Whatever Happened To The Joystick?
Ant writes "MSN UK has up an article that looks into the 'downfall' of the joystick: 'Sometimes technology disappears completely, but often it just fades into the background — still existing, still being used and sold and, occasionally, desired, but probably looking wistfully back on past glories. Which neatly described the joystick's steady slide away from its role as THE gaming peripheral to a fondly remembered also ran. But the joystick's tale is a long and convoluted one — and it is worth looking back into its often mysterious and ill-studied history before explaining why it will rise from the ashes like the mythical phoenix.' Seen on ClassicGaming."
It broke after playing the 100m dash in Summer Games.
The joystick met its Doom
Today's games require dual analog controllers and about 27 buttons. A decent joystick set that has all that functionality does exist - but it's primarily relegated to the flight sim community.
To have dual analog controllers in a large form factor, you'd have to have the joysticks mounted on something sturdy. Recall that back in Atari days, you used your weak hand to stabilize the thing while controlling it with your dominant hand. With two sticks, you'd need a base. And that would be big and not very mobile. And you'd still have to have some design where you could easily press all the buttons without moving your hands. Again, like a flight sim system, but those are very expensive.
So basically, the joystick got shrunk and put on a handheld controller.
Doesn't each XBox 360 and PS3 controller have *TWO* joysticks on them??
Joysticks were always a niche peripheral really - keyboard/mouse is much better for FPS, and though fighting games use joysticks in the arcade, it's a lot easier to combo with a digital pad (dammit Melty Blood, I pushed down three times, why isn't your dead zone large enough to notice?). I think what the decline in joysticks really shows is the decline in first-person flight sim-esque games - remember when X-Wing/TIE fighter/etc. was the big thing to play? What happened to those days? The last decent game of that sort I remember was Star Trek Bridge Commander, and I'll bet many people played through the whole campaign without even noticing the ability to control the Enterprise flight-sim style. It's a shame, because it seems like one of the genres that would really benefit a lot from modern graphics. So, what happened to it?
I am trolling
It was an inferior control device for home consoles. The joystick is only an effective controller when it's properly secured into a solid base. e.g. An arcade machine. When translated to home use, it tended to be detached from a solid base and thus suffered. The 2600 CX40s used a wide base to attempt to combat this problem, but a player still applied torque to his own hands when using the joystick. The CX24 Prolines that were included with the Atari 7800 were that much worse. It was physically straining to use the joysticks properly due to the narrow base.
The only company that produced a worse home joystick was Coleco. Their joystick was so small, you needed to palm it to use it. Palming the stick resulted in even MORE torque, thus making gaming very tiring despite the wide base.
At the end of the day, the gamepad was a superior control device for home consoles. It met the needs of the average game better, thus relegating joysticks to arcade and flight-sim use only.
Javascript + Nintendo DSi = DSiCade
The IBM PC had no joystick ports and as it became the dominant gaming platform over machines from Commodore and Atari the inexpensive, simple 8-way joystick was abandoned to be replaced by expensive sound cards and complicated joysticks.
I find it sad that entire genres of gaming became extinct with it.
Only now are flash games reviving the idea of simple, but fun games.
It's funny that in 2008 there are tons of games being developed that play with.... a keyboard!
ASDF!
I've always considered those thumbsticks. When I hear joystick I look back fondly at the days of Tie Fighter or Falcon 3.0 where you grasped the joystick with your entire hand and it had multiple buttons built in on it and on the base. I really felt like I was controlling the aircraft when using a joystick. Nowadays when using thumbsticks I usually have to configure the game to inverse the Y-axis, something that seems so obvious to me since I grew up using joysticks but it must not be that common anymore.
Reviewing just the first hour of video games.
It got too expensive. I recently looked into purchasing an USB arcade joystick for use with 2D fighter games, and the only ones worth looking at (X-Arcade, Hori) cost about $100, for a single controller. In comparison, a new PS2 can be had now for $130. $100 is just too much to shell out for a gaming peripheral.
Anyone can "stand up for what they believe", but it takes a very brave individual to change what they believe. - Loundry
Joysticks have gone out of style because we haven't had a new Descent game in almost a decade. Similarly, the last great space combat sim was Freespace 2. There are probably some chicken-and-egg issues as well. You don't buy a joystick if you haven't a game to go with it, and you don't buy appropriate games if you don't have a joystick.
I was at some sort of huge fair along with my air cadet squadrons one summer many moons ago, and one of the other squadrons in attendence had brought along a 3/4 scale model spitfire, you could sit in it and everything.
There was a breakfast television crew wandering around filming and some hot blonde TV presenter was being shown said spitfire and helped to climb into it. Upon trying to sit down down in the cockpit she suddenly finds her way impeded and asks the cadet sergeant "Oops! What's this between my legs?"
Cadet Sergeant, with big grin: "That's the joy stick". Cue red-faced presenter and much laughter.
I don't think that bit ever made it on the telly...
There's something to be said about the fine motor control that the fingers are capable of that can't be easily replicated by the entire arm. Joysticks require a steady hand and a working surface you can rest your arms on so they don't tire, while the smaller analog sticks of today only require the thumbs to rest on them. They're best used in situations that simulate Joysticks in real life, such as in flying simulators. They don't translate nearly as well to the (mostly) 2D movement in an FPS as a simple crosspad does because most movement in those environments don't require analog sensitivity. A joystick requires much more of a response to achieve the same results.
That being said, the immersive qualities of holding the joystick while leading an enemy target is much greater than the simple twitch movements that most games rely on today, as well as improved dexterity when using both large and small muscle groups at the same time (see also: autoaim). If anything replaced the joystick it's the mouse, not the analog stick. It's much more comfortable to use, requires less effort to achieve the same sensitivity, and is much more ubiquitous (imagine trying to use a joystick to move the Windows mouse).
Of course, the first really good non-joystick action/puzzle game I played was Lode Runner. You used the keyboard. The left hand controlled movement with six keys, and the right hand controlled actions with six keys. You rested your hand on the keyboard. It worked sort of like xevil. It was surprisingly easy to get the hang of.
It's not wasting time, I'm educating myself.