said (in game) bank that was stolen from, converted the isk he stole to real money via Real Money Trading. This part, whilst not hacking, was against the EULA of the game, and got his account banned.
His stated reason for going the RMT route was a sick child, and a mortgage debt...
I didn't comment on whether it would be a better game or not. The original comment was that you get a level of richness and depth only available to online games, and this would be better without the people.
My point is that sure, WOW might be a better game without the people, but it would be better again if it were written from the ground up as a single player game so that things your character did changed the world and the reactions of the NPCs. However large and pretty a world is, it doesn't count as rich or deep if your actions don't alter it in the slightest. That's a side of online games that is worth putting up with, because there are other people in it. Remove the other people, and that flaw becomes impossible to see past.
What richness and depth? MMOs have sheer size, but any richness and depth they have comes from the fact you're dealing with other human beings. Remove them, and they are invariably suffer in comparison to a dedicated single player game from the same genre
If they traced the purchaser then he would have been banned as well. But given that it was likely some anonymous alt for an isk seller, it's not exactly news that it got banned
If you're on autopilot, why are you in front of the computer? If it takes 5 minutes to autopilot there, you could have done it in 2 minutes actually taking over from the autopilot
Well I can't say I agree with that. One of EVEs points of differentiation is the complexity of its market. Sacrificing that in the name of instant gratification would diminish something it currently does uniquely well
Absolutely. Kirith Kodachi even wrote a blog entry on why they're important recently. As someone who makes their (ingame) living off of the market in EVE, instant travel would make it impossible to turn a profit in this manner
Today's MMOs are like riding the subway. One path...
Assuming that was the meat of your complaint, you should try EVE or one of the very few sandbox games out there. There is no "one path" in them. There is "Ok, you're out of training, go find your own thing to do, we're not going to help you any further"
Actually, I simply cut all the crap from the URL (including my browser etc) to provide simply the search term. And as safe search defaults to on, that what you get. It doesn't really alter my point though now does it?
Or to accept that fact that anyone using real dice anywhere for anything, rolls damaged dice with possibly self re-enforcing damage and lives with it as being an acceptable level of bias in the dice. Heck, I've roleplayed with the same dice for over 20 years, and those dice have seen better days, yet for all of that they're acceptable to me and the people I game with.
Remember, this thing is designed to roll dice for a website who's entire aim is to facilitate the playing of physical board games via email. If it's acceptable to bring and roll your own damaged dice in person, I can't see how damaged dice being rolled by a neutral 3rd party is going to be an issue...
They're doing a fantastic job of personalising it though. If you're interested in "geek culture" cred to build up an initial userbase to iron out the kinks, with professional usage coming at a later time, this seems like a good way to do it...
The problem EVE suffers from though is the player market tends to attract people to the biggest hub in the game. And it doesn't matter how much the player base is spread out overall if a fixed percentage of them goes to that market hub at any given time, as there will be an ever growing number of people using the server that system is running on. If the subscriber base grows too fast the ability of technology to keep up with player numbers will suffer in those centralised locations.
Second life suffers from a variation of this same problem
Say what? The guy said "the overwhelming majority" of people don't play computer games. I was disputing that with some quickly googled figures. Sure, they're for America, not Australia. Sure, they're with fox news (which I don't even get here, so I have no idea what they're like). None of that alters the fact that the figures dispute his off the cuff "overwhelming majority" comment. Even if it's not an identical situation in Australia, those figures suggest that the situation is a lot less clear than he was trying to make it appear
And surprisingly enough, I'm not American either. However, if I had have posted that without specifying that it was based on Americans, I'd have got singled out for that as well
Well it did that for me. After trying it, I can no longer go back to the bland sameness of the 10,000 WoW clones out there...
It was New Zealand http://www.wsws.org/articles/2007/jul2007/newz-j05.shtml
Black background with white text and dynamic brightness adjustment have all let me get by without eye strain on my iPhone. I get that e-ink is no doubt better, but the non dedicated devices still tend to have options that don't make your eyes bleed...
Actually, a female gold farmer getting paid to level alts compulsively can engage in that activity without actually being a gamer...
The reference to buying a house comes from the fact that Ricdic, the CEO of said (in game) bank that was stolen from, converted the isk he stole to real money via Real Money Trading. This part, whilst not hacking, was against the EULA of the game, and got his account banned.
His stated reason for going the RMT route was a sick child, and a mortgage debt...
Isn't that also known as breathing?
I didn't comment on whether it would be a better game or not. The original comment was that you get a level of richness and depth only available to online games, and this would be better without the people.
My point is that sure, WOW might be a better game without the people, but it would be better again if it were written from the ground up as a single player game so that things your character did changed the world and the reactions of the NPCs. However large and pretty a world is, it doesn't count as rich or deep if your actions don't alter it in the slightest. That's a side of online games that is worth putting up with, because there are other people in it. Remove the other people, and that flaw becomes impossible to see past.
What richness and depth? MMOs have sheer size, but any richness and depth they have comes from the fact you're dealing with other human beings. Remove them, and they are invariably suffer in comparison to a dedicated single player game from the same genre
If they traced the purchaser then he would have been banned as well. But given that it was likely some anonymous alt for an isk seller, it's not exactly news that it got banned
If you're on autopilot, why are you in front of the computer? If it takes 5 minutes to autopilot there, you could have done it in 2 minutes actually taking over from the autopilot
Well I can't say I agree with that. One of EVEs points of differentiation is the complexity of its market. Sacrificing that in the name of instant gratification would diminish something it currently does uniquely well
Absolutely. Kirith Kodachi even wrote a blog entry on why they're important recently. As someone who makes their (ingame) living off of the market in EVE, instant travel would make it impossible to turn a profit in this manner
Fair enough, it's not for everyone. But like it or not, it is a good example of a game that does not have "one path"
Today's MMOs are like riding the subway. One path...
Assuming that was the meat of your complaint, you should try EVE or one of the very few sandbox games out there. There is no "one path" in them. There is "Ok, you're out of training, go find your own thing to do, we're not going to help you any further"
Actually, I simply cut all the crap from the URL (including my browser etc) to provide simply the search term. And as safe search defaults to on, that what you get. It doesn't really alter my point though now does it?
This thing is a complete rip off of photophlow
Or to accept that fact that anyone using real dice anywhere for anything, rolls damaged dice with possibly self re-enforcing damage and lives with it as being an acceptable level of bias in the dice. Heck, I've roleplayed with the same dice for over 20 years, and those dice have seen better days, yet for all of that they're acceptable to me and the people I game with.
Remember, this thing is designed to roll dice for a website who's entire aim is to facilitate the playing of physical board games via email. If it's acceptable to bring and roll your own damaged dice in person, I can't see how damaged dice being rolled by a neutral 3rd party is going to be an issue...
They're doing a fantastic job of personalising it though. If you're interested in "geek culture" cred to build up an initial userbase to iron out the kinks, with professional usage coming at a later time, this seems like a good way to do it...
He was trying to say that new single shard games should do it similar to how EVE currently does it :)
The problem EVE suffers from though is the player market tends to attract people to the biggest hub in the game. And it doesn't matter how much the player base is spread out overall if a fixed percentage of them goes to that market hub at any given time, as there will be an ever growing number of people using the server that system is running on. If the subscriber base grows too fast the ability of technology to keep up with player numbers will suffer in those centralised locations.
Second life suffers from a variation of this same problem
They have an international readership. It was April fools when I read it.
Yep. Because it's not April 1st in your timezone, it can't be anywhere else in the world either...
Only problem is, the game has a complexity level that has me reeling.
That's not "a problem". That's what makes the game worth playing :)
Say what? The guy said "the overwhelming majority" of people don't play computer games. I was disputing that with some quickly googled figures. Sure, they're for America, not Australia. Sure, they're with fox news (which I don't even get here, so I have no idea what they're like). None of that alters the fact that the figures dispute his off the cuff "overwhelming majority" comment. Even if it's not an identical situation in Australia, those figures suggest that the situation is a lot less clear than he was trying to make it appear
And surprisingly enough, I'm not American either. However, if I had have posted that without specifying that it was based on Americans, I'd have got singled out for that as well