Gamespot's Editorial Problems in Perspective
Sam Kennedy is a guy you can respect. As the Editor of the 1up site, he's overseen some great features and some unbelievable breaking news; he also has a great point of view on the games industry. So his massive blog entry posted today talking about Gamespot's sad state of affairs post-Gerstmann-gate is something you should take seriously. Sam runs down the sordid affair itself, the changes to C|Net and Gamespot management that led to unreal expectations at Eidos, and what this could mean for the future of game reviews. "Shortly after Gerstmann was fired, I got a call from a friend at one of the major nationwide news networks asking me what I knew about what happened, as he was considering trying to pitch a story to his editor. You want to know what it was? 'Game Reviews: can they be trusted?' Basically, 'You're a parent and you're going to buy a videogame for your kids this holiday season, but can you trust those reviews you're reading on the web?' That's why this story matters so much. Gerstmann-gate ... made him want to give the industry a nice kick in the pants. I applaud his motives, but again, it's a shame to have this sort of doubt hanging over us all."
"GameSpot's cheat site" is called GameFAQs. The poll wasn't "hacked" - an employee apparently created it as a joke and let it go up on the site for 45 minutes, either intentionally or accidentally (the official story from Allen Tyner, the GameFAQs editor, was that it was accidental).
We all realize the importance of advertising; we're Slashdot users. We've been wallowing in it ever since CmdrTaco sold us out as a userbase to VA Software, a public company concerned only with the bottom line.
But Gamespot went over the line.
It's one thing to inundate users with annoying ad after annoying ad, as Slashdot does, and quite another to modify site content to pander to advertisers. It's the difference between barely-watchable, ad-saturated broadcast television and unwatchable, ad-saturated broadcast television with product placement.
Well, at least I can still trust in the objectivity of Nintendo Power.
The value of a reputation is difficult to quantify. Blizzard has a great reputation because all of its games have been solid. But what is the value? A Blizzard title may sell just as many as many other titles that year. So suits may look at that and say that the reputation itself has no value. They they calculate the profits from a cheap spinoff title, and release Starcraft:Ghost.
Except they didn't, because they realized the value of their reputation. Ghost may have made a chunk of money in the short term, but it could have tarnished the reputation. And reputation ensures that the next great Blizzard game cuts through the noise and makes it to the top of people's shopping lists, instead of becoming yet another Ico or Beyond Good and Evil.
A reputation does not ensure a hit. But it does ensure that things deserving of becoming hits, do so.
GameSpot isn't selling advertising space. It's selling viewers. Its reputation as one of the better news sources out there draws in viewers. Selling off that reputation in the long term sells off viewers, and reduces what they have to sell.
I hope GameSpot finds itself soon.
The ______ Agenda
Of course game reviews can't be trusted. Or I guess they can be trusted insofar as your experience matches the reviewer's. It's like movie reviews- you find a reviewer who seems to share your likes and dislikes and stay with them. This is, of course, if you look at reviews as purely a buying guide. For game criticism of a more literary caliber there's no real source that I know of. Frankly I don't think most games would stand up to that, and I've been playing games since 1980.
When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
I thought it was leaked that Atari out-right paid for Driv3r reviews, many of which were extremely high despite the game sucking. When it came out, many sites claimed they only gave high reviews because they tested an early very-buggy build for a few hours, and then was told all the bugs would be fixed before retail ship. When the game actually shipped as a buggy mess (not to mention, a piss-poor game) the reviewers were claiming they never played the retail game and gave a review based on hype and expectations.
Either you believe what I consider a lie, and then reviews are worthless because they're based on hype, or you call them liars and reviews are worthless because publishers pay for them.
Take your pick. Personally, what I'm looking for (and what I rarely see) is a good description of how gameplay goes down. I don't need an arbitrary score, because the reviewer and I might not have the same tastes. We all like differen genres of games. But if the review does a very good job describing objectively what gameplay is like, then I might be able to decide for myself whether or not I will enjoy the game.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
One thing Kennedy didn't address fully was the long-term impact on Gamespot of its behavior. In the short term, they can make some cash selling ads and boosting associated review scores to please game distributors. In the long term, if their credibility is shot among the community, they will see fewer and fewer website hits as people find their reviews elsewhere. As the hits dry up, so will the advertisement money. Internet traffic can shift quite violently when better alternatives come along (e.g. the "Friendster -> MySpace -> Facebook -> ?" progression), Gamespot would do well to take heed and clean up their act before they become irrelevant.
Ceci n'est pas une sig.
Until WoW SOE was the big (western) MMORPG company and seemed to have the market in its grasp. People tought that the half a million or so subscribers to EQ at one point was the maximum market.
And then Blizzard came along and didn't so much raise the bar as send it into orbit.
Currently SOE has a lousy reputation, which makes me extremely reluctant to try any new MMO from them, Pirates of the Burning Seas is the latest and altough it was developed outside SOE, well so was Vanguard.
I on the other hand would have little trouble in putting in a pre-order for the next Blizzard MMO title (Sorry, never was much of a RTS fan).
Rep matters and the suits know it. Why do you think suit run companies change their name constantly and have huge marketing campaigns? Because when all else sucks you hope you can bluff your way into having a good rep.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
...how much absolutely loves his Xbox 360 and Halo 3 and thinks its the best game ever 24/7. If that's his honest opinion, then by God, he should be talking about that in his coverage of those things. And if you don't like it, that's quite honestly too damn bad for you, because he's there to express his opinion."16MB (fuck off, MiB fascists)" - The Mighty Buzzard
Edge and Games TM, both UK publications from different publishers, are well worth seeking out a subscription for. Both are very well written and appear to be without bias, I would thoroughly recommend either of them as they are both designed well (Edge beautifully so) and have a much more mature side to them then many of the XBox/Ps3/Ninty Official etc mags out there. Also, flick through Edge and you will find very few game ads in there - their main ad revenue appears to come through ads for jobs in the games industry, which is one section in the back.
This controversy is only known to a handful of geeks and will be forgotten a year from now.
SJW: Someone who has run out of real oppression, and has to fake it.
Parent should be modded troll. First of all, Halo 3 was praised by pretty much every reviewer, not just Gerstmann. Gerstmanns score, 9.5, is just 0.1 above the average on Metacritic. Every reviewer out there is an Xbox fanboy? Right. And besides, Gerstmann could hardly be considered a Halo fanboy. Citing Gerstmann's personal blog:
If you had told me a year ago that I'd be sitting here, telling anyone who will listen that Halo 3 is one of the year's best games, I'd call you a liar. Then I'd kick you in the stomach, because that's what liars get. Between its cliffhanger ending and its asshole-filled multiplayer, I had a real disdain for Halo 2 and saw no real reason for Halo 3 to be any different. Back when the multiplayer beta came out, it looked like it was just going to be more Halo--exactly what the Halo faithful wanted, but not really the sort of thing that's going to change anyone's mind.Parent post is full of misinformation. All evidence points to the conclusion that Gerstmann was fired because he was too harsh on high profile games such as Kane & Lynch, not because he was a Xbox 360 fanboy. If you have any evidence to the contrary, you should put it forward.
I dunno, what's wrong with GameFaqs? Read the forum for the individual game to get reactions from folks who actually bought the game. If it's a bad game, you're going to find out pretty quick in the forums.