Using Wireless Signals in Games
MetaByte writes "A swiss group has created a game for the Nintendo DS that utilizes the surrounding WiFi transmissions to set up the game world. By moving through the city, the game changes. Another game for the Nintendo DS creates an audible city from the wlan-waves. The Austrian artist Gordan Savicic takes the wlan landscape to a painful level. The density of the waves and strength of the encryption cause servos to tighten a corset. Moving lets you feel being disclosed of encrypted digital worlds that turns into useless electrosmog."
I've got a homebrew cart for my DS, I'll try it out as soon as I finish watching the ending of Zelda Phantom Hourlgass. I'll report back with a mini-review soon. Saw this yesterday on the dcemu forums, but haven't had a chance to try it out.
All your base are belong to Wii.