Gamespot's Editorial Problems in Perspective
Sam Kennedy is a guy you can respect. As the Editor of the 1up site, he's overseen some great features and some unbelievable breaking news; he also has a great point of view on the games industry. So his massive blog entry posted today talking about Gamespot's sad state of affairs post-Gerstmann-gate is something you should take seriously. Sam runs down the sordid affair itself, the changes to C|Net and Gamespot management that led to unreal expectations at Eidos, and what this could mean for the future of game reviews. "Shortly after Gerstmann was fired, I got a call from a friend at one of the major nationwide news networks asking me what I knew about what happened, as he was considering trying to pitch a story to his editor. You want to know what it was? 'Game Reviews: can they be trusted?' Basically, 'You're a parent and you're going to buy a videogame for your kids this holiday season, but can you trust those reviews you're reading on the web?' That's why this story matters so much. Gerstmann-gate ... made him want to give the industry a nice kick in the pants. I applaud his motives, but again, it's a shame to have this sort of doubt hanging over us all."
We all realize the importance of advertising; we're Slashdot users. We've been wallowing in it ever since CmdrTaco sold us out as a userbase to VA Software, a public company concerned only with the bottom line.
But Gamespot went over the line.
It's one thing to inundate users with annoying ad after annoying ad, as Slashdot does, and quite another to modify site content to pander to advertisers. It's the difference between barely-watchable, ad-saturated broadcast television and unwatchable, ad-saturated broadcast television with product placement.
The value of a reputation is difficult to quantify. Blizzard has a great reputation because all of its games have been solid. But what is the value? A Blizzard title may sell just as many as many other titles that year. So suits may look at that and say that the reputation itself has no value. They they calculate the profits from a cheap spinoff title, and release Starcraft:Ghost.
Except they didn't, because they realized the value of their reputation. Ghost may have made a chunk of money in the short term, but it could have tarnished the reputation. And reputation ensures that the next great Blizzard game cuts through the noise and makes it to the top of people's shopping lists, instead of becoming yet another Ico or Beyond Good and Evil.
A reputation does not ensure a hit. But it does ensure that things deserving of becoming hits, do so.
GameSpot isn't selling advertising space. It's selling viewers. Its reputation as one of the better news sources out there draws in viewers. Selling off that reputation in the long term sells off viewers, and reduces what they have to sell.
I hope GameSpot finds itself soon.
The ______ Agenda
Of course game reviews can't be trusted. Or I guess they can be trusted insofar as your experience matches the reviewer's. It's like movie reviews- you find a reviewer who seems to share your likes and dislikes and stay with them. This is, of course, if you look at reviews as purely a buying guide. For game criticism of a more literary caliber there's no real source that I know of. Frankly I don't think most games would stand up to that, and I've been playing games since 1980.
When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
One thing Kennedy didn't address fully was the long-term impact on Gamespot of its behavior. In the short term, they can make some cash selling ads and boosting associated review scores to please game distributors. In the long term, if their credibility is shot among the community, they will see fewer and fewer website hits as people find their reviews elsewhere. As the hits dry up, so will the advertisement money. Internet traffic can shift quite violently when better alternatives come along (e.g. the "Friendster -> MySpace -> Facebook -> ?" progression), Gamespot would do well to take heed and clean up their act before they become irrelevant.
Ceci n'est pas une sig.
...how much absolutely loves his Xbox 360 and Halo 3 and thinks its the best game ever 24/7. If that's his honest opinion, then by God, he should be talking about that in his coverage of those things. And if you don't like it, that's quite honestly too damn bad for you, because he's there to express his opinion."16MB (fuck off, MiB fascists)" - The Mighty Buzzard
"But if the review does a very good job describing objectively what gameplay is like, then I might be able to decide for myself whether or not I will enjoy the game."
+1 Spot-On.
I wrote computer game reviews for more than 10 years for a handful of niche-market websites and even a magazine or two, more as a hobby than anything else. We were fairly small potatoes, and the money was trivial.
So I definitely had less riding on the reception of my reviews and my continuing as a writer for a specific outlet. But at various times I felt both the overt and implied pressure from games companies, one blatantly saying "if you don't change that review, you'll never see another game from us" - not much of a threat, since if we'd really wanted to review it we'd have bought it anyway and in any case they were really relying on US to get their game publicized. But the fact that they'd have the nuts to come out and say it was stunning.
From the point of view of someone who's been in that market, I'd make some recommendations:
- A review should state clearly if the reviewer or his firm was GIVEN the game or BOUGHT the game. The cost of an individual game is a meaningless amount of money for a business, yet there is still a large step up in credibility and editorial freedom when one is not beholden to the game company by even that small amount. There's a reason Consumer Reports has done it for all these years on all the products they review.
- the game reviewer's machine specs need to be stated clearly in the review. Optimally, the game should be run on both 'min spec' and 'recommended or better' machines.
- the game should be reviewed AS RECEIVED; no last-minute patches, no 'supplemental' disk that the consumer isn't going to get. Anything that's not a 'gold' version going on the shelves is a PREVIEW not a REVIEW. (Another reason why buying a copy off the shelf is a sound practice.) *Any* other swag from the company should be refused or donated away.
- I like reviews that set out the reviewer's bias at the beginning; it lets me know outright if they want to like the game or not. Usually that's clear from the text, but stating it explicitly is more transparent.
- As the above-poster said, a review is strongest when it's descriptive. Hyperbole should be at a minimum, and the best reviews never say anything as bluntly as "this is a good game"...such should be clear from the text.
-Styopa
This controversy is only known to a handful of geeks and will be forgotten a year from now.
SJW: Someone who has run out of real oppression, and has to fake it.
Parent should be modded troll. First of all, Halo 3 was praised by pretty much every reviewer, not just Gerstmann. Gerstmanns score, 9.5, is just 0.1 above the average on Metacritic. Every reviewer out there is an Xbox fanboy? Right. And besides, Gerstmann could hardly be considered a Halo fanboy. Citing Gerstmann's personal blog:
If you had told me a year ago that I'd be sitting here, telling anyone who will listen that Halo 3 is one of the year's best games, I'd call you a liar. Then I'd kick you in the stomach, because that's what liars get. Between its cliffhanger ending and its asshole-filled multiplayer, I had a real disdain for Halo 2 and saw no real reason for Halo 3 to be any different. Back when the multiplayer beta came out, it looked like it was just going to be more Halo--exactly what the Halo faithful wanted, but not really the sort of thing that's going to change anyone's mind.Parent post is full of misinformation. All evidence points to the conclusion that Gerstmann was fired because he was too harsh on high profile games such as Kane & Lynch, not because he was a Xbox 360 fanboy. If you have any evidence to the contrary, you should put it forward.
Magazine reviews already come out AFTER the game anyways. Halo3, for instance, had been out for weeks by the time I got my copy of GameInformer which was practically covered in drool from the reviewers.
Game reviews should, at worst, be based on the golden master. This is the version that is sent to manufacturing, meaning, it's also the version that shows up on shelves for regular folks like you and I to buy.
Game reviews based on "near final" versions or earlier are almost useless. Sure, you could get a rough idea about the game, but until it's "Finished" - you can't really give a review of it. After all, customers won't be buying that version, so what's the point? Take the hit and wait a week to do a proper review. Seriously, if you're gung-ho on buying the game on release day (or were stupid enough to pre-order it), you don't care about reviews since you've already decided to buy the game. It's also pointless to review a non-final version since there will be bugs and unfinished items in it. There are literally reviews out there that say "Despite some crashes to the desktop, which we hope will be fixed by ship-time, this is a good game." and give it a 7/10. What the heck?!? A major bug, much less a crash, is not the sign of a good game, much less one deserving anything above a 4 or a 5...