Are These People Reshaping the Gaming Industry?
Mark Graham writes "An EU game development site has put up a list of the 25 people they think are 'reshaping the games business'. Although they admit the list is highly subjective, it's a debate-provoking piece, and some of the entries (Portal designer Kim Swift and Kongregate.com's founder) are spot on, going for the people that have introduced innovations rather than those that dominate column inches. Miyamoto is absent from the list, for example — although his boss Satoru Iwata is in there. Including Japansese designers like Hironobo Sakaguchi (ranked for his successful prolific outsourced development process) instead of Hideo Kojima is sure to anger a few fanboys. Or at least raise a few eyebrows." Anyone they left off that should obviously be on there?
The list is a fraud, without him. Old Man Murray and Sons was the funniest web site ever, and the games he's writing for now have a depth and clarity of writing that honestly eludes most title. Plus, he's pretty damned funny.
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"No matter where you go, there you are." -- Buckaroo Banzai
To put Sakaguchi in there and not Miyamoto is pretty insane, especially given their "being the creator of FF is enough" quote. Miyamoto isn't out of the picture just yet, especially with Mario Galaxy just having been released. He is also one of the driving forces behind the innovation that Nintendo is working to saturate the market with.
Hopefully the Bioshock guy, Ken Levine is on there. I just read the article but forgot right away. Also they need a guy from Harmonix (Guitar Hero developer) if there isn't one.
Kojima, yeah he's not really big-time on the radar right now. MGS4 is highly anticipated but it's not a reason to slide into the top 25. If you take Kojima then you need to take Itagaki and probably a host of other "fan-fave" developers that push the boundaries in certain genres.
I like basketball!!1!
They just released IronClad's Sins of a Solar Empire. www.sinsofasolarempire.com If you don't know what this game is, I can't tell you without referencing 3 or 4 other games. It's more than a cross-over, and it's very well done. (As worthy to be on the list as Portal.)
However, if you look at Stardock as a publisher they deserve the spot even more. If you remember the big stink between StarForce and Stardock back when Galactic Civilizations was released. They continue their style of "don't screw the people who actually pay you."
Also, while there are only a few triple-A titles on Stardock Central, their scheme of 'digital download' + 'mail you a box for shipping costs' is much more palatable to me than Valve's Steam service where you are forced to make your own hardcopies from their backup files. It also get nicely out of the way once you've installed the game vs Valve's ubiquitous TSR style.
http://www.stardock.com/
(they mainly do desktop customization and other utilities, but they have an extensive selection of budget games and a few large titles.)
--Welcome to the Realm of the Hawke--
Unfortunately, it isn't for the better. Maybe if I stop playing games, get out of the house, exercise, eat properly.... Just one more quest. I swear, this one's the last one.
If at first you don't succeed, call it version 1.0.
I know this isn't really the aim of the article.... but...
From a purely tech standpoint, the guys over at CCP (Eve Online) should be noted for the massive achievement of their database cluster. 45000 people playing in the same game universe, backed by Microsoft SQL Server (?!?!?), massive RAMSAN capacity, and all that custom Python code seems a very notable achievement. Yes I said Python! Stackless to be precise.
From where I stand, it's that kind of cluster which will run the MMO's of tomorrow.
Not everything is graphics and market share.
Another consultant who stuck it out.
"We are the Priests, of the Temples of Syrinx..."
Umm, the Atari predates 3-D. It wouldn't be possible to view the joystick from that angle.
Hironobo Sakaguchi (ranked for his successful prolific outsourced development process)
So maybe that is why FFIV on the GBA was one of the buggiest console games I have ever played, and the buggiest Square game by far. It crashed on me at least once, battle timing was totally off(some characters would get two or more turns before another would even get one), and there were random pauses/slowdowns in battle. Come on, if you are going to outsource a port(a port! They weren't even creating original code) at least have the decency to do some testing before releasing it.....
Monstar L
Yea, they probably wouln't even get the opportunity to investigate her portal. The game, I mean. Yea. The game.
Yes, most people don't remember this, but before the mid 90s, everything in the world was represented by sprites.
Give me Classic Slashdot or give me death!
I think his point was that the current state of M:TG has less in common with its original form than it does with Pokemon. Sad, but true. (Mirage was TBOTE for me)
I think what has always made Levine's games so compelling is the overall presentation and atmosphere. The System Shock games were hardly the first FPS games with RPG elements, so they were not really genre-defining in that way.
But they manage atmosphere better than almost anything. So many FPS are just 'throw a horde of monsters/enemy-soldiers/robots/aliens at you!' The Shock games have rarely been about massive combat, but instead about atmosphere and tension. You may wander for a while without encountering anything, but hearing noises nearby... screams... and then you might stumble into a bunch of enemies fighting among themselves, only to have them turn on you.
In System Shock, you would step into the little elevators to get between floors, and would sometimes find yourself letting out a breath you hadn't realized you were holding. (And the contrast between the horrors outside and the soft, soothing muzak of the elevator was almost like emotional whiplash at times.)
In Bioshock, there's a beautiful (but overgrown) garden area, for instance. But you cannot really just relax and enjoy the view; there's the sound of something moving through the bushes, and shadows on the wall seem to sometimes contain a figure seen only briefly, as if out of the corner of your eye. You hear a splicer murmuring threats... but you aren't certain where they are. They're not right there, but they're clearly nearby. Watching. Waiting. Taunting...
So while System Shock and Bioshock were not really pushing the envelope in terms of technology, fans of the series tend to feel that they push the envelope in terms of pacing, storytelling, and drawing you into the game.
--Rachel