Using Wireless Signals in Games
MetaByte writes "A swiss group has created a game for the Nintendo DS that utilizes the surrounding WiFi transmissions to set up the game world. By moving through the city, the game changes. Another game for the Nintendo DS creates an audible city from the wlan-waves. The Austrian artist Gordan Savicic takes the wlan landscape to a painful level. The density of the waves and strength of the encryption cause servos to tighten a corset. Moving lets you feel being disclosed of encrypted digital worlds that turns into useless electrosmog."
how much fun these games must be in a Faraday cage!
Based on what I suspect all my neighbors are downloading, the game world should turn into a giant red-light district.
The Austrian artist Gordan Savicic takes the wlan landscape to a painful level. The density of the waves and strength of the encryption cause servos to tighten a corset.
I'd like to see this designed by H.R. Giger. Forget the corset: you'd be enclosed in a giant organic vagina, which would pulsate rhythmically to indicate encryption strength.
The higher the technology, the sharper that two-edged sword.
If ever there was a perfect example of useless electrosmog, that sentence is it.
A-Bomb
Imagine the Gamefaqs walkthrough on games like these: "If you're running into too many Orcs, try moving across the state, or hiding in the woods. No, not your in-game avatar. You physically. Oh, and never play in crowded cities or subways, that's just asking for hurt."
"Operating systems suck: you're better off using only the BIOS" --trainsaw.com