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Using Wireless Signals in Games

MetaByte writes "A swiss group has created a game for the Nintendo DS that utilizes the surrounding WiFi transmissions to set up the game world. By moving through the city, the game changes. Another game for the Nintendo DS creates an audible city from the wlan-waves. The Austrian artist Gordan Savicic takes the wlan landscape to a painful level. The density of the waves and strength of the encryption cause servos to tighten a corset. Moving lets you feel being disclosed of encrypted digital worlds that turns into useless electrosmog."

11 of 93 comments (clear)

  1. Just imagine by Anonymous Coward · · Score: 5, Funny

    how much fun these games must be in a Faraday cage!

  2. Porn city by Anonymous Coward · · Score: 3, Funny

    Based on what I suspect all my neighbors are downloading, the game world should turn into a giant red-light district.

    1. Re:Porn city by Anonymous Coward · · Score: 5, Funny

      I have Japanese neighbors, so I imagine my game would turn into an octopus city.

  3. How about this guy? by ScrewMaster · · Score: 4, Funny

    The Austrian artist Gordan Savicic takes the wlan landscape to a painful level. The density of the waves and strength of the encryption cause servos to tighten a corset.

    I'd like to see this designed by H.R. Giger. Forget the corset: you'd be enclosed in a giant organic vagina, which would pulsate rhythmically to indicate encryption strength.

    --
    The higher the technology, the sharper that two-edged sword.
    1. Re:How about this guy? by Viceroy+Potatohead · · Score: 2, Funny

      Kevin Federline?

  4. electrosmog by Bombula · · Score: 3, Funny
    Moving lets you feel being disclosed of encrypted digital worlds that turns into useless electrosmog.

    If ever there was a perfect example of useless electrosmog, that sentence is it.

    --
    A-Bomb
  5. Re:I Don't Understand? by Elledan · · Score: 2, Funny

    That's how an artist says that he has not a clue what he is talking about, and ran out of practical ideas about ten years ago.

    Modern art: learn it, love it~ :P

    --
    Site & blog: http://www.mayaposch.com
  6. Re:Neat. by mauthbaux · · Score: 4, Funny

    Imagine the Gamefaqs walkthrough on games like these: "If you're running into too many Orcs, try moving across the state, or hiding in the woods. No, not your in-game avatar. You physically. Oh, and never play in crowded cities or subways, that's just asking for hurt."

    --
    "Operating systems suck: you're better off using only the BIOS" --trainsaw.com
  7. Re:I Don't Understand? by reboot246 · · Score: 2, Funny

    If you're referring to Austrian artist Gordan Savicic, we can see in his video how smart he is. Who in their right mind would walk around town rigged up like a suicide bomber? He should try that in Tel Aviv or Baghdad if he wants to experience the pain of the world. :)

  8. Re:I Don't Understand? by cyphercell · · Score: 2, Funny

    what about boston? Man I can't believe you forgot boston. Mooninite Invasion

    --
    Under the influence of Post-Cyberpunk Gonzo Journalism
  9. Re:Neat. by Obyron · · Score: 2, Funny

    I can see the directions for different difficulty modes. "Go to the North Woods to play Easy mode. For Normal mode, please play in a suburban residential area. For Hard mode play on the New York subway. To experience Nightmare mode, play the game in downtown Beirut wearing a t-shirt that says 'I Hate Arabs'. Are you a bad enough dude to slay orcs while dodging incoming mortars?"

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    --Obyron