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Team Fortress 2 Stats Confirm Every Suspicion

Valve has released another round of stats, this one concerning all that Team Fortress 2 playing we've been doing. They have things broken out along a couple of different metrics, including lifespan, kills, assists, captures, and even just damage dealt. As Rock, Paper, Shotgun's commentary notes, the stats confirm every suspicion you've had about your fellow players. "Yes, there are more rushy-bastard Scouts than any other class. Yes, campy-bastard Snipers earn the most points. Yes, hitpointy-bastard Heavies get the most kills. Yes, hidey-bastard Engineers live longest. And so on. What's slightly odder is the breakdown of which side wins most frequently on each map. BLU has the edge in every killing field except Dustbowl and Gravelpit. Why? How? I thought we were all the same! Damn you for not being neater, demographics." We previously discussed Valve's stats release on Half-Life 2: Episode 2 .

5 of 110 comments (clear)

  1. My own observations by stewbee · · Score: 2, Interesting

    The fact that heavies have the most kills could be misleading. How many of those kills were while the heavy was being healed simultaneously by a medic? A heavy does have real killing power, but because he is so slow he is easily killed by pretty much anyone outside of his rain o'bullets. Also, I usually see a good spy or soldier consistently at the top of the leader boards when I play. This could just be an artifact of the server that I frequent though.

  2. Re:Blue more likely to win by ThePlague · · Score: 1, Interesting

    Presumably.

    You have to remember, this is not a killer advantage assuming all other things being equal. However, I suspect that people who play a great deal may have noticed the edge, and thus are more likely to choose blue if they can. Consequently, the average skill may likewise be higher for the blue in both games.

  3. Re:Demoman not in there? by Ambiguous+Coward · · Score: 3, Interesting

    I bet your circumstances helped out there. More likely than not, you were either A) playing against a poorly-functioning team, B) playing with a very well-functioning team, or C) both A and B. If you were playing against a well-functioning team, they would have forcibly removed you from those high-traffic areas, and not allowed you to regain entry. If you were playing with a poorly-functioning team, you would not have been able to fool about camping hallways and such.

    Any tactic that works for "an hour or so" just screams that one of the above situations it the case. Sorry to burst your bubble, but the truth is, there is more or less a response class for every class you can play. If you keep sticky-bombing a hallway, I sneak around as a spy and end your reign. If you keep sneaking around as a spy and ending people's reigns, I burn your face off as a pyro. If you keep burning my face off as a pyro, I mow you down as a heavy. If you keep mowing me down as a heavy, I drop a couple rockets near your feet. The list goes on. More or less, every class has at least one or two classes that can effectively respond to it. Since you apparently did not encounter the demo response classes for so long, there was something seriously wrong with your opposition. :)

    Still, sticky-camping can be amusing for a little while. :)

    -G

    --
    Their may be a grammatical error, misspeling, or evn a typo in this post.
  4. Re:Blue more likely to win by vaderhelmet · · Score: 2, Interesting

    This was an option in Perfect Dark: Zero and IIRC Gears of War (long time since I played that). You could set "all enemies red/all teammates blue" / "team always blue/enemies normal" / "normal"

    Whenever we'd play a game that used the new color schemes it threw people off and they complained like mad. Perhaps these innovative changes get pulled out of more popular titles because the majority of users aren't interested in change...

    Though I know I would love to see it appear in Halo. (Red/Green colorblindness is oh-so-cool in Halo or COD where enemies are red on green grass. The radar in Halo is useless most times for me.)

  5. Re:OMG! by AndrewHowe · · Score: 2, Interesting

    You don't go Scout to kill people, but for point capping and intelligence runs - which ought to score more points. Also I'd say that the Spy is by far the hardest class to play, not the Scout.