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POV-Ray Short Code Animation Winners

Paul Bourke writes "Every year the POVRay rendering community run a short code competition. The challenge is create an image using a limited number of bytes, normally just 256. This year the competition required the artist to create an animation rather than just an image. The winning entries are now online where you can see what can be created for a meager 512 bytes."

5 of 80 comments (clear)

  1. I wonder by g0bshiTe · · Score: 4, Interesting

    Seeing these submissions for their artistic value, and knowing they were produced entirely from code, I wonder if there is any correlation between artistry and programming.
    I know that programming is very creative in the first place, but some of these submissions go beyond, especially when you take into account they are less than a k.

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    I am Bennett Haselton! I am Bennett Haselton!
    1. Re:I wonder by dousette · · Score: 2, Interesting

      So how on earth does one come up with the trig functions necessary to do these transformations by hand without a modeller? Look at the complexity of the winner.

      I am not artistic by any stretch of the imagination, but I do enjoy math and programming and downloaded POV-Ray and the related documentation hoping to learn more about art through programming. So far, I made a sphere on a checkered floor, and POV-Ray handled all of the trig for me there.

      Any tutorials out there on mathematic transformations and how they apply to a 3d rendering?

    2. Re:I wonder by Grard+Menfin · · Score: 4, Interesting

      It's been traditional for POV-Ray users to create images entirely by code. That was the case for instance of this image that won the POVCOMP competition in 2004: most objects, including very complex ones, were made using isosurfaces, that are basically function-based objects. Scenes like this one and this one were also written in POV-Ray code, and the source is available.

    3. Re:I wonder by Nazlfrag · · Score: 2, Interesting

      I'd like to throw in www.256b.com to the mix.

  2. Re:512B pov-ray? Screw that! by Trogre · · Score: 2, Interesting

    Look I'm as keen on the oldskool demoscene as the next guy. I've seen pretty much every noteworthy 256b, 512b, 4k etc demo there is. But you know what? In this age of multi-tasking pre-emptive multitasking operating systems, I miss that scene. I really do. That drive to create, given a constrained framework, something unexpected and impressive. And these POV demos bring back that same feeling (probably nostalgia) for me. More than that though, they seem like a logical evolutionary step in that scene. So the framework used to be an i386 or an Amiga. Today it's POV-Ray. So what if this platform is a fat-ass raytracer? Are Amiga demos unimpressive because they're linking to big gfx/sound libraries implemented in hardware?

    Let the demos roll, I say.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife