Slashdot Mirror


2007 Mod of the Year Winners

intenscia writes "The 2007 Mod of the Year Awards players choice winners have been announced, capping off a great year in gaming. This year titles which were influenced by the War in Iraq fared well, with Half-Life 2, Battlefield 2 and the GPL'd ID Tech 3 engine polling strongly in the indie games and released mods categories. Crysis mods, though still in the early stages of development, did well in the best upcoming category as indie developers attention shifts to some of the next-gen engines."

6 of 34 comments (clear)

  1. My mod of the year by Malevolent+Tester · · Score: 5, Funny

    Was all the people who gave me + moderation for this comment.

    --
    If you haven't made a developer cry, you've wasted a day.
  2. Maybe one day we can include console mods too by elrous0 · · Score: 3, Informative
    I dream of a day when modding comes to consoles, and they can have a "best console game mod" category. We've seen some promises of user-generated content and console modding (such as with Unreal Tournament 3), but still no delivery.

    [Sigh] Maybe next year.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Maybe one day we can include console mods too by nickthecook · · Score: 2, Informative

      Woops!

      Here is some "delivery". :)

      Some of these mods are fantastic, and definitely improve the experience of the game. The shield mod is great fun.

  3. Re:Ridiculous. by jacksonj04 · · Score: 4, Informative

    Player's choice - it's the players who voted for these. Mod DB had no say in who won, only the people who voted did. If you're interested in the Civ IV mods though, feel free to look and you can vote for your favourite next year.

    Disclaimer: I am a site manager for Mod DB.

    --
    How many people can read hex if only you and dead people can read hex?
  4. Not a bad selection by Maserati · · Score: 2, Interesting

    Lots of straight-up FPS/RTS action. Beyond the Red Line (the BSG mod for Freespace 2) took first place in its category, and rightly so. the BtRL team has worked wonders in recreating the dogfights from the reimagined Galactica. Sound, voice chatter, environments and visuals all look Just Like The Show. And the dogfights play out like the ones on TV too. Gotta spend more time in multiplayer with that...

    It is a shame that the Silent Hunter mod community isn't represented on ModDB. The Grey Wolves Expansion (GWX) is an amazing piece of work. One truisim of sim development is that most commercial projects aren't made up of enthusiasts (IL-2 Sturmovik is lucky to have aerospace engineers and pilots writing code), so commercial sim releases tend to have weak campaign modes and compromises to detail and realism. The GWX mod (now at 2.0) changes damage models, sounds, AI behavior, ship and aircraft models and textures and overhauls the dynamic world in which you run missions. Stock SH III campaigns get boring fast, in GWX you never know what you might run into on your next patrol. Oddly, it's both more varied and more realistic. And SH III always had the fear factor, attacking an escorted convoy is an exercise in applied terror: applied to you. Many SH III veterans will admit that their hands shake after an attack no matter how many times they hear depth charge splashes above them.

    If you're at all interested in submarines or naval warfare, try it. Skip it if you get motion sickness, North Atlantic storms make for very rough patrols. SH III is still available cheaply, may still be available for download. GWX itself is a free download, check the www.subsim.com forums for links.

    --
    Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  5. Not that bad... by Steauengeglase · · Score: 5, Insightful

    Given that mods are pretty much dead (or at least not where they once were) it is good to see that people are still playing around with Valve's Source SDK (though not too much else it seems).

    If someone could just come up with a quicker method of creating new meshes/maps/art I think the mod comminuty would obviously be in a better state. Lets face it, the time it takes to create new assets has gotten crazy. It isn't something for a 15 year-old kid with 5 hours to burn and a copy of Milkshape anymore.

    Blender devs are you listening?