The Year in Game Politics
The Next Generation site has a look back at 2007 through a political lens. Manhunt 2, crackdowns on game sales, and endless stories about gaming and aggression seemed to dominate game headlines this year. The article runs down the details on each of these thorny issues: "There is no conclusive evidence that playing violent videogames leads to violent acts. That hasn't stopped researchers from looking for links between videogames and aggression. A study released ... in November tainted [the role of games as teachers] ... A University of Michigan study by psychology professor Rowell Huesmann called violent videogames a public health threat ... And Villanova University in Pennsylvania found that games caused aggression, but not much: 'It's not as if this is a light switch that either videogames do or do not cause aggression...Most people assume it has a really big effect, but what we find from research is it actually has a very tiny effect,' professor Patrick Markey told Next-Gen in April."
...and in other news, the sun rose this morning. Nothing to see, move along.
So Jesus, Mohammed and Abraham walk into a Bar....
"There is no conclusive evidence that playing violent videogames leads to violent acts. That hasn't stopped researchers from looking for links between videogames and aggression."
Good. That's what they *should* be doing. I'd hate to see the day when science went back to standing on the findings of others and saying "that's just the way it is" rather than continuing to investigate, experiment, and study.
They've made some significant links between violent video games and violent *thoughts*, and I'd wager that eventually they will find a direct link between violent games and violent acts. We should not feel threatened by such ideas and summarily dismiss them because we don't like the findings; that will do nothing but encourage those who would let the lowest common denominator make the rules.
What we as gamers need to do is continue to expect the gaming industry to properly rate and label their products. We should give our business to retailers who make it easy for consumers to understand ratings, and find games of a certain rating. And we should admit that sometimes a minority of people take their gaming experience too far and become violent in real life...just like a minority of people do things based on what they saw or heard in other entertainment media. Just like a minority of people become violent while playing or even passively *watching* a sport.
The public needs to be reminded that this sort of reaction has accompanied every new medium of entertainment. When people realize that this is nothing new and that some people have a problem with SELF CONTROL, not with video games, then we'll get back to our regularly scheduled programming.
I wonder if Star Fleet will have to put up with this nonsense when they invent holodecks. "They're training our kids to be murderers" blah blah blah
120 characters for a sig? That's bloody useless.
Whenever I hear about video games being a menace to society, I always think of the book Don Quixote. There's a part in the book where the priest goes through Don Quixote's romantic knight novels, and declares that they are the reason he went loopy and took off to play knight. Hundreds of years later, it's the same story, just a different medium. Just something to think about.
years ago it was rock music that was making kids crazy.
what'll those crazy demagogues come up with next...
When the average age of a gamer is somewhere around 30, why are violent games which are obviously marketed towards the adult market being banned?
You know what, beer is bad for kids. Let's ban that too.
I played video games all throughout my childhood. Some of them were violent. I turned out fine. The kids who have a tenuous grasp of reality, who snap and shoot up their schools (supposedly) because of a game, probably would have done it anyway. It's not like there's not enough violence in other media to set them off.
I seriously doubt that being the player makes that much difference, versus watching the movie through the (violent) protagonist's eyes.
Just for reference, I'm 23 years old now. I have been playing video games every single day (literally...not a day has gone by that I haven't played for at least ten minutes, even if it's on my cell phone) since my sixth birthday. For a very long time, I have played violent video games...some would say I started playing violent video games at an age when someone that young shouldn't be (in case you were curious, my first violent game (and first game altogether) was NARC on NES.)
I have played countless hours of video games...gibbing friends, blowing up planes, slashing people apart with swords, and just generally being as destructive as possible. Violent video games have had a profound effect on me...they have desensitized me to violence.
Now, many people would say that is a bad thing; personally, I find it to be a good thing. I can give you a perfect example: From the ages of 18 to 22, I was a car mechanic. A buddy of mine lost two fingers in a metal radiator fan when the moron inside the car started it up, thinking we had given him the all clear signal (the all clear signal actually came from three bays down...and yes, the bay number was shouted along with the words "clear". The guy in the car was just a moron.) All of my coworkers around me were unable to help him, because they couldn't stand to look at his hand. While my manager was calling 911, I, totally unaffected by the two missing digits and exposed bone, was able to properly wrap it and position my coworker (due to him going into shock) until the ambulance arrived.
Something similar happened on a four wheeling trip. A guy we were wheeling with was exploring the trail up ahead a little bit (it had rained recently, and he was checking for stability). The guy slipped and fell, breaking his arm on a rock, his bone sticking out of his forearm. Again, unfazed, I was able to help him out and do what was necessary to help get him down off the mountain.
Many people suddenly panic when something violent and bloody happens, and that's how people get more hurt than they already are. Yes, video games have desensitized me to violence, and as a result I have been able to help people that I otherwise would have been powerless to help.
Desensitization is NOT a bad thing. It allows you to see past the violence that is occurring and to address the situation with a clear head, calm head. Desensitization is how one of my childhood friends was able to become a very effective EMT...blood and guts simply don't phase her, and she is able to approach the given situation without paying any attention to the gore that may present itself.
Living With a Nerd
Years pass and different villains are found for the problems of the world. Be it books, rock, video-games, movies...
What's common in all these cases? Extremely orthodox single-minded egocentric lunatics that fud weakly-minded folks into thinking that everything that is different and that they do not agree with is bad.
Actually the blame is on the people that buy this crap, that accept their maniac rants without putting thought into it (after all thinking about stuff is so exhausting). Also blame the people that profit from this (cue to Jack Johnson).
Discussing video-games x aggressive behavior is palliative. Sooner or later flying cars or holographic displays will be the evil bringers.
"There is no conclusive evidence that playing violent videogames leads to violent acts."
I understand the motivation by gamers to press this argument. I've been playing FPS's since Doom1, loved most of them, and as far as I can tell I'm not a homocidal maniac. I've never shot a human, nor do I ever hope/intend to. The 'anti-game' community is simplistic and generally ignorant, so I can understand trying to undermine their every argument.
But (re the above statement) - really? I mean, if one claims that repeatedly watching (in this case, violent) imagery *doesn't* in any way change behavior and values, doesn't that ipso facto perjure the ENTIRE concept of our $multi-billion$ (trillion?) advertising industries?
-Styopa
The only reassuring factor is that one day, something else will come along for the mass media to blame. What that might be, I really have no idea. But it'll do to videogames what videogames did to rock music. Help shift the blame. *sigh* Maybe then, I'll be able to play Manhunt 2 on the Wii.
SQL programmer goes to a bar. Walks up to two tables and says 'Excuse me, may I join you?'.
against a zombie uprising. No really I live right next to a cemetery, therefor it is necessary that I play violent video games with zombie killing. So that when a zombie uprising happens I know what do to stay alive!
...while I was at the University of Michigan. He teaches in the Communications department, which is a bit of a joke to begin with, and of all the classes both myself and my wife took there, he was the biggest, saddest, most pathetic blow-hard of the bunch. This is a guy whose entire life revolves around trying to retroactively justify decades of time wasted on marginal media violence research. I had to correct him on a monthly basis for confusing facts, injecting personal bias into the class material, and for outright lying through his statistics. A classic Huesmann move is this:
Say you do a study, and the control group comes in at 45%, and the variable group at 47%. Huesmann would display this as a big, colorful bar graph up on the overhead, theater-size in a lecture hall. However, he wouldn't display the WHOLE graph; just from 40% to 50%. So whatever statistically insignificant results his little studies returned would be artificially inflated by a factor of 10 to 20, and presented as fact. I can remember at least 4 incidents where I had to point out, during lecture, that his graph display was HUGELY skewing the results of the study.
Granted, this is all anecdotal, but I've never been less impressed by a "scientist" in my entire life.
Here is a video about this research. http://youtube.com/watch?v=XnWO09q2nnw
So, in the last year there has been even more talk and research into this - and as always the reactionaries on both sides have been screaming their heads off about anything but the real issue: the fact that violence is endemic in America even today, and in fact seems to be on the increase when it comes to the more extreme forms.
Is it games? Or movies? Or weapons? Or social injustice? Or a combination? The argument you hear all the time is that "it isn't guns that kill people, it's people using the guns" - this seems to function as a cover-all that precludes any further thoughts about the issue, and which is used not just about weapons, but against the idea that violent games or movies cause violence, or that social inequality causes crime. It is, in fact used much like that other old saw "there is no conclusive proof", which has been used as an excuse for not doing anything about pollution, climate change, the tobacco industry etc.
I don't think anybody in their right mind suggests that violent games are the only cause, or even the main cause for violence; but there is now good reason to suspect that is a contributing factor, just like violent movies, easy acces to weapons and the deep social divides in US society. This is what the scientists are saying, they are not saying what should be done about it - that is not their job, their job is to find facts and publish their findings.
I personally think the main reason for the very high levels of violence in the US is a combination of several cultural elements:
- the tendency to polarize anything. Politicans are seen as either saints or demons, and nobody is willing to even try to reach across any divide, because you are either 'for or against us'. This tends to justify treating those outside your own group as not worthy of consideration.
- the extreme dominance of capitalism. This may be good for the economy, at least for a while, but it means that your own material success becomes the number one priority; it is a worship of selfishness, if you will. Poor people are seen as nothing more than useless rabble that are too lazy and stupid to break out of their poverty. And of course, poor people tend to see the rest of society as enemies.
- violent games and movies contribute to a culture where violence is seen as somehow cool and attractive. So does the very high status the Military holds in America - the army is in many ways nothing but a concentrated, ritualized culture of unthinking violence, and many if not most young men grow up to think that you have to be a soldier to be a real man. So, to the American mind violence is perhaps seen as more acceptable than in other Western cultures.
- the easy acces to guns and the near-worhip of guns is certainly contributing to violence. A gun represents the ultimate in violent capability, and with many seeing violence as cool it is not surprising that they will get a gun and use it. After all, if you pull out a gun, but don't intend to use it, your opponent may grab it and use against you, so if you carry a gun, you have already subscribed to the paradigm "kill or get killed".
So how do we get out of this evil spiral, where violence begets ever more violence? Well, restricting violent games won't make much difference - even an outright ban wouldn't do much. What we need is a general change of hearts and minds, so that violence is no longer seen as attractive or necessary to solve problems, and a change in the political landscape so society can develop towards more equality, not less. I don't know if this is possible, but if it isn't, America will become ever more divided, violent and fearful, until people lock themselves in their homes, never look their neighbors in the eye, and everybody wants a police state, that is 'tough on crime' (and people in general). I hope we will find a way. I really hope we do.
I think the problem isn't that they are testing for a link between games and aggression, but looking for one.
Good scientist will avoid biasing the results of the test, but bad politicians and ass-hat lawyers will.
I work in the industry, and if I saw clear evidence that what I'm doing was causing serious harm I'd stop. But it feels like they are trying to make a huge issue where there isn't one.
Spell cheek you've failed me four the last thyme!
Have they done research between sports and aggression?
I'm not a behavioral scientist (INABS?), but how many stories do you hear about people overturning cars and breaking windows after a Halo game? How many sports figures have violent criminal records? Doesn't it seem like most of the football players in high school have a reputation for being violent jerks (in US at least)?
If you're going to test behavior, compare a GTA player to a Raider fan. ;)
Spell cheek you've failed me four the last thyme!