Games Industry Things We Should Leave Behind in '07
MTV's Multiplayer blog has a list of nine videogame concepts we should be 'leaving behind', left to rot in the now-passed year of 2007. From the countdown clocks to Halo 3, their snarky list leaves no stone unturned: "The Phrase 'Next-Gen' - Ladies and gentlemen, 'next-gen' is now. Everyone from PR firms to development studios are still using this phrase. Please, I beg of you, stop using "next-gen" until the PS4, Xbox 4000, and the Nintendo Super Wii are slated for release. Those consoles will officially be 'next-gen.' The PS3, Wii, and 360 are the current generation of games. Now is the time to accept it."
Please?
Man, I really hope they call it that.
It's a short article, but here are the 9 things for those of you who don't want to RTFA:
I think one of the major barriers to the video-game industries quest for mass media acceptance is the stuck-in-the-1980s tendency to portray women as sexual objects with boys-club-only lack of shame.
Please stop putting cheap ass wifi chips (which only support WEP) in consumer electronics. I really shouldn't have to leave my network open to all comers to use your shit.
Paleotechnologist and connoisseur of pretty shiny things.
Save points.
This absolutely retarded convention should have disappeared with the Genesis and SNES. Why is it, when I was playing Doom on my 486 back in 1994 and could save (and QUIT...you know... STOP PLAYING ) whenever I wanted, that I have to wait 20 minutes until I get to a magical spot blessed by the video game pope before I can save my game and turn off my Playstation 2 , a system that is orders of magnitude more powerful than the save-on-the-fly-capable PC on which I was fragging zombies?
Attention developers:
And sometimes I want or need to stop playing on a moment's notice. I don't really want to leave the console on eating up power and running up my electric bill, and I also don't want to lose hours of gameplay (some JRPG dungeons do last that long) because you assholes thought it would be cute to not let me save my game and do something else. Your game is not the only thing in the world I want to do for fun, and moods can change, especially after long sessions. Furthermore, I know you can do save-anywhere because SaGa Frontier, LUNAR, and Persona 2 all did it on the PS1.
Death to save points in 2008. Long live save-on-the-fly.
Help protect civil rights from abuse by the TSA - visit TSA News Blog.
http://www.tsanewsblog.com
Thank you, I have written about this several times. The video game industry is even worse than the film industry when it comes to trivializing and objectifying women. At least in film, women with "undesirable" figures can land parts and be leads in motion pictures... in the gaming industry, modelers and board executives create their sexual fantasies and incorporate them into the game. Damn near every female game character is some archetypal short, buxom, hyper-sexualized character to fulfill the designer, artist and players sexual fantasies. Why isn't Alyx Vance a little husky? Why is Lara Croft a sex bomb with huge breasts when her figures and career tells me should would probably be closer to flat chested and sinewy.
The video game industry is stuck being the fantasy playground of horny young males... and I don't see this terrible trend changing any time soon. Why make a realistic character when you can just model the girl of your dreams... and on the flip side, what horny male teen wants to play a game with a lead character that looks like Kathy Bates?