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Cell Hits 45nm, PS3 Price Drop Likely to Follow

Septimus writes "At this weeks ISSCC, IBM announced that the Cell CPU used in the PlayStation 3 will soon make the transition to IBM's next-gen 45nm high-k process. 'The 45nm Cell will use about 40 percent less power than its 65nm predecessor, and its die area will be reduced by 34 percent. The greatly reduced power budget will cut down on the amount of active cooling required by the console, which in turn will make it cheaper to produce and more reliable (this means fewer warrantied returns). Also affecting Sony's per-unit cost is the reduction in overall die size. A smaller die means a smaller, cheaper package; it also means that yields will be better and that each chip will cost less overall.'"

26 of 298 comments (clear)

  1. The Little and the Big by cthulu_mt · · Score: 5, Funny

    I don't know what it is about measuring things in nanometers and terabytes that gives me such a hardon.

    Thank you IBM.

    PS: Please don't put Skynet online.

    --
    Virginia is for lovers. EVE is for griefers.
    1. Re:The Little and the Big by Goblez · · Score: 5, Funny

      This same comment in a few years will sound perverted if updated to use larger scales of magnitude.

      "I don't know what it is about measuring things in picometers and petabytes that gives me such a hardon".

      --
      - Kal`Goblez
  2. Effect on cost by noidentity · · Score: 5, Funny

    Cell Hits 45nm, PS3 Price Drop Likely to Follow

    "[...] The greatly reduced power budget will cut down on the amount of active cooling required by the console, which in turn will make it cheaper to produce and more reliable (this means fewer warrantied returns). Also affecting Sony's per-unit cost is the reduction in overall die size. A smaller die means a smaller, cheaper package; it also means that yields will be better and that each chip will cost less overall.'"

    My only question is, will this reduce the cost?

    1. Re:Effect on cost by hansamurai · · Score: 4, Informative

      Of course it will reduce the price of the Playstation 3. Why do you think when consoles are first released they're $200-$300 (last generation for example) and then five years later they're floating around $100 retail? Some of it has to do with the bottom line, but most of it has to do with the falling price of components over time due to exactly what was listed in the summary, exactly what is happening here. This one event might not directly lead to a price drop, but enough of these do.

    2. Re:Effect on cost by McNihil · · Score: 5, Insightful

      You would be correct if Xbox 360 nor Wii didn't exist. Prices will certainly drop or the units will be packed with more of other kind of technology (PVR) for the same price.

    3. Re:Effect on cost by truthsearch · · Score: 4, Interesting

      Standard desktop OSs and applications do not yet really take much advantage of parallel processing. Once you get past 2 or 4 CPUs/cores there won't be any drastic speed improvements until individual applications are written for parallel processing.

    4. Re:Effect on cost by edwdig · · Score: 4, Insightful

      There is a difference between being able to PRODUCE processors and being able to SUPPLY the cell processors. There have been more than a few occasions where Macintosh sales were hurt from CPU shortages.

      That was mostly an Apple problem. When you order large numbers of processors, you have to place your order ~6 months in advance. Apple's strategy was generally to place a very conservative initial order then demand more chips immediately.

    5. Re:Effect on cost by Fozzyuw · · Score: 4, Informative

      To sony this just means their profit margin got bigger.

      You mean their loss margin just got smaller. They're still looking forward to making a profit.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    6. Re:Effect on cost by hamburger+lady · · Score: 4, Funny

      Imagine a macbook powered by something like this, 45nm, 8 cores, low power usage, cheap... it'd outstrip every laptop known to man.


      or a group of them! a "cluster", if you will. maybe, for a lark, you could name this cluster after some mythical hero of old. that would be awesome.

      imagine a gilgamesh cluster of those!

      --

      ---
      Is this the MPAA? Is this the RIAA? Is this the DMCA? I thought it was the USA!
    7. Re:Effect on cost by statusbar · · Score: 4, Insightful

      And not just general code, it falls down on any problem that requires a non-trivial amount of memory to be available to each Cell SPE. It is like each SPE is an Altivec engine running only with cache memory and you must manually manage the cache completely. It is probably cheaper and easier to just stick two quad core intel cpu's into a system, and you'll get a better price/performance ratio especially when you consider the price of development to the arcane architecture.

      PLUS the astonishing thing is that you can't buy Cell chips on their own! they don't sell them! they have no datasheets on them. IBM will only sell you large quantitiess of pre-made motherboards that have a cell on them for a huge cost per board, and they'll charge you $1 million dollars to design the board in the first place. The reason is that Sony and IBM co-designed the chip (Toshiba is involved too I think) and they have agreements where IBM won't sell to anyone without Sony approving it in case it may conflict with Sony's business interest.

      Yes, at first the Cell looks/looked exciting, but after we went though the whole mess with IBM it just is not worth it or good enough.

      --jeffk++

      --
      ipv6 is my vpn
    8. Re:Effect on cost by Anonymous Coward · · Score: 4, Funny

      Well it IS a mac...

  3. More SPUs? by zackhugh · · Score: 4, Interesting

    This would be a great thing if they allow PS3/Linux users to access 7 of 8 SPUs instead of only six.


    Otherwise, it's nice but not that big a deal...

    1. Re:More SPUs? by TheRaven64 · · Score: 4, Informative

      Unless their yields have gone up a lot recently, they put all of the ones with 8 SPUs into (very expensive) blades and put the ones with only 7 working in PS3s. If they had more with 8 working, they might sell quite a few more to the scientific computing community.

      --
      I am TheRaven on Soylent News
  4. Matches rumors by orclevegam · · Score: 4, Interesting

    This fits in well with the rumors of a slim version of the PS3 in the works. See here for more details.

    --
    Curiosity was framed, Ignorance killed the cat.
  5. Pricedrop? by DrXym · · Score: 4, Insightful

    A price drop would be nice (though the PS3 is now competitive), but the more interesting bit is when is the PS3 slim going to appear. All the pieces are in place for a slim. Sony have been aggressively shrinking the motherboard in the PS3, and the chip size has dropped from 90nm, to 65nm and now 45nm. All that means less power (smaller PSU) and less heat (less fans & heatsinks). There have been other announcements such as thinner blu ray reader headers. It can only be a matter of time before a slim and I think it will hit before the holidays this year. I think it will sell by the shitload too when it does appear. The question is will we see a slim 360 to compete with it? I think there must be a lot of empty space in the 360 too.

  6. The last couple of paragraphs are the best by jandrese · · Score: 4, Interesting

    The article mentions the cost savings to Sony (maybe they'll be passed on to the consumer...two or three years from now), but the real kicker is at the bottom where IBM apparently had to maintain cycle compatibility with the old chip to make sure they don't break any games. They didn't use the die shrink to optimize or enhance any parts of the chip like you normally would. The supercomputer folks might end up losing out a bit in an effort to keep the game console folks happy.

    --

    I read the internet for the articles.
  7. It would be really great, IF by wowbagger · · Score: 4, Interesting

    It would be really great that they are moving to a smaller process, (/me takes deep breath)

    IF THEY WOULD SELL YOU THE DAMN THINGS!

    Where I work, we approached them to try to buy Cell processors for our equipment: the SPUs would make dandy DSP replacements, and we really could use the closer coupling of the processors instead of having a bunch of DSPs and spending all our time schlepping data around.

    IBM wouldn't sell us any modules, wouldn't let us design our own CPU board, nothing. They seem supremely uninterested in actually getting these out into the hands of anybody other than their own divisions and Sony.

    HEY IBM! How about you guys release these in a MicroTCA formfactor, or as a module that can be integrated into a MicroTCA?

  8. Also affecting Sony's per-unit cost by TubeSteak · · Score: 5, Insightful

    Is the fact they've dropped hardware PS2 emulation.

    --
    [Fuck Beta]
    o0t!
  9. Re:Since when? by ThreeGigs · · Score: 5, Informative

    Since when does going to a smaller process increase yields?

    Always has.

    Assume there will be 20 defects on a wafer that will render 19 large chips (out of 100) unusable. Your yield is 81%.
    Same 20 defects, but affecting 20 small chips (out of 170). Now your yield is 88%, or 150 chips versus 81 chips per wafer.

    The number of defect sites per wafer is generally rather constant, thus the more chips you can fit on a wafer, the better the yield.

  10. Does that make for a slimmer ps3? by jmichaelg · · Score: 4, Interesting

    If' they're dropping cooling components due to lower heat output, I wonder if that means this picture is for real.

  11. Re:oh, hum. What else is happening? by bonkeydcow · · Score: 5, Funny

    Moore's law is dead. Atoms aren't getting any smaller. With 5 atoms thick, when you try and go to 2.5 atoms thick, let me know and I'll get far away.

  12. Often can by Sycraft-fu · · Score: 5, Informative

    The reason is that wafer size doesn't change. I don't remember what is current, 8 inch I believe (that's the largest I've seen) but regardless. So when you reduce the size of an individual chip, you get more chips per wafer. Now unless the percentage of chips that fail increases, that means you get a better yield/wafer.

    Well cost is based per wafer. It doesn't cost any more to make a wafer with 1000 small chips than it does to make one with 4 big chips. In either case it is the same size wafer, same mask, same process, etc.

    Now yield could go down if a company has problems with a new process. Suppose that the old process yields 10% non-working chips per wafer. You get a new process that yields 20% more chips per wafer than the old one, however now 50% of them are non-working. That would equal a lower yield, despite the more chips per wafer.

    However assuming a roughly equal failure rate, shrinking the die size will increase the yield.

  13. Re:Since when? by mikael · · Score: 5, Informative

    The size of a defect is of a fixed size. Usually it is a particle of dust that got in the way of the optical etching process. The distribution of such defects is even across the surface of the silicon wafer, so the distribution can be modelled mathematically.
    Suppose there are 20 defects across the wafer. If your chip were the size of the entire wafer, it would be guaranteed to be defective.
    Try half the size of the wafer, and there would be on average 10 defects. A quarter of the wafer, 5 defects. If you have a chip that is one hundredth the size of a single wafer, then the odds are now in your favour; on average 20/100 that you will have a defect, 80/100 that you will not.

    The Cell processor is etched with eight processors anyway. If one is defective, they can ignore it, otherwise if all eight are working, then they will just deactivate one.

    I wonder how long it will be before they start adding more processors to the chip.

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  14. CBE Performance by shadowofwind · · Score: 4, Informative

    Relevance of CBE beyond PS3 of course depends in large degree on its computing performance. For the applications I've looked at, I haven't been very impressed. They say it does 204GFLOPS, but approaching that requires being able to use all multiply-add instructions, which count as two operations. (Some sources say the two operations per clock cycle per SPU is due to there being two pipelines, however, only one of the pipelines handles arithmentic operations and the other is exclusively for load, store, control, and a few shift operations.) Also, it seems to take a lot of select, shift, and shuffle instructions to make efficient use of the quadword (SIMD) instructions. With Xeon and Opteron, use of the quadword instructions seems to require far fewer other additional cycles. And this is with floats, with instruction related stalls completely eliminated on CBE through careful loop unrolling and other methods. (The quadword instructions have 6 cycle latencies.) I can only get performance comparable to 2 quad-core Xeons, which doesn't seem that good considering what is advertized, and considering the 4x difference in the peak performance specs. And CBE does much worse where double precision is necessary, with 6 cycle stalls being unaviodable on every instruction. It seems overblown. Comments?

  15. Be nice to volume customers by Quila · · Score: 4, Insightful

    On the other hand, IBM couldn't even keep Apple happily supplied with G5s...
    The current crop of consoles are giving IBM far more volume than Apple ever did. And these customers don't constantly need faster and more capable chips to keep up with the competition, just the same chips shrunk every once in a while. The G5 was a lot of R&D and production for a relatively small run.
  16. Re:Since when? by wannasleep · · Score: 4, Informative

    Defectivity (i.e. the "dust problem") is just one of the yield detractors. There are many more and they get worse and worse. For instance, there are litho problems, etching problems, CMP problems, not to mention gate leakage, and a bunch of other parametric issues. So, you can not just look at defectivity. Even if you did, with a smaller feature size, small particles that could be tolerated in an older generation will now cause yield loss.

    PS: the distribution you are talking about is a poisson distribution