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Making 3D Models from Video Clips

BoingBoing is covering an interesting piece of software called VideoTrace that allows you to easily create 3D models from the images in video clips. "The user interacts with VideoTrace by tracing the shape of the object to be modeled over one or more frames of the video. By interpreting the sketch drawn by the user in light of 3D information obtained from computer vision techniques, a small number of simple 2D interactions can be used to generate a realistic 3D model."

67 of 103 comments (clear)

  1. Terrible link by masterz · · Score: 5, Informative

    wow, what a terrible link.

    A quick search turns up the project homepage http://www.acvt.com.au/research/videotrace/

    1. Re:Terrible link by GroeFaZ · · Score: 1

      A quick look and less desire for first post would have revealed the very same link at the end of the BB post.

      --
      The grass is always greener on the other side of the light cone.
    2. Re:Terrible link by apankrat · · Score: 4, Insightful

      Outside of /. this sort of news "wrapper" articles (BB or not) is considered a blog spam. There is absolutely no reason to link to a wrapper, when it just rehashes what's in the original article and then forwards to it for details (which is what a vast majority of readers would want anyways).

      --
      3.243F6A8885A308D313
    3. Re:Terrible link by mk_is_here · · Score: 1

      Sometimes the editors just wish to give credits to who discovers it, and so the wrapped link.
      I think both link should be provided, the direct and the wrapped...

    4. Re:Terrible link by adolf · · Score: 1

      Why?

      It is not as if they have a shortage of submissions. So why bother being kind to spammers who are more interested in self-promotion than producing content?

    5. Re:Terrible link by wdebruij · · Score: 2, Funny

      which is what a vast majority of readers would want

      Are we on the same site? What is this "article" you talk of?

  2. Another step towards AI by CrazyJim1 · · Score: 3, Interesting

    AI needs a way of interpreting video input into 3d objects and environment. Once a computer can represent objects in a 3d environment, it can then perform operations on them. Technically you could make AI without this tool, but you'd have to do extremely precise and patient CAD inputs that would take most of your life. With a tool to convert video into 3d objects, you can just start cataloging all the objects out there. Add in a 3d physics simulator, and you're halfway to true AI. I have a quick overview on how to do AI, and as you'll note on the very beginning of the page: the reason I haven't worked on AI myself is that I can't code a video->3d object converter myself.

    1. Re:Another step towards AI by QuantumG · · Score: 4, Interesting

      Have you heard of the Scale Invariant Feature Transform? Well you have now. There are libraries written in C# (no less) which are publicly available to do this stuff. You can recognize a large collection of objects.

      --
      How we know is more important than what we know.
    2. Re:Another step towards AI by kudokatz · · Score: 5, Interesting

      SIFT is ok even for occluded objects, but is horrid in 3-d because SIFT features cannot match up for a significantly rotated scene. There are better algorithms that can recover both the shape of the scene as in the article and even produce the location of the camera as a by-product.

      In terms of object recognition, there has been great work done by treating an "nxn" pixel image as a point in n^2 space, and then reducing the computation space and projecting a given image onto that new, lower-dimensional approximation of the original object, and finding a match via a nearest-neighbor search through recognized objects.

      There is also good work being done in terms of getting a detailed 3-d model using structured light methods: http://www.prip.tuwien.ac.at/research/research-areas/3d-vision/structured-light

      There is good literature out there, but sometimes the math gets over my head =P

    3. Re:Another step towards AI by CrazyJim1 · · Score: 4, Interesting

      I get that a lot. Blind people still have a 3d imagination. They need to know where the doors are, where the stairs are, and where objects they use are. You need a 3d imagination space to have AI and that is the primary reason that past attempts at making AI have failed. I love to watch the advances in video card technology and the competition between NVIDIA and ATI because the more they work, the easier it will be to do AI, and all computer advances for that matter. I think I could start some basic AI with this 3d recognition software with the hardware of an average modern desktop. I think it is just a software problem and not necessarily a hardware one. We'll see. I'm going to keep in touch with this group and see if they let me use their software because I'm an unemployed coder and I might as well work on AI because some group has to do it. I'll make it an open source project in Source Forge and maybe extra coders will jump on.

    4. Re:Another step towards AI by Lumpy · · Score: 1

      Incorrect. AI does not NEED 3d. Navigation needs 3d and that already works. I have built autonomous robots that can navigate a room from point A to point B without prior knowledge of the room arrangement. It can even have moving objects. This is easily accomplished with a pair of low res B&W cameras and one rangefinder or just a rotating rangefinder. (My first used the sensors out of mice and a couple of cheap 6mm screw lenses and mounts for el-cheapo video cameras.)

      From that I can get distance to object to avoid. and quickly navigate a room for tasks. AI to make decisions like, Object C7 is blocking my way.... I wonder if it moves and tries to push it without having that preprogrammed, I.E.... I have an idea...

      THAT IS AI and does not need 3d.

      --
      Do not look at laser with remaining good eye.
    5. Re:Another step towards AI by ADRenalyn · · Score: 2, Interesting

      Navigation needs 3D and that already works.

      Navigation might work, but it's far from perfect, or even good.

      It's nice that your robot can tell when something is blocking its way. But how does it know when there is nothing left to walk/drive on? For instance, a stair leading down, or a change in materials (from sand to water, or asphalt to ice) that would prevent it from moving properly? Can it tell that certain variations are normal (a rug, or different colored tiles on a ceramic floor) and some are dangerous (the edge of an in-ground pool)?

      When a robot/computer can tell that something is in it's way- and figure out what that object is, and if it can be moved (safely, and to where), then we're approaching *decent* AI.

    6. Re:Another step towards AI by mwvdlee · · Score: 1

      Is it only AI if it can move around?
      I really don't see how text recognition AI needs to be able to handle 3D space.
      Same for voice recognition and probably a lot of other types of AI.

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    7. Re:Another step towards AI by 4D6963 · · Score: 1

      Add in a 3d physics simulator, and you're halfway to true AI.

      Excuse me but what exactly do you mean by "true AI"?? It'd better not be "strong AI" cause if it is I want some of whatever it is you're smoking.

      --
      You just got troll'd!
  3. Buck Rogers by conureman · · Score: 1

    Hasn't this been a mainstay of movies forever?

    --
    The cost of that cleanup, of course, will be borne by taxpayers, not industry.
    1. Re:Buck Rogers by timthorn · · Score: 1

      Since 2001 at least. Boujou from 2d3 Ltd.

    2. Re:Buck Rogers by aseidl · · Score: 1

      Or try the free (as in beer) Voodoo Camera Tracker
      Lets you export pointclouds (not 3d models, as in the story) to a variety of formats, including Blender.

    3. Re:Buck Rogers by Chris+Shannon · · Score: 1

      Voodoo is pretty great, although its automatic feature point estimation in 3D is a bit limited. For features far away, in Free Move mode, the stereo math breaks down and it only gets direction correct, while distance from the camera can be anything from -infinity to +infinity.

      An option for creating a textured 3D VRML model from images is PTStereo. It is designed to work with 2 or more images that are taken far apart from each other, not a video sequence. Hugin, and SIFT can create the control points, but PTPicker must be used as the frontend for PTStereo.

      Blender can import the textured vrml.

      --
      "Follow me" the wise man said, but he walked behind.
  4. Software for 2D images for 3D models is not new by bn0p · · Score: 5, Informative

    Software like Canoma from the now-defunct Metacreations would let you create 3D models from 2D images in the mid-to-late 90s. I also remember reading about people using Viz ImageModeler to convert images from video to models even though the software is also designed for still images - the users would just capture those frames they needed to create the 3D model.

    The only thing "new" about this is using video as the input without having to grab the individual frames yourself.


    Never let reality temper imagination

    --
    Never let reality temper imagination
    1. Re:Software for 2D images for 3D models is not new by Anonymous Coward · · Score: 3, Interesting

      Actually, algorithmically, you can make a substantial leap in processing capabilities when you switch from feeding in series of still images to video. This may seem a bit counterintuitive, since a video is just a series of still images, but the key is that a video is a continuous series of still images.

      The main problem with existing techniques is that they often require a lot of user interaction to create a complete model, because points between images have to be delineated and correlated by hand, or at best with some minimal computer assistance.

      A video-based process can take advantage of the fact that changes between the images will be relatively small, and follow definite trajectories, which would allow an appropriate algorithm to identify and correlate features with almost no manual intervention. This would be an absolutely huge improvement in usability, although it's not an easy problem by any means.

      For example, the program may be able to easily isolate objects from the background by tracking differences in how points move due to perspective, which can be done with discontinuous still pictures, but is much harder to say with any confidence which points correlate with which under arbitrary changes in point of view.

      To give an analogy, it'd be like giving you a picture of a whole egg, and a picture of a crushed egg, and asking you try to and accurately trace back where individual pieces of the shell came from. It'd be much, much easier if you had a video of the egg being smashed, where you could trace out, frame by frame, where individual pieces came from.

      It's not the same problem, but for a computer, it's comparably hard. For a human being, if the egg wasn't smashed, it'd be relatively simple to pick out which points relate to which, but that's only because we have a sophisticated image recognition system that allows us to reason about shapes. If you happen to have two pictures of an unfamiliar object from radically different points of view, it can be quite tricky to decide what the whole object must look like. Show a video of the same object, moving around between different points of view, and it's not nearly as hard.

    2. Re:Software for 2D images for 3D models is not new by samkass · · Score: 4, Informative

      Yeah, the big breakthrough in this, IMHO, was a 1994 paper by Takeo Kanade of CMU's Robotics Institute titled "A Sequential Factorization Method for Recovering Shape and Motion from Image Streams", which did a pretty good job of factorizing out the 3D model as well as the camera motion from a video stream... it could tell you not only the dimensions of the house you were videotaping, but the stride of the person holding the camera. This laid the groundwork for a lot of other "model from video" work done throughout the 90's. More recently a group there has done a lot of work on "Shape from Sillouette" which looks closer to the technology that this product uses.

      I've been waiting for this technology to go big on eBay for a decade... maybe this'll be the year.

      --
      E pluribus unum
    3. Re:Software for 2D images for 3D models is not new by ashooner · · Score: 1

      I think this is much more impressive. Tracing isn't needed if the location of the camera can be determined. Pretty cool stuff.

      --
      They Are Night Zombies!! They Are Neighbors!! They Have Come Back from the Dead!! Ahhhh!
  5. computer vision technology is pretty wild by jollyreaper · · Score: 3, Insightful

    Remember back in the day when we were told that computers would never be able to learn how to understand human speech because it's too complicated? The arguments were compelling but now we've got voice recognition working over crappy telephone connections and dictation software is getting better all the time. As bad as the voice recognition problem was, computer vision seemed like an even harder nut to crack given how impossible it seemed to get a machine to go from a two-dimensional image to 3D. All of this stuff seems like impossibly difficult "we'll never get there" AI impossibilities and then we see a technology demonstration that nails it. I'm still astounded that DARAPA is not only asking for robot-driven cars, they're actually getting teams producing working results. That's another problem I always thought would be impossible.

    My prediction for the future: the 21st century will be for robotics what the 20th was for aviation. We've been thinking about it for centuries but now the technology is maturing to the point that we can really do something with it. The stuff we're amazed by today is going to seem like wood and canvas biplanes.

    --
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    This Mahdi took Shaddam's Throne
    1. Re:computer vision technology is pretty wild by Atario · · Score: 1

      I'm still astounded that DARAPA is not only asking for robot-driven cars, they're actually getting teams producing working results. That's another problem I always thought would be impossible.
      I knew it was doable (even if only with assistance by way of special roads), but no one was putting any real effort into making it usable en masse. So thank you, DARPA.
      --
      "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
    2. Re:computer vision technology is pretty wild by MobileTatsu-NJG · · Score: 4, Interesting

      Remember back in the day when we were told that computers would never be able to learn how to understand human speech because it's too complicated? The arguments were compelling but now we've got voice recognition working over crappy telephone connections and dictation software is getting better all the time. As bad as the voice recognition problem was, computer vision seemed like an even harder nut to crack given how impossible it seemed to get a machine to go from a two-dimensional image to 3D. All of this stuff seems like impossibly difficult "we'll never get there" AI impossibilities and then we see a technology demonstration that nails it. I'm still astounded that DARAPA is not only asking for robot-driven cars, they're actually getting teams producing working results. That's another problem I always thought would be impossible. Hmm. Though it's not really that clear from your post, I'm concerned that you're seeing one problem where really there is two. In the case of voice recognition, getting a computer to recognize a spoken word within a certain context is far easier than getting the computer to understand a phrase like "Set up an appointment for me on the Fifth of May at 2 pm.". One is simple signal analysis, the other is context-sensitive understanding. The former is easy and has been possible for years. The latter is virtually impossible without the computer in question having 'experience'.

      The same is true for image recognition. You can get a computer to recognize movement pretty easily. Heck, the ability for software to detect the 3d form of an object has been around for ages. However, getting a computer to watch Star Wars and say "I see Dennis Lawson sitting inside an X-Wing fighter." is, as I said before, difficult to do without a concept of 'experience'.

      We'll get there one of these days, but right now the sorts of cool-sounding advancements we've been seeing really only work in very specific circumstances.
      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:computer vision technology is pretty wild by PingXao · · Score: 1

      I'm still waiting for computers to be able to recognize speech, untrained and with a speaker-independent vocabulary range greater than a hundred or so recognizable patterns. One that can take dictation, get the grammar and punctuation right, capitalize words properly and distinguish between "right", "write" and "rite" (among others) depending on the context in which they're used.

      You say this already exists? On what planet?

    4. Re:computer vision technology is pretty wild by WK2 · · Score: 1

      Remember back in the day when we were told that computers would never be able to learn how to understand human speech because it's too complicated?

      I remember being told a lot of things. Like there is no moon. Only a small percentage of people would say that a technological advance would never happen. Never is a long time. As a previous poster pointed out, this particular advance hasn't happened yet, but it probably will eventually.

      now we've got voice recognition working over crappy telephone connections

      That depends on how you define "working." I would not qualify yelling into a phone slowly, and repeating yourself over and over as working. It is sad that so many places have replaced the old "press 1 to do x", which was slow, but worked.

      --
      Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
    5. Re:computer vision technology is pretty wild by HTH+NE1 · · Score: 1

      Remember back in the day when we were told that computers would never be able to learn how to understand human speech because it's too complicated? The arguments were compelling but now we've got voice recognition working over crappy telephone connections and dictation software is getting better all the time. "Dear Aunt, so let's set double the killer delete select all"

      Recognition != Understanding
      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    6. Re:computer vision technology is pretty wild by jollyreaper · · Score: 1

      Hmm. Though it's not really that clear from your post, I'm concerned that you're seeing one problem where really there is two. In the case of voice recognition, getting a computer to recognize a spoken word within a certain context is far easier than getting the computer to understand a phrase like "Set up an appointment for me on the Fifth of May at 2 pm.". One is simple signal analysis, the other is context-sensitive understanding. The former is easy and has been possible for years. The latter is virtually impossible without the computer in question having 'experience'. I am aware, that's why I made the distinction between voice recognition on the telephone by automated attendants and dictation software. It's not quite perfect yet but it's a lot better than it used to be. We're moving from stuff being years off to in the next model year or two. I find that impressive.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    7. Re:computer vision technology is pretty wild by LordLucless · · Score: 1

      It depends what you mean by "understand". What current dictation programs do is really just pattern-matching. It analyzes each word, and finds a word in its database that fits. It's the same system as the automated phone stuff, just on a larger scale. What the grandparent was talking about is getting a computer to comprehend speech - it's known as the natural language problem, and it's nowhere near solved.

      Even if a computer can pick the words out of your speech, it has no idea what they mean, unless such meanings have been pre-programmed in. And programming in every possible meaning in every possible context for every possible combination of terms in a human language is not realistic (and also doesn't compare to the way the human brain performs the same feat).

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  6. Oh yeah ? by witte · · Score: 3, Funny

    I'd like to see how it holds up against Calista Flockhart footage and not go Division By Zero.

    1. Re:Oh yeah ? by mgblst · · Score: 1

      The year 2002 called, they want their joke back.

  7. This sounds like a project I did some work on by markds75 · · Score: 5, Interesting

    I'm a Ph.D. student at UC Santa Cruz. I finished my masters a few years ago working on enhancements to a project with similar goals. My advisor, Jane Wilhelms (who unfortunately died shortly after I finished my masters) was working on computer vision techniques for several years. Her work focused on extracting motion for animals (often children or horses) out of videos. My Masters contribution was to look at how the accuracy and usability of the software could be improved if we assume that the general motion of a walk is the same for all instances of a particular species (the knees all bend the same way, and the legs move in the same order, etc). I didn't have a high quality capture to start with, so the results were a bit fuzzy in terms of accuracy, but it did make the process easier for the user. The user had only to make the "original" motion match the video at key frames (maybe 4 per "walk cycle"), and the computer could easily interpret the rest; I don't recall off the top of my head, but I think the number of key frames the user had to specify was reduced by half or more over the former process (without the canonical motion as a starting point). I didn't publish any papers based on my work, but my masters thesis (with example filmstrips) is available.

    1. Re:This sounds like a project I did some work on by Sleepy · · Score: 1

      About 8 years ago I worked on the SynaPix project which was also very similar to the article. The SynaFlex system could recover motion paths, direction, camera path and scene geometry automatically from video. Or you could focus on one aspect/stage of this and (such as manually tracking points to trace an object or inserting perfect geometry to match a known object such as a floor plane, thus buttressing the geometry and sometimes tracking results).

      Pretty neat stuff. A pity the company outspent itself (too many goals, a >50% non-engineering staff before even a first sale - how many times has that scenario repeated itself?)

  8. Test case by kramulous · · Score: 3, Interesting

    Hook up google maps api with polar navigated flight path, some edge/point detection algorithms and start mapping. That'd be an interesting video.

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    .
  9. "True AI"? by Anonymous Coward · · Score: 2, Insightful

    Add in a 3d physics simulator, and you're halfway to true AI.

    I've never heard of "true AI" -- do you mean strong AI?

    And no, computer vision plus physics simulation does not make half of strong AI, either. Russell and Norvig, the classic AI text, lists 9 abilities generally required for strong AI. 2 is not half of 9.

    I have a quick overview on how to do AI, and as you'll note on the very beginning of the page [geocities.com]: the reason I haven't worked on AI myself is that I can't code a video->3d object converter myself.

    I don't know what your dead geocities page has, but not working on AI because you can't write a video->3d object converter is like not working on video compression because you can't act.
  10. Youtube by Anonymous Coward · · Score: 5, Informative
  11. Re:Why dont google use this? by Purity+Of+Essence · · Score: 1

    Actually, Google already has similar tech (although a bit more primitive than this). It's called SketchUp and it is designed for integrating 3D structures of photographed landmarks into Google Earth. In the hands of an expert it is pretty powerful stuff.

    --
    +0 Meh
  12. Wake me when... by Derekloffin · · Score: 1

    ...I can make a perfectly accurate 3-D character model by just feeding the program a bit of video and pointing out the character. Then, all we need is the same with voice and I can make my own animes! Man, that would be sweet, but I think we're still a ways off from that.

    1. Re:Wake me when... by Unoti · · Score: 1

      We're a heck of a lot closer with this than without it. This is a huge step in that direction. There's already quite a bit of technology out there to convert bitmaps to line drawings, and things to track the same object in a video. We'll wake you up later if you insist, but I expect a lot of hardcore developers are waking up now and getting started on some badass research projects.

    2. Re:Wake me when... by pnewhook · · Score: 3, Insightful

      We're a heck of a lot closer with this than without it. This is a huge step in that direction.

      Actually our company has had technology more advanced than that described in the article for years. With ours you simply pan the camera around and the model creation is fully automatic - there is no need to trace the image at all.

      It's called Instant Scene Modeller and heres a link to a demo of the technology for anyone that's interested: http://www.demo.com/demonstrators/demo2005/54188.php

      --
      Tesla was a genius. Edison however was a overrated hack who liked to torture puppies.
  13. This is pretty great... by 8bitmachinegun · · Score: 1

    I work as a video professional for a very large stock video provider. I could see software like this being an amazing tool for a company such as mine. Not only can we offer you footage of (for example) a horse running through a field - we might be able to sell the elements themselves or in addition to that? Need some more horses? How about we just sell you the background and you pick what animals you want? A lot of the time the video industry is dictated by extremely tight deadlines and budgets - any tool that gets offered to a producer or editor that makes it cheaper/faster to get to a desired outcome will get snatched up. I could see this as a real labor savor/enabler.

    1. Re:This is pretty great... by dimeglio · · Score: 1

      How about for helping CSI folks reconstruct CCTV footage of a crime.

      Maybe even for UFO researchers get more details on so called video footage of a "real UFO."

      Not sure if additional information can be extrapolated from the technique (I didn't read TFA), but it can potentially be in fact very helpful.

      --
      Views expressed do not necessarily reflect those of the author.
  14. Can someone ... by elsJake · · Score: 1

    Apply that to the 2d sprites in doom ? I like the new engines out there created to play doom II wads and new fancy poligonated objects , but it would be nicer if the monsters were 3d as well.

    1. Re:Can someone ... by Warbothong · · Score: 1

      Done. NEXT!

  15. Re:I for one... by Anonymous Coward · · Score: 2, Funny

    When I was in grad school, I knew a fellow who was working on similar technology. I don't think he got anywhere near as advanced as this, but he did get good enough that given 10 to 15 still images, his software could create a primitive 3D model.

    Unfortunately for him, he tried to make a 3D model of his erect penis. I'm not sure if he realized it or not, but he wasn't very well hung (he's Korean). Well, at one of the presentations he had to make regarding his work, he accidentally opened up the model of his penis. He couldn't even deny that it was his, since his name was in the filename. And his supervisor, an older woman, just couldn't stop laughing. He did go on to get his degree, but I think his pride took a real beating.

  16. Similar concept for my thesis by ZedarSlash · · Score: 2, Interesting

    In my thesis I'm also creating a 3d model from a video stream, only I'm using stereoscopy and pattern recognition to find matching objects in each frame and triangulating the depth to said objects. By the end I'm hoping to reduce the objects to small pixel clusters; the tricky part is that all this is happening in real-time. By mounting the cameras on a device where the point of view is know, it could be used to map out any static terrain by just navigating through it. Adding more cameras from different perspectives increases the completeness of the generated model. The article has definately got the right idea. With sufficient object detection and tracking algorithms, you could minimise or eliminate the need to draw the template.

  17. What, all these comments by SeaFox · · Score: 4, Funny

    ...and no one is going to make a porn joke?

    1. Re:What, all these comments by hyades1 · · Score: 1

      Damn...I was thinking about that, but since you seem to be one step ahead of me, it seems kind of redundant.

      I'll leave the elements for you to polish up and use if you like: If you're thinking about creating a model of your favorite porn star, women will stand to benefit from this a bit more than the guys. Might go through a bit more construction material, though.

      --
      I've calculated my velocity with such exquisite precision that I have no idea where I am.
  18. Any open source programs for this?(video or still) by Sebastien_Bailard · · Score: 1

    This is very interesting. Unfortunately, it is going to be closed-source and patented.

    Does anyone know any open-source projects to do object reconstruction from video or still photographs? I'm asking because my group is building a 3D printer.
    http://www.reprap.org/
    (Self-link pimpage, etc. etc.)
    and I think it would be cool and useful to be able to capture a 3D model from photos or video of a sculpted maquette, pet cat, broken part, human, or so on.

    (I just stumbled across this by googling "gpl object reconstruction", which may be relavant):
    https://ezra.dev.java.net/

    People may be interested in
    http://splinescan.co.uk/
    which is a gpl laser scanner hardware (pen laser, prism*, webcam, and turntable) + software project to do 3D object scanning.

    I'll follow comment responses to this thread, but I also welcome emails:
    penguin at supermeta dot ihatespamtoo dot com

  19. Re:Any open source programs for this?(video or sti by am+2k · · Score: 1

    David is anther free DIY-laserline-scanner-based implementation which doesn't need a turntable (merging multiple scans doesn't seem to be included with the free version, though).

  20. Re:Any open source programs for this?(video or sti by ZedarSlash · · Score: 1

    I'll me making my source available once I've finished my thesis, though that code wont be available until the end of 2008.

  21. combine techniques by BrandonBlizard · · Score: 1

    If you could combine the techniques that create the models automatically, with techniques like this where a skilled artist is involved, you could produce some high quality output indeed.

  22. You can do it manually by ch-chuck · · Score: 1

    You can easily make 3D images viewable with lcd shutter glasses and an nvidia card if you find some shots where the camera is panning across the scene, and it's pretty static, using software like 3D Combine. Just take two frames so many frames apart and use one for each eye. I did this with some old Betty Boop cartoons (which were made by rotoscoping, that is, based on actual photographic images) and they worked great.

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
  23. Swordbreaker by jameskojiro · · Score: 1

    Now I can finally have a 3-D model of the starship swordbreaker, finally.

    --
    Tsukasa: All I really want, is to be left alone...
  24. nothingware by meburke · · Score: 1

    If Microsoft made this announcement it would be condemned as "vaporware". The main site claims it is in beta and they are looking for commercial partners, so it apparently is not open source and no use to us at this time.

    I appreciate the links and information in the discussion prompted by this article. Although I'm underwhelmed by the actual announcement, I've learned a lot from the links you folks have provided.

    --
    "The mind works quicker than you think!"
  25. Can we scale the models up? by Nefarious+Wheel · · Score: 1

    There's this hot little Night Elf Paladin chick I have my eyes on...

    --
    Do not mock my vision of impractical footwear
  26. Check out the Campanile movie! by 200_success · · Score: 1

    Even more impressive is the Campanile movie, where an entire 3D model of the UC Berkeley campus and a fly-by shot was generated from just 15 still pictures. This was done a whole decade ago, for SIGGRAPH 97.

  27. I guess you're not familiar with SIGGRAPH? by argent · · Score: 1

    Actually, Microsoft has made a number of presentations at SIGGRAPH over the years without any condemnation or other unpleasantness. Why would you think otherwise? This kind of thing is what SIGGRAPH is for.

  28. D should have replaced C# by now by CarpetShark · · Score: 1

    There are libraries written in C# (no less)


    People should really give up on that and start using D :)
    1. Re:D should have replaced C# by now by SomeoneGotMyNick · · Score: 1

      There are libraries written in C# (no less)


      People should really give up on that and start using D :) I'm more of a Blues Programmer and have tuned my compiler to A minor.
  29. linking to wrappers is probably good by someone1234 · · Score: 2, Insightful

    It surely mitigates the slashdot effect.

    --
    Patents Drive Free Software as Hurricanes Drive Construction Industry
  30. Good Job! Univ.ofKiel created the pro version 2003 by holzschneider · · Score: 1

    The University of Kiel (Germany) presented quite exactly the same stuff (without the need of manually marking objects or object boundaries) at CeBiT 2003.

    check this video (scroll page to "Movie for presentation on CeBIT 2003").
    http://www.mip.informatik.uni-kiel.de/tiki-index.php?page=3D+reconstruction+from+images

  31. Re:Good Job! Univ.ofKiel created the pro version 2 by marjancek · · Score: 1

    Nice link.

    Also, 3D Active countours can be used to trak the shape and reconstruct the model.

  32. Geeks Rejoice! by quickpick · · Score: 1

    Weird Science wasn't a movie...it was a prophecy!

  33. 3d models from 2d video clips? by jafac · · Score: 1

    I only have one response to that.

    The Internet is for porn.

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  34. No good description by zweifel · · Score: 1

    I think the description is a little bit wrong cause it makes people think this software actually is very automatic, when in fact it just do what Blender and other softwares do, but with videos instead of images, what should not be difficult to add in Blender also. You could check the video here to see that is very manuall http://www.acvt.com.au/research/videotrace/ The only advance to me is the automatic UVmapping.