Training From America's Army Game Saved a Life
russoc4 writes "Most people who play the United States Army's freeware FPS sit through training simulations so that they may be able to get into the action and rack up some kills. The medic skills learned in the training allow you to heal teammates in the game, but it seems that they also apply in real life situations. According to Wired and the America's Army forums, 'a North Carolina man who saw an SUV flip and roll on a highway last November was able to provide medical aid to the victims with skills he learned from the America's Army.'" See? We learn things from videogames! Feign Death works sometimes, too.
To me this seems like a propaganda story. Especially considering that the article mentions that this story comes from a press release.
All in the name of making an army recruitment tool seem like a benefit to society.
It fostered in me a desire to obtain basic medical skills. Just as it is helpful to be able to revive your comrad in the game, I thought it would be helpful to be able to render real aid to a person in an accident.
So I registered for an EMT-B certification class and after about 120 hours of class time and 24 hours of on-site training, I was qualified to take the exam and am now a certified EMT-B and considering pursing the certification all the way up to paramedic.
I will do it only on a volunteer basis - I already have a profession - but it is a worthwile skill and I am glad I obtained it.
Yet if you're "certified" and identify that at an accident you become liable for the victims until EMS or professional aid arrives. If something happens to them (death or worse injury) whether or not it's your fault, your balls are still on the line. You can and most likely will be sued. This is why off-duty ems and doctors aren't always willing to respond to nearby incidents. Sure it'd be a nice fantasy world where we could help everyone and be safe, but this is America... Land of the Sued.
It's one thing for the skills to translate to real life-- the whole point of America's Army, after all, is a combat simulator. So you learn some first aid, and you also learn some combat tactics.
The real question isn't whether the game gives you knowledge, but whether the game makes you more likely to do something you wouldn't do otherwise. Do you have more of an inclination to find people to bandage after doing it in game? Probably not, no more than you would be more inclined to shoot somebody.
The bigotry of the nonbeliever is for me nearly as funny as the bigotry of the believer. - Albert Einstein
Of course it is, and a time sink to boot.
I spent 15 minutes reading a first aid manual when I was a kid. Amazing how much of the "medical help learned in America's Army" is just common sense and first aid basics. That ANYONE above the age of 12, in a CIVILIZED FIRST WORLD COUNTRY, would LACK THESE SKILLS, tells me all I need to know about how "educated" and "enlightened" westerners truly are as compared to how much they THINK they are.
Sheesh. Keeping wounds above heart level keeps the blood from spurting out as rapidly. That's basic physics mixed with basic anatomy or first aid. These were actually taught in 4th to 7th grade in most of the eastern block commie countries not that long ago. In the meanwhile they've "westernized" also. In other words, they now attend twice as much school and get half as much education. IMHO, its all the more reason to teach your own kids, presuming, of course, that you've got some actual knowledge to impart and can offer them a good start in the experience that is life and didn't just breed pointlessly as most humans today do.
" What luck for rulers that men do not think" - Adolf Hitler
Not to mention that pulling somebody from a car without first figuring out what their injuries are is a fucking bad idea, unless the car is about to explode (hint: it isn't, unless you're in a movie).