D&D 4th Edition Details Released
Wired is reporting that some juicy details of Wizards of the Coast's new 4th edition for Dungeons and Dragons are being leaked on to the web from the D&D Experience in Arlington, VA this week. "Wizards of the Coast, the current custodians of the D&D universe, have been talking about the upcoming fourth edition of the game for months, but they've been fairly cagey about hard details, preferring to tell us more about how elves love footraces than how much damage a fireball does. They're running actual 4e games at D&D Experience, though, and thanks to people with scanners, you can too!"
Even though AD&D was my first PnP experience, I've liked each release less after 2nd Ed. It seems at though every time they try to further the pigeon-holing of classes into certain roles, not unlike MMOs. This edition is no different, even going so far as to actually define these roles - controller, defender, leader, striker (CoH deja vu). As it is, it looks likes D&D is going to remain the system of choice of those who are more interested in flexing the system to make ungodly powerful characters, rather than interesting ones.
And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
Maybe the subject is a bit rude, but I cannot like D&D any more. It is getting more and more cumbersome and unrealistic, it more of a math problem than a simple canvas on which to build with your fantasy.
It have been a few years now, since I last did some role playing with my friend, in the last period we had much more fun using a simple set of rules we had developed ourselves than any boxed set
D&D is especially bad as it started as a simple set of rules, with some original points and, and than evolved to gigantic, while keeping it's original inconsistencies and awkward mechanics.
Anyway I don't I will have much time to play it again until I retire, and it will take, well.. about 40 years
this post contain no useful information, no need to mod it down
(There's a reason why AD&D 1st edition had measurements in inches, and everything was described as "rounds" and "turns")
While I won't go as far as hating a company which is trying to make more money, I see where you are right. WoTC has changed the D&D way. It used to be about one off adventures, a minimal rulebook environement and a large amount of leeway for the DM.
./er pointed out. The features will be there, but it looks to me that a great deal of its design is around "how to make more money from our player base", rather then "how do we make a better game?"
Things have changed of course. D&D has grown into the largest system, encompassing many settings with a user base so large they feel they can milk it for profit indefinitely. At the same time, WoW is the hot new thing, a competitor to D&D like none before. Sales of the core books are probably slipping at this point and the 3.5 is unstable, so it's the perfect time to make a new edition.
However, it seems to me that this edition is likely the Vista of D&D as another
Oh, and a blind friend of mine discounted the whole 4Th edition when I told him about the visual, computer based enhancements. I just don't see WoTC going out of their way to make a blind friendly online system.
Karma:This parrot is dead! (and so is the joke.)