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Gamespot's Editorial Problems in Perspective

Sam Kennedy is a guy you can respect. As the Editor of the 1up site, he's overseen some great features and some unbelievable breaking news; he also has a great point of view on the games industry. So his massive blog entry posted today talking about Gamespot's sad state of affairs post-Gerstmann-gate is something you should take seriously. Sam runs down the sordid affair itself, the changes to C|Net and Gamespot management that led to unreal expectations at Eidos, and what this could mean for the future of game reviews. "Shortly after Gerstmann was fired, I got a call from a friend at one of the major nationwide news networks asking me what I knew about what happened, as he was considering trying to pitch a story to his editor. You want to know what it was? 'Game Reviews: can they be trusted?' Basically, 'You're a parent and you're going to buy a videogame for your kids this holiday season, but can you trust those reviews you're reading on the web?' That's why this story matters so much. Gerstmann-gate ... made him want to give the industry a nice kick in the pants. I applaud his motives, but again, it's a shame to have this sort of doubt hanging over us all."

6 of 79 comments (clear)

  1. Speaking of good journalism... by RockMFR · · Score: 5, Informative

    "GameSpot's cheat site" is called GameFAQs. The poll wasn't "hacked" - an employee apparently created it as a joke and let it go up on the site for 45 minutes, either intentionally or accidentally (the official story from Allen Tyner, the GameFAQs editor, was that it was accidental).

  2. Gamespot sold out. That's the problem. by Anonymous Coward · · Score: 5, Insightful

    We all realize the importance of advertising; we're Slashdot users. We've been wallowing in it ever since CmdrTaco sold us out as a userbase to VA Software, a public company concerned only with the bottom line.

    But Gamespot went over the line.

    It's one thing to inundate users with annoying ad after annoying ad, as Slashdot does, and quite another to modify site content to pander to advertisers. It's the difference between barely-watchable, ad-saturated broadcast television and unwatchable, ad-saturated broadcast television with product placement.

    1. Re:Gamespot sold out. That's the problem. by Entropius · · Score: 5, Funny

      I think that the product that Gamespot sells most effectively is... ... Firefox Adblock.

  3. Gamespot corrupt? What is the world coming to? by Anonymous Coward · · Score: 5, Funny

    Well, at least I can still trust in the objectivity of Nintendo Power.

  4. A reputation by cgenman · · Score: 5, Insightful

    The value of a reputation is difficult to quantify. Blizzard has a great reputation because all of its games have been solid. But what is the value? A Blizzard title may sell just as many as many other titles that year. So suits may look at that and say that the reputation itself has no value. They they calculate the profits from a cheap spinoff title, and release Starcraft:Ghost.

    Except they didn't, because they realized the value of their reputation. Ghost may have made a chunk of money in the short term, but it could have tarnished the reputation. And reputation ensures that the next great Blizzard game cuts through the noise and makes it to the top of people's shopping lists, instead of becoming yet another Ico or Beyond Good and Evil.

    A reputation does not ensure a hit. But it does ensure that things deserving of becoming hits, do so.

    GameSpot isn't selling advertising space. It's selling viewers. Its reputation as one of the better news sources out there draws in viewers. Selling off that reputation in the long term sells off viewers, and reduces what they have to sell.

    I hope GameSpot finds itself soon.

  5. Driv3r by Enderandrew · · Score: 5, Interesting

    I thought it was leaked that Atari out-right paid for Driv3r reviews, many of which were extremely high despite the game sucking. When it came out, many sites claimed they only gave high reviews because they tested an early very-buggy build for a few hours, and then was told all the bugs would be fixed before retail ship. When the game actually shipped as a buggy mess (not to mention, a piss-poor game) the reviewers were claiming they never played the retail game and gave a review based on hype and expectations.

    Either you believe what I consider a lie, and then reviews are worthless because they're based on hype, or you call them liars and reviews are worthless because publishers pay for them.

    Take your pick. Personally, what I'm looking for (and what I rarely see) is a good description of how gameplay goes down. I don't need an arbitrary score, because the reviewer and I might not have the same tastes. We all like differen genres of games. But if the review does a very good job describing objectively what gameplay is like, then I might be able to decide for myself whether or not I will enjoy the game.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.