Slashdot Mirror


Ask the Designers of D&D Fourth Edition

This past August, big news dropped in the tabletop gaming community: 2008 would see the release of a fourth edition of Dungeons and Dragons. Since then the official D&D Insider site, and communities like the excellent ENWorld, have been doing their best to keep us up to date on the ins and outs of the newest way to dungeon-delve. With the release just five months away, we've been given a chance to put some questions to the team developing the game. One question per post, if you would, and we'll make sure to pass the best questions on to the designers. Don't forget to ask about the online version of the D&D tools as well! We'll get their answers back to you as soon as we get them, so fire away.

14 of 482 comments (clear)

  1. New spells? by Anonymous Coward · · Score: 5, Funny

    Will this be the edition that finally sees the new "Escape Parents Basement" spell?

  2. Online PDFs by Anonymous Coward · · Score: 5, Insightful

    Will I need to have a paid subscription in order to download the PDFs of the 4th edition books that I buy?

  3. Why 4th Edition? by DrMrLordX · · Score: 5, Insightful

    3.5E had so many non-core sourcebooks that you could have easily respun and/or rebalanced the material into a new set of books if you had any need to sell more material (which you presumably do, as would anyone else in the same business). Based on what has been released and what I've read, 4E will be a radical departure of standards set back in 3E which were, in turn, meant to improve the game drastically.

    Don't you think more work could have, and should have, been done to improve 3.5E? It seems like you're throwing the baby out with the bathwater.

  4. Miniatures by pryoplasm · · Score: 5, Interesting

    Will 4th edition use the same or similar systems for miniatures? Will a medium creature still fit in a 5' x 5' square? A friend of mine has a large collection of minatures and a decent sized third party map, and I am just hoping we do not have to move onto something else in order to satisfy the new rules...

    --
    Those who live by the sword, get shot by those who live by the gun...
  5. Thank you, now stop by techpawn · · Score: 5, Interesting

    First off, thank you for no more Gnomes as a basic race (or so is the rumor)

    What exactly is happening to the wizard class? It sounds like it's becoming more like the Warlock and gaining spell casting like the CHA based casters or spell like abilities based on memorized spells? Are you able to expand on this or give us more information yet?

    --
    Ask not what you can do for your country. Ask what your country did to you
  6. D&D and WOW by halivar · · Score: 5, Interesting

    It appears (to me, at least), that many of the new rules-changes mirror popular MMO's like WOW. How much influence do the designers derive from video games; and, to the extent that D&D 4th resembles WOW, is this a conscious effort to reach the MMO-generation of gamers with table-top role-play?

  7. What I would like to know more than anything by Steeltalon · · Score: 5, Interesting

    Why is there a need for a 4th edition? 3.5 wasn't released all that long ago (and the books were just as expensive as the 3.0 versions), so why do we need a 4.0? Is there a compelling reason or is this just a symptom of Hasbro casting "Animate Dead" on TSR's corpse?

    --
    Regards, Ian
  8. New content for old Settings? by andphi · · Score: 5, Interesting

    I know that some of the old settings (Ravenloft, Spelljammers, Dark Sun, Planescape) have been transitioned to other companies or have been quietly kept alive by their fans with knowledge bases and efforts at rules translations between old rulesets and 3.5. Will any of these old, orphaned settings being making a comeback in 4.0? (Planescape. Please, Planescape!) If not, are the 4.0 rules being written to make these on-going translation efforts easier?

  9. Negative Press by eldavojohn · · Score: 5, Interesting

    Short intro, I read a lot of fantasy and sci-fi. Play a lot of computer games. Enjoy reading up on lore and the like.

    But I never got into D&D. I had friends that played it but I was never into it. I tried playing it a few times and had some fun experiences. But there's always been a sort of negative stigma associated with it among ... well, the general populace. What are you doing to break free of this? Or do you embrace it? What are your thoughts & opinions on this strange negative publicity that popular movies push onto D&D players? Do you ever try to break free of that?

    --
    My work here is dung.
  10. Open Gaming License by egg_green · · Score: 5, Interesting

    With D&D 3rd Edition, we were introduced to the D20 System and the Open Gaming License, which allowed third party publishers to produce supplements for the game. Will there be something akin to this for 4th Edition? What form will it take, and will it be more or less restrictive?

  11. Complexity vs. other gaming systems by Mechagodzilla · · Score: 5, Interesting

    Has there been any thoughts or discussions on reducing the amount of books needed to play? Donating a bookshelf to every new edition is getting a little ridiculous for the casual gamer. I have 40+ books from first and second edition. I bought the Player's Handbook from the third edition, read the first thirty pages and went "bleh".

    To reference another gaming system, I can generate a character in GURPS (Steve Jackson Games) in under an hour, have a little better feel for advantages and disadvantages, arm and clothe the character, and do it all from one book. Now there are other books available, but not necessary. Also, their magic system seems a lot more reasonable than memorizing spells. I always thought of spells more like skills than chunks of memory.

    I know it goes against the business model, but can you actually make a game that can be played with less than four books?

    --
    Fast, cheap, correct. You get to pick two.
  12. Magic Item Requirement by Blackeagle_Falcon · · Score: 5, Interesting

    One of the things I dislike about 3rd edition is that at medium and high levels magic items are such a big part of a character's power. A PC has to be decorated like a Christmas tree with various magical doodads in order to be effective. Running a campaign in a world where magic items are rare or nonexistant required a lot of house rules and adjustment on the part of the DM. Will it be easier to run a low or no magic item campaign in 4e?

  13. Non-combat design by mchevallier · · Score: 5, Interesting

    I am slightly concerned by the rendering of monsters into simply combat stats. Please take this opportunity to allay my fears, as much of what I hear, I approve of. Will there be more to monsters than combat? Obviously, that's their most important role, but an understanding of their capabilities outside of combat (rituals they can cast, things they know - stuff that they WON'T use in a fight against PCs) is important to give a monster an ecology, purpose, traction - to use a popular word. Please explain to me how 4e takes account of this, or if it doesn't, explain why you have designed it thusly. (Oh, and thanks for your time and effort. It can't be easy redesigning D&D, what with the internet and all.)

  14. What is REALLY going to happen to Open Content? by xant · · Score: 5, Insightful

    During the 3.x timeframe, you introduced OGL, the Open Gaming License, a reasonably good share-alike compromise for the game system.

    Alongside that, you published the System Reference Document (SRD) which contained most of the monsters and equipment from the core books and almost all of the rules. It made an excellent standard for spinning off games and creating publishable material based on a canon.

    And yet, at the same that Creative Commons license gaining ground, and YouTube and other crowd-publishing sites (like Gleemax?) are looming massively over the entertainment playground, I hear the rumour that OGL and the SRD are going away!

    What is Wizards really going to do to promote community publishing? Those of us creating content for the game, content that promotes the game, are waiting to hear that we'll have a green light, that we can publish our material freely for all to use without fear of The Lawyers, and that we can incorporate Wizards' canon material in those publications in a non-competitive way. Will we be given that license? Or will there be, as the rumor told it, licensing fees to keep out content creators?

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.