Apricot Team Selected For Fully Open Source 3D Game
crush writes "The Linux Game Tome notes that the final team to produce a fully Open Source 3D game using the CrystalSpace engine and Blender has been chosen. The project (known as Apricot) aims to produce a cross-platform, 3D game with completely Free (CCA) graphics, music and code. An important side-effect of the project is to improve open source tools for the professional game development industry."
I look forward to more 3D games on my desktop, even if this one won't be the first. (And where is the open-source bus-driving counterpart to the under-rated FlightGear?)
I look forward to more 3D games on my desktop, even if this one won't be the first. (And where is the open-source bus-driving counterpart to the under-rated FlightGear?)
A couple of interesting games with Linux support I have only found recently:
- Warzone 2100. Not as shiny as Supreme Commander, but much more involved. Great fun.
- NWN 1. Thanks to the fact that NWN2 bombed there is still a large online community.
Beep beep.
So the Free Software community is going to produce another FPS. Well, maybe that will make Free Software look like it's got it together, able to coordinate the efforts of many volunteers for a quality product. But it really does seem like the game scene is stagnated with all these FPS. Why can't the Free Software community innovate, putting out a new kind of game where you don't just go around from room to room and blow stuff up. Why is it that only non-Free developers are giving us new kinds of games like Spore?
What kind of game will this be?
MMORPG?
RTS?
Turn-based? (like Civilization)
FPS?
after duke nukem right?
If everything is going to be open source, why exactly does this project need funding? Are the developers going to be working on this full-time?
Just curious as to the reasons the crystal space engine was selected (as opposed to, say, OGRE).
well, enough imagination for now. if you want a good open source game, you need full time developers who can work full time on it. which means you need a financial backing. (Google?)
I say we build up the airports ala Second Life and party in the lounges! And, yes, you would have to actually fly to each airport and deplane in my vision.
The airports could become hubs into the cities. FlightGear has great potential to become a parallel earth so why not start populating it?
...make a killing, looting, drug dealing game for Linux?
Too much stuff from the past gets neglected.
The Pros:
There have been alot of innovative, beautiful games to come out of F/OSS:
Vega Strike
Pingus
FreeDroid RPG
TrackBalls
Nexuiz
Open Arena
Tremulous
Torcs
Scorched Earth 3D
AssaultCube
Lincity NG
Also, many DOS games have found new life as Linux games:
Quake 1, 2, and 3
Doom I, II, and Final
Descent I and II (D2X-XL)
Warcraft II *
Duke Nukem 3D
Problems:
Some games get neglected that really should not have been:
Heretic and Hexen - These are Doom Engine games, technically, there is one Engine that plays them, Vavoom, supposedly DoomsDay plays them, but in many cases their performance is really buggy.
Strife - Only Vavoom plays this.
I'd like to note that you can play Strife, Heretic, and Hexen under Wine with Randy Heit's ZDoom Engine for Windows. But thats not the same as a Native Linux Port. There used to be a Linux port of the massive multiplayer engine ZDaemon for Doom based games, but that guy announced that he hated Linux and closed off his source. He even put code in his program to prevent people using Wine to play the game, anmd said that Linux Users were responsible for DoS attacks against his servers.
Blood - This is a big one. Blood was one of the greatest games of all time. Yet there is no Engine replacement for it and it runs awful under DosEmu and DosBox. There exists a Total Remake of the Bloodbath levels called "Transfusion" but it is Quake based and is nothing like the original Blood.
Star Command: Revolution - A game So obscure I found it for 3.95 in a Wal-Mart Bargain bin
Mechwarrior 2: This game predates Direct 3D, You can't run this under Wine.
* Recently, Warcraft II support under Stratagus has suffered. Stratagus 2.1 was superior to Stratagus 2.2. Stratagus 2.1 had support for 16 players instead of the usual 8, and could do dual race computer forces. It had a level editor, and could read the native Warcraft II PUD Format.
There exists Linux Engines for:
Quake 4
Doom 3
I really think a great deal more effort should be pushed into making Windows and older Dos games accessible and updated under Linux, such as One Must Fall, and producing more original games, as it seems some Linux games that used to be full steam ahead are dying out. I'm shifting my focus in University towards programming just so I will have the technical programming knowledge to contribute to Open Source projects more than I am now. So many of the problems are things like bugs in network code, deprecated syntax, added support for additional games.
Games are where the Computer Industry goes. It was Doom that gave us the Windows Ecosystem, so it will have to be a killer Linux game that gives us the Linux ecosystem.
Anyone know of a rendering method for ungodly-large 3d meshes? I've got some terrain models that are on the order of 150+ million polys with UV maps (yes, they are polys and not DEM's... the meshes include features such as caves and bridges). Pretty much everything I've thrown at these models dies a horrible death (Autocad 2008, Blender, Maya, 3DS Max, ESRI products). In order to do any useful work, I have to downsample the models and work with small slices for high-resolution. If anyone knows of a sort of Google Earth for 3d models, please let me know.
Karma: SELECT `karma` FROM `users` WHERE `userid`=138474;
I know that last part of the story was meant as a joke, but... http://virtualbus.info/
(some English info at http://vbus.wikia.com/ , and the Subversion repository is at svn://prv.ilan.pl/virtualbus )
Wait a second! Isn't the next Elephant's Dream-like open animated short (originally called "orange") going to be called "Peach"?
;)
Orange? Peach? Apricot?
I call nepotism!
W
Seriously tho-- is the game related to the short?
-------------------
This is my SIG. There are many like it, but this one is mine.
The one thing that needs to come of all of this is that the tools made have to be usable in a commercial setting. I'm all about free as in beer stuff, but freedom (for companies) is the more important factor here. For some reason (and I think it has to do w/ Microsoft's SDK), many companies have chosen to use Direct X, which is a huge hindrance to cross-platform gaming; those companies and their developers will likely continue to use Direct X. Convincing them to use OpenGL and SDL is a must.
A license like the LGPL would be nice; if the software isn't usable without companies having to open up their entire game (i.e., give everything away for free), where's the incentive to develop games for Linux? (I'm writing this while waiting for my turn in Battle for Wesnoth).
"You could almost look at defense of Microsoft as a form of the Stockholm syndrome." -neapolitan
I am glad to see that there is work underway to show what Linux, X/ OpenGL can do in the area of gaming. There are too few games avialable for Linux.
I do think it would be a good idea for the developers to make this is a server based multiple user game ( a virtual world), the sort where you can login and logoff but the world remains persistant. Perhaps that does not fit with the plot they have for the game, I dont know. But I do think that having more open source multi-user games is a fantastic idea can be quite a bit of fun, especially being able to interact with other users in a virtual 3D space.
I also see value in 3D chat environments based on rendered 3D landscapes and scenes, a visual 3D version of chat rooms. There was a similar system called WorldsAway on compuserve years ago, but was quite limited by the technology of the time. With todays hardware, the level of realness could be much more developed. An open source system could start an IRC-like community of visual environments.
If you go to http://peach.blender.org/ one of the recent stories is a request for feedback of what you want added or changed about Blender to improve it for game content creation.
LetterRip
This is a game designed by committee. If there isn't a game designer at the lead of the team with a passion for their design, then this might as well be another cookie cutter grist mill EA waste of shelf space. (Except, of course, this also isn't likely to hit the shelves.) It's nice that open source is putting together the effort to show that they can do something like this, and that it can all be free, but games aren't like other engineering projects. They require passion, and I don't see that here.
No game of value here. Thank you, drive through.
StoneCypher is Full of BS
I think 95% of the video games that have been developed since the late 90's has shown that when a game is developed for a purpose other than to simply produce an awesome game (i.e. to make a profit, etc), the quality of the game suffers. It doesn't matter that the cause may be a good one for this project, the game is still being developed for a reason other than to make a game. I doubt the game will come out very well.
I like the idea but... ...Will It Blend?
Read through Ubuntuforums.org and see all the people having trouble with cards that are supposed to do 3D but aren't for some reason. There are a large amount of posts.
My 1-month old new system has a VIA Chrome 9 HC IGP card. I've spent the last 2 days trying to get it to work on Ubuntu with something other than a generic VESA driver. I finally noticed VIA actually released a new driver on Dec 2007. I downloaded it and installed it. Still no 3D. After the second day of this, I said screw it and ordered an older card off of eBay that I know works because I have one in another system, but I still see people on the forums having trouble with even that card...so I'm thinking it is a crapshoot and hope I didn't waste more money.
There might be more interest in games if there was better support for video cards. Personally, I don't really mind spending two days to install a driver, because I usually learn a lot doing it. But how many people would rather spend those two days just playing the game they wanted to play?
Transporter_ii
Doctors destroy health, lawyers destroy justice, universities destroy knowledge, religion destroys spirituality
"Too much stuff from the past gets neglected."
And too much of the future passes you by. Let me know when I can start living in the present.
Will it blend?
I've noticed that role playing games attract gamers very largely, so getting especially MMORPG's on Linux would be awesome. There are already many good FPS games on Linux, but what is needed is variety ! ... And I also hope that Duke Nukem Forever, when/if it's released, comes with Linux client :)
The project site makes it pretty clear there's no design document for the game, no central vision of what it will be. They're going to design it once they've got the people together, so it's going to be one of those designed-by-committee games.
That way lies adequacy and weak gameplay.
Still, I wish them well and since they're off to a bad start it can only improve from here.
The comment about the Bus Driver game? Why not just download ...
Desert Bus!
Windows has detected an undetectable error.
I don't see this becoming a "game" so much as it'll be a technology demo. The same way Elephants Dream was just masturbation material for artists. There wasn't anything in the way of real story being told, unless you really reach for some meaning in it. It's 11 minutes of "That's neat", but I'm never going to watch it again like Lord of the Rings or X-Men. I foresee roughly the same thing here, a bunch of people get together to show how deeply functional each of their subsystems is. Most of the "game" won't even have a purpose other than to show you how great Programmer X did collision detection, particle physics, etc. You'll be able to spend 5 minutes shooting cannon balls at a stack of barrels and watching them smash but otherwise there won't be much to do. Maybe it's pessimistic of me, but that's been my opinion of most games over the last decade. Everyone seems to be more proud of the intricacy of their work and doesn't understand why you think the game sucks, they think you just don't "get it". It's like they spend 3 years hand-crafting a #2 pencil and when I write a sentence then throw it away they're like "Hey, that thing was a work of art! I spent 13 months renting equipment at NASA to insert the lead using a bleeding-edge particle injector!" and I'm like "Yeah, but it still had one of those hard erasers that just smears what you're trying to erase so it's no good." I really subscribe to the idea that you need a single visionary to design a game. Otherwise it just becomes a pile of interesting components but it has no gestalt form.
Uh, Quake has been fully open source for quite a while, and still has quite a few people playing it too. Pick your flavor (1,Quakeworld,2,3...) and you can probably find one of the new clients that has shaders, bloom, environmental effects, etc. for it. Plus, Quakeworld (with CustomTF, but I'm biased) is a lot of fun.
The PlaneShift team would like to wish the makers of Apricot well in their ambition and wish them a Happy New Year. PlaneShift is contributing to raise awareness about Apricot and will help out the project in whatever ways we can.
"well, enough imagination for now. if you want a good open source game, you need full time developers who can work full time on it. which means you need a financial backing. (Google?)"
Wasn't "doing it for the love" suppose to take care of issues like *cough*money*cough*? I think I liked it better when we could pretend that virtual things like game art, music, sound, and levels were valueless and therefore worthy of being put on piratebay.
Anyway what's in it (oh God there's that thinking of ourselves thing again) for Google. Besides why does Google keep having to buy everyone's respect by giving away free stuff?
The team has been chosen? By who? What for? When you read the summary only, you get the feeling that some team is going to make some game, and that a mysterious group of unmentioned persons (let's call them "they") chose them to do it, (as we can suppose) from a bunch of other competing teams who probably wanted to make that game too, but weren't good enough. And that the newsworthy part of it is that it's all going to be free and open source.
From what I read I can only suppose..
You just got troll'd!
"Why can't the Free Software community innovate, putting out a new kind of game where you don't just go around from room to room and blow stuff up."
A new genre is born. The First Person Monica Lewinsky.
Not only is the library good, but the support team is excellent. I would have never got as far as I did in my game without them. It is almost a shame that I gave up on my game. CS is just awesome.
God spoke to me.
Clean 70r the next
A big problem with nearly every open game project I've followed is that their designed as open source projects, not games. Gameplay seems to take a back seat in the design process, getting tacked on at the end. Gameplay really should be the nucleus around which the project is designed and built, even the guys/girls you get involved should (ideally) be chosen based on their compatibility and commitment to the vision of the game, not just their commitment to "open source".
From the Apricot website it's rather apparent that once again gameplay is taking a back seat. 95% of the blurb is promoting it's openness - I frankly don't give a shit. I want to know what's going to set it apart from a billion and one other games? What innovative gameplay elements will feature? These are what I want to know. From their brief description, all they know is it will have furry critters, that's it. Rest to be decided later.
Open source is the perfect vehicle to play with innovative ideas, free of the chains of publishers/marketing.. yet it seems to constantly get squandered on half baked 'we can do it too!' projects. Indie (closed source) games, like Aquarius and Armageddon Empires, have shown what can be done by small teams (and one man bands) who have a passion for gaming and a clear design vision. It's about time the open scene caught on and stopped turning out half assed clones of popular games that are outclassed by ancient abandonware.
I hope something good comes of this, but won't hold my breath...
I'd really like a good Command and Conquer/Dune, and also a SimCity type game for Linux. :)
I've played Battle for Wesnoth, and Xlincity - Wesnoth, it's OK, but Xlincity just isn't quite there
Anyone suggest me any?
Get your own free personal location tracker
I contribute to the Irrlicht open source 3d engine, and the "Project Announcements" forum (along with Sourceforge in general) is littered with the corpses of abandoned projects. All of them start with a burst of enthusiasm and high aspirations, then within 6 months they're either dead or fragmented into 4 new projects, all equally doomed.
To cut a long rant short, completing a commercial-quality game today (i.e. one that people might actually play) takes 100 man years of work, and a minimum of 2.5 elapsed years. Of course, nobody actually believes that, or else community projects would never get started.
To identify the doomed projects (which is all of them), simply ask to see the design documentation. If the answer is "We'll do that later" (which it always is) then don't even waste your time getting involved. If they don't know what they're developing, then how will they know when they're done?
If you were blocking sigs, you wouldn't have to read this.
We already have Tux Racer. Most true gamers would agree anything more is just gratuitous.
I suggest the tag fruit smoothie
So Skulldilocks threw acid on the schoolchildrens' faces, cause somebody from the bible told her to do it!
Since we are listing inovative opensource games anyway: Sauerbraten (aka Cube 2) has all kinds of eye candy, simple gameplay (admittedly, but I like it online), is working on an RPG (not an MMORPG! don't even ask on the forums ;)) and an inbuilt level editor (even allowing cooperative editing over the internet). It has its rough edges still, but it is a really interesting (and fun to play with) project.
Imagine if Havok, SpeedTree, etc were open source. I would guess that the development budget for Oblivion could have saved a few million dollars on licensing fees alone. Game developers need to realise this and start contributing in ways that programmers in other industries do with open source.
They'd see big savings, since most these companies are re-inventing the wheel. I would say that artwork is more important in games now anyway and these programs are getting more and more complex as more features are demanded by the public.
You don't get to bitch when it doesn't work very well. You get what you pay for. Those $200 ultra cheap systems aren't intended for gaming, regardless of OS.
than elephant's dream.. or pretentious circle jerk or whatever it was called. In all seriousness, I can only hope that there are some truly good writers and designers on the team. You can make it so bright it outshines the sun, but if any of the story of the game reads like it was written by a child, and you're not making a children's game, it is going to suffer for it.
Blender absolutely sucks. If you aren't familiar with how to use it, it is confusing as hell. I do a ton of work in 3DS Max and Maya and have tried Blender several times, and it's just plain weird. Instead of trying to do it "better" or "different", why not make a 3DS Max or Maya clone the way Open Office just cloned Microsoft Office? The truth is, 3DS Max and Maya for all their quirks are really quite good, and it's what the majority of professionals use.
2 years ago I was in the same boat as you - very proficient with 3DSMax and Maya, doing high quality work for mods, and hating blender for the UI. Then as a result of my work on mods I got hired by a small game company to create models for their game. The agreement was that I bring my own tools as an independent contractor, but what I didn't tell them was that I don't own professional licenses for Max or Maya (I was just pumped about even getting the job). To avoid legal trouble, I gave Blender another shot.
At that point I said "what the hell", and then spent about 4 days times 12 hours per day just memorizing hotkeys and practicing using the interface for various standard tasks until everything was in my mind and the hotkeys were all at my fingertips. (repitition of simple tasks, analogous to the basketball player practicing free throws) It got to the point where if I even had the slightest inlking to perform an operation, magically the appropriate tool and mode was already right there on the screen, my left hand had typed the commands without even consiously thinking about it.
Now that I put in the time and did the memorization, I am actually far more proficient in Blender than any other 3d program for low to mid poly range. The Blender interface just gets the hell out of the way and lets you connect directly to what you are modeling. The right hand on the mouse is reserved for spatial tasks, while the left hand on the keyboard is controlling the tools and modifiers that are used - the mouse is never used for scrolling through menus or clicking on icons.
So, the conclusion I draw is that Blender's UI is excellent for the expert and horrible for the newbie. It's not the sort of program you would want to _learn_ 3D on, and even if you already know 3D, it will take approx 48 hours of hard work before the advantages really shine.
Companies are SUPPOSED to work for the people. Their freedom is NEVER the more important factor.
Ah interesting response - thanks for a thoughtful reply.
- [fta] Finally it starts! [/fta]
- What?
- The development of [fta] a smashing game [/fta]
- What's it going to be about?
- Huh?
- Like, what kind of game is it going to be?
- I dunno... It'll be a game, you know, a "game"
- Right, and how about a genre, content, idea...
- Idea? No no no, its going to be an open source game, for Linux
- Oh I see...
- Yeah, its going to have great graphics... a [fta] professional quality [/fta] (tm) game!
- Um-hum
Having used a great deal many 3d modeling applications, I have to say blender is the most retarded confusing backwards unintuitive interface ever devised by man. And possibly the worst ever devised in the entire universe.
I'd go so far as to say Blender's the entire reason 3d development on Linux is stilted. If XSI or Maya were cheaper, or if Blender didn't require a labotomy before using, this sort of thing would actually be fun and easy for everyone. But instead your choices are:
a) pay through the nose for something you'll probably only use a few times in any serious capacity
or
b) suffer lasting brain damage and recurring migraines until your twilight years.
Seriously, this project's FIRST AND FOREMOST goal should be making Blender usable by people who actually have spacial awareness and perception.
Commercial programmers can work on them as their full-time paid job while open-source people are students learning as they go or people working in their spare time. This is the problem with most open-source software, you (unfortunately) can't really expect it to be able to compete with commercial software.
So, which existing closed-source game are they going to duplicate in painstaking detail?
Games should start with a design document, not a list of technologies they plan to use.
- chrish
*yawn*
Thankfully the people in charge of Blender have the good sense to stick to doing what their users want and have come to appreciate, rather than try to copy the unintuitive, buggy, bloated pieces of trash that by virtue of having been first are now considered "industry standard" by self-proclaimed 3D professionals, who for all their artistic talent apparently are stopped dead in their tracks by the prospect of having to learn a new user interface.
Seriously, stop this. It won't happen, and for good reason.
Imagine if Kennedy, in his 1961 State of the Union address, said he was going to invest billions in forming a massive group of scientists and engineers, and get them to do "I dunno, something cool." You think it would have resulted in a moon landing?
Imagine if an entrepreneur went to an investor asking for startup funding, with a beautiful Powerpoint showing innovative new organizational charts, an efficient supply chain, and a great advertising theme. "What are you going to make?" "I dunno, something cool."
If you want to make a great free-software game, come up with a great game idea first, and then gather some free-software resources to make it happen. Planning the administrative and legal issues before coming up with a product concept is the fast-track to mission failure.
So, what you're saying is it's the Vi of 3D modellers. :)
Even more when there is no authority (and pre-fixed deadline), the committee is small and composed of passionate people. On those circunstances, a committee can design even better things than a lone individual, and through a much funnier process.
Rethinking email
Unlike applications, but like game mods open source game projects are a dime a dozen. Also, like mods very few of them get to a point where they can be released and even fewer are actually fun to play. Call me when it's actually done.
Check out k-3d sometime :)
Hm. And what OS do you run? On what CPU, with what chipset, on what motherboard? And what car do you drive to work? And what kind of power source does it have? Geez, what do you turn to open your door when you leave your house?
You know what, you're right: let's just not let anyone make anything that is similar to anything that anyone else ever made. All you have to do is build the first time machine and then send us back to the stone age, where we'll stay until the end of time.
"Those who consume the bulk of goods are those who make them. We must never forget this secret of our prosperity."
Convince developers and graphics card makers to stop developing for DirectX and abandon a closed model (like DirectX) and you're on the road to success.
You should expect to pay around that just for a video card to play games on. *All* PC's sold these days have "3D support", but that doesn't mean they're powerful enough for anything more than web browsing.
$200-$300 will buy you a mid range current generation video card. It won't buy you anything approaching a "hardcore" card. Your $35 ebay card cost a lot more when it was new, and current. You can get decent older generation cards if you look, but you have to remember their driver development was subsidized by their release pricing.
Yes, any system you pay $273 for new is shit. The manufacturer isn't going to bother writing any more than the absolute bare minimum drivers it has to to sell it (don't count on any updates), and certainly no one is going to go out of their way to write free drivers for them.
Again, you get what you pay for.