AMD's Dual GPU Monster, The Radeon HD 3870 X2
MojoKid writes "AMD officially launched their new high-end flagship graphics card today and
this one has a pair of graphics processors on a single PCB.
The Radeon HD 3870 X2 was codenamed R680 throughout its development.
Although that codename implies the card is powered by a new GPU, it is not. The
Radeon HD 3870 X2 is instead powered by a pair of RV670 GPUs linked together on
a single PCB by a PCI Express fan-out switch. In essence, the Radeon HD 3870 X2
is "CrossFire on a card" but with a small boost in clock speed for each GPU as
well.
As the benchmarks and testing show, the Radeon HD 3870 X2 is one of the
fastest single cards around right now. NVIDIA is rumored to be readying a dual
GPU single card beast as well."
No mention from the article summary of whether this is supported by ATI's recent decision to release driver source code. If you buy this card can you use it with free software?
(Extra points if anyone pedantically takes the subject line and suggests targetting gcc to run the Linux kernel on your GPU... but you know what I mean...)
-- Ed Avis ed@membled.com
It's time to change my aging Athlon 900 MHz then :-).
Can't make it faster? Make more. Another multiprocessing application. Can I haz multiprocessor network card plz?
When can I have a quantum graphics card that displays all possible pictures at the same time ?
Misleading titles? Inflammatory blurbs? Keep in mind that Slashdot is a tabloid.
Wait for the nVidia version. Based on their latest offerings, it'll probably be faster and have more stable drivers.
Graphic cards have long since been really fast for 99.9999% of cases. Even gaming. These companies must be doing this for pissing contests, the few people who do super high end graphics work, or a few crazy pimply faced gamers with monitor tans
Newsfollow.com
You must be mis-pronouncing it - it's R-Upside-Down-Nine-Vertical-Infinity-Circle. That's how the engineers all refer to it internally.
Pretty cool if you ask me.
W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
Is it just my observation, or are there way too many stupid people in the world?
I haven't heard anything about any specs for 3d operations being released from AMD. I know they were talking about it, but what happened then? Did they release anything while I wasn't looking?
Installed the Bubblemon yet?
Interesting thing is what happens when you stop looking at synthetic benchmarks... and start looking at real gameplay.
:)
Take a read through hardocp's review for an example.
As to why AMD released? Well, my understanding is that NVidia is looking to release thier own 2-GPU card (9800 GX2) in Feb/March. Given the benchmarks of the current cards, I can't see the 3870 X2 holding up well... so... beat 'em to market. Although when you factor price in, I'd imagine it'll still be competitive; just not anywhere near the fastest.
What I'm waiting to see come out from AMD is the R700 cards... especially if it convinces nvidia to finally release thier true next-gen cards as well (not merely the continued tweaking/shrinking of the G80 architecture). Then we can all have something to look forward to
I am TheRaven on Soylent News
Work is in the pipeline for a board which can house all your computer's necessary components, including a multiple core CPU that can handle graphics AND processing all-in-one! It will be the mother of all boards.
== Jez ==
Do you miss Firefox? Try Pale Moon.
So we have come full circle to the Voodoo 5 then?
Many things you are wrong with there. The first is framerate. If you can't tell the difference between 24 and 60 FPS, well you probably have something wrong. It is pretty obvious on computer graphics due to the lack of motion blur present in film, and even on a film/video source you can see it. 24 FPS is not the maximum amount of frames a person can perceive, rather it is just an acceptable amount when used with film.
So one goal in graphics is to be able to push a consistently high frame rate, probably somewhere in the 75fps range as that is the area when people stop being able to perceive flicker. However, while the final output frequency will be fixed to something like that due to how display devices work, it would be useful to have a card that could render much faster. What you'd do is have the card render multiple sub frames and combine them in an accumulation buffer before outputting them to screen. That would give nice, accurate, motion blur and thus improve the fluidity of the image. So in reality we might want a card that can consistently render a few hundred frames per second, even though it doesn't display that many.
There's also latency to consider. If you are rendering at 24fps that means you have a little over 40 milliseconds between frames. So if you see something happen on the screen and react, the computer won't get around to displaying the results of your reaction for 40 msec. Maybe that doesn't sound like a long time, but that has gone past the threshold where delays are perceptible. You notice when something is delayed that long.
In terms of resolution, it is a similar thing. 1920x1200 is nice and all, and is about as high as monitors go these days, but let's not pretend it is all that high rez. For a 24" monitor (which is what you generally get it on) that works out to about 100PPI. Well print media is generally 300DPI or more, so we are still a long way off there. I don't know how high rez monitors need to be numbers wise, but they need to be a lot higher to reach the point of a person not being able to perceive the individual pixels which is the useful limit.
Also pixel oversampling is useful just like frame oversampling. You render multiple subpixels and combine them in to a single final display pixel. It is called anti-aliasing and it is very desirable. Unfortunately, it does take more power to do since you do have to do more rendering work, even when you use tricks to do it (and it really looks the best when does as straight super-sampling, no tricks).
So it isn't just gamers playing the ePenis game, there's real reasons to want a whole lot more graphics power. Until we have displays that are so high rez you can't see individual pixels, and we have cards that can produce high frame rates at full resolution with motion blur and FSAA, well then we haven't gotten to where we need to be. Until you can't tell it apart form reality, there's still room for improvement.