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World of Warcraft Hits 10 Million Subscribers

technirvana writes "Blizzard Entertainment, owners of World of Warcraft, announced today that the game now has more than 10 million paying subscribers around the world. Online gameplay costs an average of $15 USD per month. Those 10 million paying subscribers include 5.5 million players in Asia, 2.5 million in the US and 2 million in Europe. The Warcraft brand was first introduced in 1994 and World of Warcraft was launched in 2001."

12 of 450 comments (clear)

  1. 2001? by Gigiya · · Score: 4, Insightful

    2004.

  2. How about taking some of that subscription money.. by ip_freely_2000 · · Score: 4, Insightful

    ..and making the game more interesting.

    Once I hit 70, my desire to grind for 20 hours to get that shiny new +1 Int cloak gets a little tedious.

  3. Re:How about taking some of that subscription mone by Ephemeriis · · Score: 5, Insightful

    ..and making the game more interesting.

    Once I hit 70, my desire to grind for 20 hours to get that shiny new +1 Int cloak gets a little tedious.
    I understand that you're complaining more about the mechanics and gameplay rather than what they're doing with the money, so maybe my response is a bit off-topic... But WoW is one of the first MMOGs I've paid to play where I actually felt I was really getting my money's worth.

    Blizzard is constantly rolling out new content for free - new dungeons, new raid zones, new quests, new factions... All sorts of new stuff. Compare this to something like old-school EverQuest where your money just kind of vanished and every single new addition was through a paid expansion pack.
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  4. Say what you want... by argStyopa · · Score: 4, Insightful

    ...there are going to be dozens of posts about how WoW sucks, and (game x) is so much better.

    Maybe (game x) is better by some specific subjective metric, but in terms of the overall 'package', I'd have to say that in this case Adam Smith's measurement is the best objective general measure of value.

    I think WoW is particularly strong in terms of ease-of-play, progression speed, reward vs. time, variety of experience, replayability, and yes, even balance. Other games might have advantages such as a better crafting system, better pvp, and better graphics but each of these involves a tradeoff that Blizzard has perhaps deliberately accepted in favor of more mass-market acceptance (in the above examples, I'd say the tradeoffs are learning curve, playability, and system requirements, respectively).

    There are LOTS of specific things to complain about WoW, but commercial success on this scale is hard to dispute. They had no particular advantage in the marketplace compared to other developers (aside from a well-earned reputation), but they have come to utterly dominate the MMOG market to the extent that their 'ownership' of that market space has leaked into popular culture.

    Now that WoW is so dominant, it has become the benchmark in ways nobody could have anticipated 5 years ago. They not only pull in more subscribers, they've transformed the "computer gaming" activity almost singlehandedly from nerdville to nearly-mainstream, particularly with 20-somethings and under.

    Unfortunately that means they are also able to exert an influence (large, although I'd hesitate to say disproportionate) on other games - I for one believe that WotLK (the next expansion) has been done or nearly done since before the end of the year, and that they are waiting to unleash it a month or so before the 'next big competitor' (I believe Age of Conan) is released.

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    -Styopa
    1. Re:Say what you want... by Martian_Kyo · · Score: 5, Insightful

      ...there are going to be dozens of posts about how WoW sucks, and (game x) is so much better.

      Maybe (game x) is better by some specific subjective metric, but in terms of the overall 'package', I'd have to say that in this case Adam Smith's measurement is the best objective general measure of value.

      maybe as a commercial model, but not as gaming experience. Using the same logic windows is the best operating system around Best music in late 90s and early 2000s was performed by Brittney Spears.

      WoW has hit critical mass, and new players are not joining it because it's still the best game around, but because they want to know what's all the fuss about. If you never played an MMORPG, and you wanted to play one, which one would you pick? WoW, of course. But not because it IS the best game around but because it's the most played game around. You would use the 'well 10 million people can't be wrong' logic, in picking your first MMORPG.

      That's classic example of herd mentality, not quality.

  5. Accuracy? by UncHellMatt · · Score: 3, Insightful

    I am a little curious about those numbers.

    From what I have seen, the use of multiple accounts by single users is not all that uncommon. Blizzard doesn't seem to actually delete accounts after they've been deactivated. If someone cancels their subscription, their account name, their toons, everything remains (much like AOL's method of fudging their numbers). So of those 10m subscribers, I'd be curious to find out if those are individuals, or simply active subscribers, or in fact accounts created but not currently subscribed counted in that total.

  6. Re:How about taking some of that subscription mone by GooberToo · · Score: 5, Insightful

    Blizzard is constantly rolling out new content for free

    I'm so tired of people making such statements. You get ZERO new content for FREE. You pay a monthly subscription which funds new development, among other things. You PAID for the new content. It is not free!

  7. Re:What is a subscriber? by Tridus · · Score: 4, Insightful

    "The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards."

    What part of "excludes expired or cancelled subscriptions" don't you understand? Subscribers are people who are currently paid up to play the game, or just bought it and are in the free month.

    People keep spewing off this nonsense about how the numbers are fake with absolutely no evidence to back it up. The game really is as popular as they say it is. Anybody hitting a queue while trying to login in the last month despite there being something like 200 servers in the US alone.

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  8. Re:How about taking some of that subscription mone by MadnessASAP · · Score: 3, Insightful

    It's not really a good idea to just up and abandon an old MMO to go create a new one thereby invalidating 10 million subscribers hard work and effort. Anywyas both WoW and Eve (The biggegst MMOs I know of) are hardly the game they were when they were first released and are constantly changing and expanding.

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  9. Re:How about taking some of that subscription mone by Broken+Bottle · · Score: 4, Insightful

    I'm so tired of people making such statements. You get ZERO new content for FREE. You pay a monthly subscription which funds new development, among other things. You PAID for the new content. It is not free! That depends on how you look at the fees. WOW is a service. We pay for access to the game. There are costs associated with running the game day to day. They could just release expansion packs at retail if they cared to. THAT would be paying for new content. Obviously there are a myriad of reasons why that policy would be a bad idea, but you get the drift and I think that a fair number of people look at it like that too.
  10. Re:So What? by Solandri · · Score: 3, Insightful

    It's all in how you phrase it. You can say Asians prefer grind games, or you can say Westerners prefer games which hand everything to them on a platter. Or if you want to be nice about it, you can say Asians prefer games where hard work (and time) is rewarded, while Westerners prefer games where entertaining solutions are rewarded.

  11. So many haters on Slashdot by GodfatherofSoul · · Score: 5, Insightful

    WoW is a friggin' phenomenon that crosses so many demographics unlike any other game I've played over my 25 years as a consumer. My guilds have had husbands and wives playing together, parents and children, mothers playing with babies on their laps (hi Bitters!), and even grandparents. I'm a lifelong addict and I had to FORCE myself to cancel my account to focus on renovating my house.

    Yet, there's still some confusingly high number of negative posts on Slashdot from people slamming the game. Yes, it has flaws, but nothing even close to other games I've played. My BF2142 installation crashes with BS memory and driver errors about 1/4 rounds. As a software engineer, I appreciate the design behind the game; efficient bandwidth usage, very few bugs which are addressed very quickly for a game, the well thought-out UI design and API, efficient code, a user-friendly interface. Blizzard has done a remarkable job on so many levels.

    Maybe they're pissed that no one wants to play D&D anymore, who knows? But, please, at least concede that WoW is a GREAT game!

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