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X Power Tools

stoolpigeon writes "The X Window System has been around for over twenty years and is the display system for an incredibly wide range of operating systems. With the number of Linux users growing, there are more people working with X than ever before. Most modern desktop environments provide user friendly interfaces that make modifying X rather simple. There is not a need to dig into config files and settings as in the past. For those environments without such tools or for the user who loves to dig deep into their environment, this book can be a simple way to understand how X works and how to tweak it in any number of ways. If you want things that 'just work' and have no interest in digging around below the surface this book is not for you. On the other hand, if you think the best thing to do with a shiny new tool is to take it apart, well "X Power Tools" by Chris Tyler may be just for you." Read on for the rest of JR's thoughts on this book. X Power Tools author Chris Tyler pages 254 publisher O'Reilly Media, Inc. rating 9/10 reviewer JR Peck ISBN 0-596-10195-3 summary The author, Chris Tyler, is a professor at Seneca College in Toronto as well as a programmer and Linux user. His first book published by O'Reilly was "Fedora Linux: A Complete Guide to Red Hat's Community Distribution", published in 2006. He cites the growth in X users, combined with active development and the lack of existing books that address X as the motivation for writing "X Power Tools."

X is the windowing system on a wide range of Unix and Unix like systems. Chris is obviously most familiar with Linux and so the material is heavily Linux oriented. This is most apparent when the book deals with Session Managers, Desktop Environments and Window Managers. The material focuses on Gnome, KDE and Xfce and their associated components in regards to X. For the Linux user this could be a valuable resource.

When I've had issues in working with X locally and over the network, I've found that while what I need is available on the web, getting just what I need can be very labor intensive at times. Usually just what I want is spread across tutorials, on-line man pages and forum posts. Sorting out what applies to my situation can be especially difficult when I'm not even sure just how things work for my setup. Chris makes this kind of guessing unnecessary and provides the locations and function of key files. He also spells out how the most important files and tools can be best used.

For the sysadmin on another platform, these Linux specific sections are not going to be much help. Most of the book though, deals with X itself. I've already loaned my copy to one of our AIX admins more than once and I think he plans on picking up a copy of his own.

When Gnome and KDE provide an interface for modifying or customizing X functionality, the book gives at least the name of the program and sometimes screen shots and explanations of how the tool works. This is always after an illustration of how to get the job done with the tools that are a part of X itself. From fonts to keyboard layouts, multi-display to kiosks, everything required is laid out in straight forward terms.

For me, as a Fedora user, this means that having read this book I approach my work environment with a new level of confidence. Behaviors that used to puzzle me, now make complete sense. Quirks that bothered me, no longer need to be tolerated as I know have the tools to get things working just the way I want, rather than using defaults.

The book has just come out, so it was being written before the release of KDE 4. I've looked through the documentation and I don't think any of the changes to programs like KDM or KWin make the information in the book out of date. In fact, according to the KWin release notes, when discussing KWins new compositing support, "...manual configuration of X may be required for proper results..." So if you are a KDE user that likes to live on the edge, this book may come in handy.

O'Reilly says that their "Power Tool" books are comprised of a series of stand-alone articles that are cross-referenced to one another. To be honest, it didn't feel much different from reading any other tech book. Topics flowed naturally and the articles are analogous to sections that divide up chapters in other books. One nice navigation feature is that page numbers are on the bottom of the pages while chapter and article numbers are at the top corner in a decimal notations. For example at the top of page 58 there is a grey square containing the number 3.13 which means that it is the 13th article in chapter 3.

The book has a thorough index. It also comes with 45 days free access to an electronic version through O'Reilly Safari.

For me the only real weakness of the book is that I would like to have seen more information on working with X on Unix. When reference is made to specific implementation of X it is almost always in regards to Linux. I wouldn't want to lose that, but I think a mixed environment of Unix, Linux and Windows is more the rule than the exception today. It would be more work to include other operating systems, but it would have also made the book much more valuable.

All tech books face the danger of becoming quickly useless as progress marches forward. X is actively being developed, but at the same time, looking back on its history I think this book will be useful for sysadmin and user for some time to come.

You can purchase X Power Tools from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

10 of 219 comments (clear)

  1. IT books rarely go out of date by jrothwell97 · · Score: 4, Insightful

    As long as the program lives on (even as abandonware), so does the technology and the potential for manuals and other HOWTO material. People still buy QBasic By Example (and blogs still rave about it) even though it was unbundled from Windows in Vista (maybe even XP, I'm not sure) and most people (myself included) haven't written a proper program in it for coming up on a decade.

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  2. The best thing about Xorg documentation ever: by Enleth · · Score: 5, Insightful

    From man xorg.conf, verbatim:

    VIDEOADAPTOR SECTION
    Nobody wants to say how this works. Maybe nobody knows ...


    On the more serious note, Xorg might have some misfeatures and shortcomings - that don't really justify everyone whining there, but, well, it's kind of typical - but the sheer fact that something designed over 20 years ago to operate with hardware and software long forgotten still does its job well and manages to keep up with other windowing systems even when it comes to bells and whistles (Composite, etc.), while being ABI (ABI, mind you, not API) compatible with software that actually is 20 years old, means something. That's one solid piece of engineering, the kind one doesn't see often.

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  3. Re:So when do we get its successor? by jmorris42 · · Score: 5, Insightful

    > Look, I know this is the standard FOSS fanboy answer to any criticisms about anything and everything,
    > but it's gotten tiresome - it doesn't actually address the criticism at all.

    Actually it is more response than the original poster deserved. Go reread it, he complaimed that it is old. No specific complaint, no suggested solution.

    And you fail to understand the FOSS idea. The line between users and developers doesn't exist. If you don't like it you are free to fix it. Iven if you aren't a uber coder who can write GL drivers in their sleep you can at least learn enough to make good guggestions, bug reports or hell, contribute some better documentation. If you can't code or at least understand the system enough to make constructive criticisms and suggestions for improvements then you really should just shut up and accept what you get because talking from ignorance just reduces the signal to noise and makes it harder for those who do have a clue to get on with improving the stuff you use.

    10 to one both you and the original poster don't even realize GNOME and KDE aren't even part of X. That sort of ignorance is what makes every thread about X devolve into silly rants about GUI usability and brings out the Mac fanbois. X itself is just fine now and with some of the current improvements working their way towards mainstream it will only get better.

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  4. Re:So when do we get its successor? by AKAImBatman · · Score: 4, Informative
    Actually, that's how Solaris already works. The graphics drivers are compiled into the kernel for workstation builds. The Xsun server just hooks into those drivers.

    From Alan Coopersmith of Sun Microsystems:

    Xsun though is only an Xserver, with no device specific knowledge - the
    drivers for various graphics devices for Xsun come from 3 other groups
    at Sun - SPARC Graphics, x86 Platform Drivers, and Sun Ray.
  5. Re:So when do we get its successor? by cortana · · Score: 4, Insightful

    Bad analogy. What the original poster said would be more like "I know the internal combustion engine is entrenched and all, aren't we fed up with this dinosaur? ..."

  6. Re:So when do we get its successor? by canuck57 · · Score: 4, Interesting

    I know X is entrenched and all, but really, aren't we all fed up with this dinosaur? A new window system might be a good thing for Linux as a whole.

    Why does every new kid on the block insist you have to replace it to be any good without knowing how much effort it takes to get a GUI working right?

    X-Windows is also 1984 from MIT as Wiki on X-Windows, which makes it almost 24 years old. And components of it likely existed before it's 1984 debut. It has had a lot of years to become polished. For without it Linux would likely still have some proprietary GUI that can't be used with other hosts. That is, I enjoy login into Linux, login to a different vendor of Linux or perhaps a BSD, AIX or Solaris....and it works!

    I will admit, having used and programmed X-Windows from almost year one, it was initially heavy, had alignment bugs and was no where near like today's X. It was in fact ahead of it's time but now that the graphics hardware has enough juice it is in it's prime. A portable inter-operable network/GUI.

    And just so you don't think this fossil is stodgy, GTK is a fantastic Motif replacement. You should try it, real nice.

    Don't try to make Linux look like Vista, Vista will not last. And X-Windows will outlast Bill Gates himself. Bills empire still can't do portable Windows without outside help. Perhaps spend your time with that new X-Windows desktop for Linux, the one with the cube.

  7. Re:So when do we get its successor? by ettlz · · Score: 4, Interesting

    When XP was first released its windowing system actually felt more responsive than X11 did on the hardware from that time.

    This is what you get when most of your windowing system is run in the kernel: the low-level drawing and management routines are just a syscall away. Plus I believe the Windows window system is multithreaded (or, at least, much of the stuff runs in the applications' threads when they make windowing calls). X.org, on the other hand, is single-threaded and runs as a user-space process, so there's also context switching overhead. [All that "Ha-ha, NT runs its video drivers in the kernel" stuff is misleading; the criticism wasn't that the hardware support was in the kernel, which is where it should be, it was that a load of management stuff was there too.]

    Personally I'd like to see a lot change in the structure of X11. I'm not fond of the way the 2D stuff appears to work by acquiring privileged maps to areas of physical memory, effectively subverting the kernel. I'd much rather it were all built using DRI. In-kernel modules would be responsible for mediating access to hardware registers. The heavy lifting and config part of the drivers should be done in user-space (much like MesaGL) with a minimal multi-threaded graphics server. X11 would be run as an application on top of this to provide network/legacy support, etc. But then again I'm not an X.org developer and they probably know better.

  8. Re:My only suggestion for X by FooBarWidget · · Score: 4, Insightful

    Nope. This has already been addressed in the most recent X.org release. In fact the goal of this release is automatic hardware hotplugging support with no config files.

    Actually it already works now. I'm running Ubuntu 7.10. Not too long ago I plugged in a beamer into my VGA port, and it... just worked! No configurations, no restart, it Just Worked(tm).

    If you're going to whine, at least make an effort to stay up to date with the facts.

  9. Re:So when do we get its successor? by Anonymous Coward · · Score: 5, Interesting

    It's good to look at why one wants to replace something, and not replace it if it's not broken.

    But really, X *is* a dinosaur. The drawing operations it has to support were neat when we had 1-bit displays, but aren't that useful (or accelerated) on modern hardware. Its imaging model is completely different from modern printers and page definition languages. Antialiasing and transparency (at the window level) is obviously an afterthought, and resolution-independence was an early goal that nobody really got working. Font support is only so-so. Color calibration is basically nonexistant. It has a bunch of individual features which run great, but not with each other, like OpenGL and video and Xinerama. Compositing support is still kind of flakey. Network support can be useful but X11 screwed up the design. The Unix Haters' Handbook has a whole chapter of other issues.

    And sure, we could (and probably will, eventually) fix each of these things. But X11 seems to never drop its old baggage, even when nobody's using it. So when somebody wants to fix fonts or colors, they'll do that by adding new extensions (which have to be installed in the server, yay), and now we'll have N+1 ways to do these things, and still most people won't use the good new way. Anybody who's done software testing can tell you about the reliability of N orthogonal features; it's no wonder compositing + video + OpenGL + Xinerama doesn't work.

    There's something to be said for wiping the slate clean and saying "OK, it's 2008 and we now know how to do compositing and acceleration and video and fonts and colors, so we're going to throw out all the dead ends we've created in the past 25 years, and start fresh". (You can even run X11 inside whatever graphics system we create, like X11.app on the Mac.)

    Writing a network protocol for a graphics system isn't fundamentally that hard to do. There's no black magic here. Linux users claim to know better than anybody the problems with a monoculture. And yet, X11 is so monstrous that there's really only room for one implementation; there simply aren't enough graphics geeks who are willing to put up with the pain of maintenance to support several. So when Xorg forked, it was a Really Big Deal. It shouldn't be! Note that the programs that open-source does best are those that we have a million of (like text editors, or chat clients, or MP3 players), and those that we always complain about are the big monsters that nobody is crazy enough to write a new implementation of (X11, OOo, Moz). I do not believe this is a coincidence.

    I would really like to have a graphics system that is simple enough that I (with only a 4-year degree in computer science) can understand, and which we're using because it's the best design we can come up with, not because it's the only free windowing system we could find in 1984.

  10. Causes For Rendering Bottlenecks by krmt · · Score: 4, Informative

    Jim is one of the original authors of X. Keith is essentially the de facto overlord of the current X.org, although he doesn't play dictator except in rare cases.

    As for rendering bottlenecks, they are many and varied and none of them have to do with the network transparency issue. When local clients talk to a local server they do so via local sockets or shared memory, both of which are very fast and impose minimal or no penalties.

    What accounts for bottlenecks are things like the inability to do compositing, leading to tearing of windows when they're being dragged. This is fixed by the composite extension and a fast compositing manager, like the one found in compiz.

    Another issue is that the old driver architecture (XAA) was geared towards old-style drawings. These days we don't really look at stipple patterns much, so the new driver architecture (EXA) is geared towards solid fills and fast blits for bitmaps instead, which is what you end up doing on a modern desktop anyway. It turns out though that this is very hard to get right and the bugs are still being worked out. I don't think that this is really an issue with X being old so much as that this is just a damned hard problem to get right. It is being worked on (check out Carl Worth's blog for some examples on this particular front) so hopefully things will improve.

    Finally, there's the constant bottleneck due to incomplete or inadequate drivers. The new radeonhd, for example, only recently gained 2d acceleration support, and still lacks any sort of 3d accel. This sort of problem prevents X from adequately taking advantage of all the hardware has to offer, so performance can suffer. As a result, you lose the ability to run things like compiz, which address these issues.

    Finally, I haven't watched it yet, but I recommend you take a look at Keith Packard's google talk on remaking X. X has been largely rebuilt from the inside over the past several years, and things like Render, RandR, Composite, Damage, Fixes, Input Hotplug, and EXA have really sprung from that initiative. It's wort

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