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Making 3D Models from Video Clips

BoingBoing is covering an interesting piece of software called VideoTrace that allows you to easily create 3D models from the images in video clips. "The user interacts with VideoTrace by tracing the shape of the object to be modeled over one or more frames of the video. By interpreting the sketch drawn by the user in light of 3D information obtained from computer vision techniques, a small number of simple 2D interactions can be used to generate a realistic 3D model."

11 of 103 comments (clear)

  1. Terrible link by masterz · · Score: 5, Informative

    wow, what a terrible link.

    A quick search turns up the project homepage http://www.acvt.com.au/research/videotrace/

    1. Re:Terrible link by apankrat · · Score: 4, Insightful

      Outside of /. this sort of news "wrapper" articles (BB or not) is considered a blog spam. There is absolutely no reason to link to a wrapper, when it just rehashes what's in the original article and then forwards to it for details (which is what a vast majority of readers would want anyways).

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      3.243F6A8885A308D313
  2. Software for 2D images for 3D models is not new by bn0p · · Score: 5, Informative

    Software like Canoma from the now-defunct Metacreations would let you create 3D models from 2D images in the mid-to-late 90s. I also remember reading about people using Viz ImageModeler to convert images from video to models even though the software is also designed for still images - the users would just capture those frames they needed to create the 3D model.

    The only thing "new" about this is using video as the input without having to grab the individual frames yourself.


    Never let reality temper imagination

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    Never let reality temper imagination
    1. Re:Software for 2D images for 3D models is not new by samkass · · Score: 4, Informative

      Yeah, the big breakthrough in this, IMHO, was a 1994 paper by Takeo Kanade of CMU's Robotics Institute titled "A Sequential Factorization Method for Recovering Shape and Motion from Image Streams", which did a pretty good job of factorizing out the 3D model as well as the camera motion from a video stream... it could tell you not only the dimensions of the house you were videotaping, but the stride of the person holding the camera. This laid the groundwork for a lot of other "model from video" work done throughout the 90's. More recently a group there has done a lot of work on "Shape from Sillouette" which looks closer to the technology that this product uses.

      I've been waiting for this technology to go big on eBay for a decade... maybe this'll be the year.

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      E pluribus unum
  3. Re:Another step towards AI by QuantumG · · Score: 4, Interesting

    Have you heard of the Scale Invariant Feature Transform? Well you have now. There are libraries written in C# (no less) which are publicly available to do this stuff. You can recognize a large collection of objects.

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    How we know is more important than what we know.
  4. This sounds like a project I did some work on by markds75 · · Score: 5, Interesting

    I'm a Ph.D. student at UC Santa Cruz. I finished my masters a few years ago working on enhancements to a project with similar goals. My advisor, Jane Wilhelms (who unfortunately died shortly after I finished my masters) was working on computer vision techniques for several years. Her work focused on extracting motion for animals (often children or horses) out of videos. My Masters contribution was to look at how the accuracy and usability of the software could be improved if we assume that the general motion of a walk is the same for all instances of a particular species (the knees all bend the same way, and the legs move in the same order, etc). I didn't have a high quality capture to start with, so the results were a bit fuzzy in terms of accuracy, but it did make the process easier for the user. The user had only to make the "original" motion match the video at key frames (maybe 4 per "walk cycle"), and the computer could easily interpret the rest; I don't recall off the top of my head, but I think the number of key frames the user had to specify was reduced by half or more over the former process (without the canonical motion as a starting point). I didn't publish any papers based on my work, but my masters thesis (with example filmstrips) is available.

  5. Re:Another step towards AI by kudokatz · · Score: 5, Interesting

    SIFT is ok even for occluded objects, but is horrid in 3-d because SIFT features cannot match up for a significantly rotated scene. There are better algorithms that can recover both the shape of the scene as in the article and even produce the location of the camera as a by-product.

    In terms of object recognition, there has been great work done by treating an "nxn" pixel image as a point in n^2 space, and then reducing the computation space and projecting a given image onto that new, lower-dimensional approximation of the original object, and finding a match via a nearest-neighbor search through recognized objects.

    There is also good work being done in terms of getting a detailed 3-d model using structured light methods: http://www.prip.tuwien.ac.at/research/research-areas/3d-vision/structured-light

    There is good literature out there, but sometimes the math gets over my head =P

  6. Youtube by Anonymous Coward · · Score: 5, Informative
  7. Re:computer vision technology is pretty wild by MobileTatsu-NJG · · Score: 4, Interesting

    Remember back in the day when we were told that computers would never be able to learn how to understand human speech because it's too complicated? The arguments were compelling but now we've got voice recognition working over crappy telephone connections and dictation software is getting better all the time. As bad as the voice recognition problem was, computer vision seemed like an even harder nut to crack given how impossible it seemed to get a machine to go from a two-dimensional image to 3D. All of this stuff seems like impossibly difficult "we'll never get there" AI impossibilities and then we see a technology demonstration that nails it. I'm still astounded that DARAPA is not only asking for robot-driven cars, they're actually getting teams producing working results. That's another problem I always thought would be impossible. Hmm. Though it's not really that clear from your post, I'm concerned that you're seeing one problem where really there is two. In the case of voice recognition, getting a computer to recognize a spoken word within a certain context is far easier than getting the computer to understand a phrase like "Set up an appointment for me on the Fifth of May at 2 pm.". One is simple signal analysis, the other is context-sensitive understanding. The former is easy and has been possible for years. The latter is virtually impossible without the computer in question having 'experience'.

    The same is true for image recognition. You can get a computer to recognize movement pretty easily. Heck, the ability for software to detect the 3d form of an object has been around for ages. However, getting a computer to watch Star Wars and say "I see Dennis Lawson sitting inside an X-Wing fighter." is, as I said before, difficult to do without a concept of 'experience'.

    We'll get there one of these days, but right now the sorts of cool-sounding advancements we've been seeing really only work in very specific circumstances.
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    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  8. Re:Another step towards AI by CrazyJim1 · · Score: 4, Interesting

    I get that a lot. Blind people still have a 3d imagination. They need to know where the doors are, where the stairs are, and where objects they use are. You need a 3d imagination space to have AI and that is the primary reason that past attempts at making AI have failed. I love to watch the advances in video card technology and the competition between NVIDIA and ATI because the more they work, the easier it will be to do AI, and all computer advances for that matter. I think I could start some basic AI with this 3d recognition software with the hardware of an average modern desktop. I think it is just a software problem and not necessarily a hardware one. We'll see. I'm going to keep in touch with this group and see if they let me use their software because I'm an unemployed coder and I might as well work on AI because some group has to do it. I'll make it an open source project in Source Forge and maybe extra coders will jump on.

  9. What, all these comments by SeaFox · · Score: 4, Funny

    ...and no one is going to make a porn joke?