What Was Your First Gaming Experience?
Stephen Totilo, at the MTV Multiplayer blog, recently put up a piece that asked a number of notable games industry folks all about their first time gaming. Several had some unique answers, with Peter Molyneux (Black and White, Fable) probably taking the cake: "It would have to be the original Pong. I can clearly remember seeing it in a shop window on Guildford High Street and being utterly transfixed - I had never wanted anything so much - in fact I stole money from my grandmother's purse to buy it. I got it home, took it apart, and never got it to work again - but from that moment on I was hooked on all things to do with computer games." What was your first experience with gaming? d20s on a kitchen table? A Nintendo Entertainment System under the Christmas tree?
It was in the back of the van. It was painful and awkward, and I'd rather not talk about it.
1978, MIT, Zork ~ yay for the DMG! I nearly failed out of school figuring out the carousel room. i had such an elaborate map. ZORK STILL RULZ! :)~
. . . was when I was three and my dad still liked going to arcades (games were simpler then, so he could still enjoy them). I would stand on a stool or box or whatever they had provided for kids to use to reach the controls on arcade machines and try playing PacMan, though I was only messing with the controls during the game's demo. Eventually I figured out that the game did something different if you put a quarter in it, so I'd beg quarters off my dad and then plunk them in, only to spend the entire game eating power pellets to turn the ghosts blue. It was a long time before I ever cleared the first stage.
I was probably the first kid to ever play a game on a computer. My father worked for IBM, and I played hangman. In those days there were no monitors, so every time you chose a letter it would print up the picture all over again.
I got laid for the first time while waiting for the fucking tape drive to load the game. Less Joyful, more Silent.
I really feel sorry for a bunch of people who will post here. I mean, what can you say to someone whose first video game experience was "Super Mario Brothers 3"? You lose so much by that. There are so many great games out there that don't require rote memorization or tens of hours of playing. Once upon a time, you could play a complete game in 5-10 minutes, and then let your friend take a turn. And there were no alternate endings, or fatalities, or secret moves that you could only find on the internet...heck, a lot of times, there were no endings at all. The game simply got harder and harder, and demanded more pure skill and downright innovation from you, until you saw your last man get destroyed, probably in a grossly unfair fashion, and then the inevitable "GAME OVER" appeared. No hacks, no save games, no shooting prostitutes in a spray of blood, no choosing Oddjob and gaining an unfair advantage.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
Luxury! We played Tennis for Two on an oscilloscope back in 1958. And we liked it!
but back in the old days, my first memory of gaming is of me and a friend typing in some Battleship game on the http://en.wikipedia.org/wiki/Sinclair_ZX81. We had no cassette recorder (or at least didn't know we could hook up a standard one, as they claim on the Wiki-page), so we had to type it in every time we wanted to start a gaming session. Still was fun, though :)
It was a long time ago, and I can barely remember it, but I believe the first game I truly enjoyed that required my active participation was that one where you drop things from your highchair, and suddenly you have another one just like it. Drop it again, and another one shows up. I was hooked on that game for what must have been at least a month or two.
Not only that, but it was a multiplayer game (2nd player, generally an adult, was required to complete the first level).
Do not confuse "Freedom of Choice" with "Free Will".
During an open house in the Physics Department at Queens University in Kingston, Ontario, I was given the chance to play "Lunar Lander" on a PDP 8. The input device was a light-pen and the display was a small raster display. The light pen was used to adjust thrust and attitude so that you could control your descent onto the lunar surface. It was bloody tough.
However, the first *real* game I played was Adventur (truncated to 8 characters due to filesystem limitations) on a PDP-11/V03 running RT-11. This was in 1978. Mind you the game was already old at that point because it had, I believe, been originally written on a US Navy Burroughs. [You have to drop the magazines in Witt's End to get the final 350th point.]
Unique? I guess I'm a "Dino" or whatever. I still remember the day my father brought home PONG. He was all excited and talking about electronics and stuff I didn't understand at the time. He was an engineer working Top Secret stuff for the government and was all into this. He was going on about miniaturization and that this would have taken a computer with "tubes" the size of a building before... All I wanted to do was was play it.
You had to "hard wire" it to the antenna screws on the back of the TV and change the channel to 3. It was a box about half the size of a VCR player with two hard wired joy stick knobs. It had two slide switches one for 1-2 players and another 3 or 4 position switch for the game(s). Regular pong, advanced (small paddles), I think maybe a "break out" kind of version.
The "ball" just went "boink" and returned after hitting something. You could put "spin" on it by turning the paddle at the same time the ball hit and it escalated in speed the longer you played. That was it. But it sure was fun! Especially the "boink" irritating my mother to the point of yelling at us to "turn than damn thing off and go outside and play" (back in the days that was still safe). Isn't sending your kid out to play now considered child abuse? [sarcasm] Ahhh... the good 'ol days
I think you read that headline wrong.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
Spacewar at an MIT Open House around 1970 or '71. It was running on a megapixel resolution black-and-white monitor. The students playing it were using handmade controllers consisting of buttons sandwiched between two rectangular pieces of clear plastic - possibly the first gamepads ever.
My first computer was a slide rule, you insensitive clod! Not many games you can play on a slide rule.
I was a beta tester for dirt. They never did get all the bugs out.
mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
Yeah, well, when I was about 8 my parents bought me an actual crossbow
at a stall in Italy. The bolt had an iron tip that would embed about 1/2 inch
into solid oak. Everyone was a bit upset when I fired it at my older brother
causing an 8 inch bleeding scar where it grazed across his back. In my book
its getting towards a nanny state when you're not supposed to buy lethal medieval weaponry
for 4th graders but I guess people have their own standards.
http://rareformnewmedia.com/
But my parents always seemed to be one or two steps behind when it came to technology of any kind. We only got an atari 2600 once all my friends had NES.
I guess the guy we got the 2600 from was some sort of electrical engineer or something. One of the games we got was pinball, and this guy had modded one controller to have left and right momentary on button switches. I soon figured out that these buttons were basically just hardwired into the left and right switches on the joystick. It didn't take long to use them for other games. Once, while playing Pac-man, I hit both of them at once. (This, in effect, was the same as moving the joystick to the left and the right simultaneously, something that's impossible with just the joystick.)
All of a sudden, Pac-man went left, through all the walls, and then got stuck in one of them. all the dots disappeared, and I moved to the next level. That led to me challenging my sister to games of Pac-man, as long as I got the pinball modded joystick.
Sure, I played some game about a boulder rolling down a hill on a Commodore PET, and I played Pong on an Atari 2600, along with Gyruss, Asteroids, and Tempest at the arcade, pizza parlor and local supermarket, but the game I really remember as being intesely great was Dragon's Lair, the Laserdisc game. I first played this at an arcade in the mall in Central Islip, NY when I was nine or ten years old, and after plunking $1 into it for two games (because, you know, it cost an astonishing $0.50!!), I walked away with my knees shaking from excitement.
I remember thinking at the time that this was the future of games. Not the one choice per second, or the limits, but the sound, the pictures, and the immersion that Dragon's Lair offered. No longer was I simply pushing giant colored pixels around a screen, I was a real character, as real as any Saturday Morning Cartoon, on a real adventure facing off against fully realized environments and traps. Sure, they were the same every time, and there was very little "game" there. That didn't matter. It was the experience, the sheer emotional rush, that really got to me.
There were games I'd played before Dragon's Lair, but that was the first "game experience" that produced a real response, and it's something I'll never forget.
Need to type accents and special characters in Windows? Use FrKeys
I was working on my Boy Scout computers merit badge, and a friend of my parents let me use a computer of some sort at Fluke.
I still remember sitting in that cold room, the tall menhirs of flashing lights and whirring tapes behind me. When I was done running my programs, he said, "try this." He typed
ADVENT
and my fate was sealed. I work on computers to this day. The first game I wrote myself for my TRS-80 model 1 (4K of memory!) was a simple text adventure.
Willy Wonka had it all wrong. It's computers that are worlds of pure imagination.