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The State of Security in MMORPGs

Anonymous writes "Security researchers Greg Hoglund and Gary McGraw poked around in World of Warcraft and other online games, finding vulnerabilities and exploiting the system using online bots and rootkit-like techniques to evade detection. Their adventures in online game security became fodder for the book, Exploiting Online Games. McGraw discussed with securityfocus the state of security in modern video games, cheating and anti-cheating systems, how the market for cheats, exploits, and digital objects is growing, what we could learn from the design of these huge systems, and how game developers react to submissions of security vulnerabilities."

4 of 288 comments (clear)

  1. Re:My personal feelings.. by Anonymous Coward · · Score: 5, Funny

    If you're into a MMORPG, and you "need" cash ... you seem to get one of two choices.
    1) You can grind away whatever playtime you have in order to get the cash legitimately,
    2) you can buy it from someone that is grinding away (or perhaps using exploits), or
    3) you can turn to exploits/hacks/whatever yourself No, wait, I'll come in again. (exit)
    (enter stage left, dramatically)

    NOOOObody expects the Slashish Inquisition! If you're into a MMORPG, and you "need" cash ... you seem to get one of three choices....
  2. Security in MMORPGs? by Kazymyr · · Score: 4, Funny

    I find security in MMORPGs to be as bad as you can possibly imagine. I get killed all the time, and there's never any police around to report the crime to. Don't get me started.

    --
    I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem
  3. Re:Game is realistic by Anonymous Coward · · Score: 2, Funny

    Use a condom?

  4. Re:Look, that's the *idea*, people by _Sprocket_ · · Score: 3, Funny

    If they *did* make a hackproof game, only a few people would play it and it would fail financially. Well, that certainly explains why games like Chess and Go never lasted long.