Is Copy Protection Needed or Futile?
Hugh Pickens writes "Columnist Saul Hansell is hosting a debate about copyright issues and technology on his blog at the New York Times . On one side Rick Cotton, the general counsel of NBC Universal, says that anyone who is intellectually honest must 'acknowledge, confront and speak to the tidal wave of unlawful, wholesale reproduction and distribution of copyrighted content that is currently occurring in the digital world' and that we should be 'identify workable, flexible and effective approaches that reduce piracy without being intrusive and that fully respect other interests such as privacy and fair use.' Tim Wu, a professor at Columbia Law School, responds that 'locks will be broken, and so a business model that depends on locking is very vulnerable' adding that locks may form a part of certain successful business models but 'too much reliance on locking can seriously backfire.' Wu and Cotton will respond to each other and to comments by readers today." As for the man on the street, Panaqqa wrote us with word that the Question Copyright site has posted an interesting video of ordinary people explaining why they think copyright exists. It's pretty clear that most people don't understand it at all.
Here's the text:
Monday's Question
Should creators insist on technology that will restrict the copying and transmission of copyrighted works? Any lock can eventually be picked. Do these restrictions provide speed bumps to help keep honest people honest? Or do they create a permanent war between creators and users that may hurt everyone?
Rick Cotton
Rick Cotton: Given our experience to date, it is clear that technology can be and needs to be part of the answer in many areas to protecting copyrighted works on-line. But this can be done flexibly, avoiding "war" between creators and users while respecting privacy, fair use and other reasonable concerns that too frequently are raised not as concerns to be addressed, but as excuses seeking to block any action at all.
It's hard, if not impossible, to have a meaningful discussion on this issue unless we can agree on the following premise: the broadband, digital world is awash in a tidal wave of unlawful, wholesale reproduction and distribution of copyrighted content. As to the question at hand, it is entirely reasonable to explore technological solutions. A few key building blocks:
1. There may not be a single answer to this question. It may vary by medium, by technological environment and by groups of creators. Some media may be more susceptible to flexible, effective and commercially reasonable technology protections than others. Some groups of creators may have different preferences than others. Some tech environments may be easier to address first than others.
2. Many creators devote huge amounts of time, creative energy, and -- in commercial settings -- monetary investment to produce copyrighted works. Media companies, including NBC Universal, have made major commitments to utilize technology to deliver great content to fans in many new ways and to build new business models. Both fairness and the law (firmly rooted in the U.S. Constitution) support creators' right to control the use of their work and to be compensated for these efforts (if that is what they want). " In today's digital world, that includes taking steps to protect their works from indiscriminate, wholesale theft on the internet.
3. Those who suggest that technological protections are not needed must, if they are intellectually honest, acknowledge, confront and speak to the tidal wave of unlawful, wholesale reproduction and distribution of copyrighted content that is currently occurring in the digital world on the broadband internet. This indefensible massive trafficking simply must be reduced in any kind of law abiding society. We should be working collaboratively and cooperatively to identify workable, flexible and effective approaches that reduce piracy without being intrusive and that fully respect other interests such as privacy and fair use.
4. Another feature of this debate that should change is technologists disingenuously trashing technology. Too often, the same people who enthusiastically and unreservedly sing the praises of the infinite and wondrous capabilities of digital technology in virtually every other respect pretend that technology has nothing to offer and no ability to reduce the massive trafficking in wholesale infringements of entire works (certainly in the area of video, film, TV, games and software). It is categorically and demonstratively untrue and unworthy of tech champions. Current filtering technology, for example, now being deployed on video sharing sites such as MySpace, Microsoft's Soapbox, and even soon on YouTube work with a high degree of technical effectiveness, stopping unauthorized copyrighted material from being uploaded while permitting authorized material to be posted. There remain obvious challenges. But the tech community has demonstrated its capability to solve similar challenges in multiple other arenas. There is no reason to think that the challenges of content protection technology are any different.
5. The imperfect protection offered by anti-piracy technologies - "Every lock can be picked" - is no
DRM tends to punish your paying customers as much (or more) than those stealing it. When your business model punishes your customer the result will be decline and eventually failure.
Price the content based on quality, and make it convenient. People prefer convenience.
People won't bother to steal if there's a quality, low-cost solution they could just pay for.
For example- I pay $15/month to subscribe to Yahoo Music with my MP3 player, because it's just easier than stealing. The catch? I don't even keep my music if I stop paying. But I don't care! I'm paying for convenience.
Belief? Hope? Preference?The Existential Vortex
Are the two options mutually-exclusive? Ask the PC Games industry whether copy protection is needed or futile. It's needed because retailers/publishers won't sell the game without it. It's mostly futile for the obvious reason (although I'm sure it snags some casual copiers.)
A more interesting question would be to ask a PC game maker if they'd release their game with no copyright, if their publishers/retailers allowed them to. Right now, they have no choice-- given the choice, which would they make?
Comment of the year
The problem with DRM is that the copyright holders want it to be a magic bullet to control exactly how a product is used by the consumer. Unfortunately for them, the consumer usually has a different idea of what they want to do with their own legitimately purchased products.
The Media companies need to understand that what they really need to focus on is getting customers to pay for the song. How they get it should be device agnostic -- a download, a CD, recorded off the air, etc. Once the "license" for that song is acquired, the consumer should be legally entitled to do whatever they want with it, including (but not limited to) space shifting, time shifting, remixing (for non-commercial use), transcoding, and demonstration.
While I don't agree with "file sharing" in a general case as a legitimate practice anymore (I think enough legal alternatives exist) the litigation-happy companies going after every last dime because someone ripped a legally purchased song into an MP3 that's on their iPod, desktop PC, Laptop PC, car CD changer, digital picture frame, gaming console, playing in the background of a youtube video of their kids, and their cellphone ringtone. Technology has made media accessible EVERYWHERE, and the rights of the consumer to use it as such should outweigh the nickle-and-dime dreams of the RIAA.
Let's also assume that they hand the secret crypto keys to Carol (the attacker) in an utterly unbreakable meanner
It's still totally futile. Let's take music as an example:
There comes that point, no matter how secure the path, they keys, the algoritm, etc where a digital signal must be transformed into an analog, human "readable" signal. That signal can be re-captured and re-digitalized (and with the right equipment in good quality too)
Thaat's also referred to as the analog hole and no amount of DRM will ever get around that.
ich bin der musikant
mit taschenrechner in der hand
kraftwerk
The trend is to cripple them so videos can't play on computers. I've found Disney started doing this with DVDs and most Blu-Ray disks don't seem to play on computer drives. I live in my home office and the room is full of hardware but I don't have a DVD player in the room so I normally play them in one of my computers, the Mac mostly because it's wide screen and often available. If I can't play videos on my machines I won't buy or rent them period. I had planned to buy a stack of Blu-Ray disks but since it's a crap shoot if they'll play on my drive I'm not buying any. Bricking the disks so they can't be played is costing them sales. It definitely cost them a bundle with me because I've been wanting to get into a HiDef format and I have a brand new Blu-Ray drive and a nice big 24" screen that can play at 1080P res but the catch-22 is the disks won't play. I used to be a fanatic over Laser disk and I still prefer them to DVDs so I was hoping Blu-Ray or HD would be the next format to dive into. I currently have no plans to buy a dedicated player for either format so they definitely shot themselves in the foot with one customer. I don't care if they block copying but to block playing entirely is insane.
No matter what the medium, service, or object, there has always been piracy, and always been people who will copy anything.
Counterfeiting is big business. As are knock-offs of Gucci and Chanel.
I've been using computers for nearly 30 years now, and since the day I started programming, I've seen piracy. In fact, I'm having a hard time coming up with an example of any protection scheme that hasn't failed. From early software anti-copying measures, to serial numbers, to DRM, to DVD encryption, its all failed miserably to stop the determined.
I've often wondered what the actual cost of these measures truly is to the companies that use them. If they create them internally, there's the development cost. If they license them, they end up paying per-use, I would guess. Either way, it seems to me that this is one of the ultimate excersizes in futility. I've often wondered if this was due to stubborness or simply stupidity. Either way, it ends up being a burden to the legitimate user, and hasn't, as far as I can tell, stopped the illegitimate users.
Take copy protection. When I was a 13 year old using an Apple IIe, everyone I knew was pirating software. We did it because there was no way we could afford to buy it, for the most part. While I acknowledge it was stealing, at the end of the day, it wasn't a loss, because we wouldn't have done it if we could a) afford it, or b) live without it.
So what did copy protection accomplish? It simply stopped people who bought it from making backups of legitimately purchased software. I remember once when I school I went to had a bad drive, and through stupidity ended up destroying multiple copies of AppleWorks trying to get it working on a machine. A "friend" of mine attempted to make duplicates of legitimate software so they had enough to go around for classes. Because of the copy protection, he ended up using cracked software to make copies so they could teach class for the two weeks it took to get Apple to acknowledge they owned the software and to ship it out to them.
As far as my own personal views, I can see the motivation for someone who is young and poor to make illegitimate copies of digital property. Mainly because you can't afford it. I know a few years ago, $20 made a differenc between eating or not. I sure didn't have it to spend on (software, CD's, etc.).
Now, however, I buy what I need to use. When I could afford it, I went and bought CD's to replace all the cassette copies of my favorite bands. I can afford it, and I recognize that if my favorite (artist, author, software company) doesn't sell their work, they won't make more for me to enjoy. Could I suck down my favorite albums off a Torrent? Sure. But I don't have a single desire to do so. I want that struggling band to sell enough CD's that they'll make the next one.
So, does any sort of copy protection benfit anyone at all? Maybe the guys who write/license it.
But everyone else loses, in the end.
Hopefully the negative feedback inherent in this system will rip it apart. One can only hope.
Bill
How about proposals that don't destroy our physical property rights? Stop telling people what they can do with their DVD players and computers, and we'll have more respect for your copyrights. Our physical property rights are the result of centuries of common law and culture. They should get primacy over intellectual property rights because they are a tradition that has been with us, and worked for us, for far longer than intellectual property has been around.
You need to tell people what rights they don't have so they don't violate the law without being put on notice.
However, copy protection is wrong if for no other reason that you may interfere with a person's lawful right to copy.
Books do this quite well: They have a notice inside that says "copyright... all rights reserved." Most books can be copied with a regular photocopier.
One thing books do not do right:
Many do not alert you that you do have certain fair use and other rights.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
I've recently been recovering data from some 20+ year old Commodore 64/128 disks (mostly interested in old papers). They were written using the word processors of the time, and can't really be recovered without them. I still have the old disks, and for the most part the data is still fully readable. I legally purchased the word processor many years ago, and still have the disks. My methodology was to recover the data to a modern PC running linux to an image file, and then run the word processor off an image file using an emulator.
Of course, I was thwarted by the copy protection on the disks. I couldn't get a proper image of them because of it. I wound up having to find a cracked copy of the word processor on some website (which took me all of 20 minutes to find using Google), and can recover my old papers perfectly.
It's very amusing to me that the CRACKED version of the software is actually more valuable to me than the non-cracked version. Re-buying the software (even if it was available) is useless to me, as I can't run it on an emulator, and thus transfer the data to somewhere useful.
This may seem like a special case.. but I don't think so. Even 20+ years later I can STILL get the cracked, pirated version of the software. The software was cracked many years ago, so it didn't really prevent much of anyone from getting it if they wanted to. I suspect if I had used a proper C64 copy utility I'd have been able to copy the disk anyway. The only thing it prevented was ME, the guy who bought the software from using the product as intended.
AccountKiller
Contrary to what a few people like to say, the overwhelming majority of people downloading music off bit torrent/p2p are NOT doing it for 'convenience' and wouldnt pay for the music on ITunes even if it didnt have DRM. Most of the people downloading music are doing it specifically because it means they get it for free.
Copyright is a bargain, not an actual "right". A "right" is something you could stop other people from doing to you. Since you can't stop Alice from copying to Betty, nor Betty copying to Cynthia, you have no "right" to prevent copying. No, copyright is a *bargain*. The public gives up something (the right to copy) for a LIMITED period of time as an incentive for creators to create. Creators have unilaterally abandoned their end of the bargain by seeking to control copying forever. The public is, IN RESPONSE TO THE ACTIONS OF CREATORS, taking back its right to copy.
Don't like that? Uphold your end of the bargain and see what happens.
Don't piss off The Angry Economist