POV-Ray Short Code Animation Winners
Paul Bourke writes "Every year the POVRay rendering community run a short code competition. The challenge is create an image using a limited number of bytes, normally just 256. This year the competition required the artist to create an animation rather than just an image. The winning entries are now online where you can see what can be created for a meager 512 bytes."
Seeing these submissions for their artistic value, and knowing they were produced entirely from code, I wonder if there is any correlation between artistry and programming.
I know that programming is very creative in the first place, but some of these submissions go beyond, especially when you take into account they are less than a k.
I am Bennett Haselton! I am Bennett Haselton!
Look I'm as keen on the oldskool demoscene as the next guy. I've seen pretty much every noteworthy 256b, 512b, 4k etc demo there is. But you know what? In this age of multi-tasking pre-emptive multitasking operating systems, I miss that scene. I really do. That drive to create, given a constrained framework, something unexpected and impressive. And these POV demos bring back that same feeling (probably nostalgia) for me. More than that though, they seem like a logical evolutionary step in that scene. So the framework used to be an i386 or an Amiga. Today it's POV-Ray. So what if this platform is a fat-ass raytracer? Are Amiga demos unimpressive because they're linking to big gfx/sound libraries implemented in hardware?
Let the demos roll, I say.
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife