Apricot Team Selected For Fully Open Source 3D Game
crush writes "The Linux Game Tome notes that the final team to produce a fully Open Source 3D game using the CrystalSpace engine and Blender has been chosen. The project (known as Apricot) aims to produce a cross-platform, 3D game with completely Free (CCA) graphics, music and code. An important side-effect of the project is to improve open source tools for the professional game development industry."
I look forward to more 3D games on my desktop, even if this one won't be the first. (And where is the open-source bus-driving counterpart to the under-rated FlightGear?)
I look forward to more 3D games on my desktop, even if this one won't be the first. (And where is the open-source bus-driving counterpart to the under-rated FlightGear?)
Anyone know of a rendering method for ungodly-large 3d meshes? I've got some terrain models that are on the order of 150+ million polys with UV maps (yes, they are polys and not DEM's... the meshes include features such as caves and bridges). Pretty much everything I've thrown at these models dies a horrible death (Autocad 2008, Blender, Maya, 3DS Max, ESRI products). In order to do any useful work, I have to downsample the models and work with small slices for high-resolution. If anyone knows of a sort of Google Earth for 3d models, please let me know.
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Clean 70r the next