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Intel Researchers Consider Ray-Tracing for Mobile Devices

An anonymous reader points out an Intel blog discussing the feasibility of Ray-Tracing on mobile hardware. The required processing power is reduced enough by the lower resolution on these devices that they could realistically run Ray-Traced games. We've discussed the basics of Ray-Tracing in the past. Quoting: "Moore's Law works in favor of Ray-Tracing, because it assures us that computers will get faster - much faster - while monitor resolutions will grow at a much slower pace. As computational capabilities outgrow computational requirements, the quality of rendering Ray-Tracing in real time will improve, and developers will have an opportunity to do more than ever before. We believe that with Ray-Tracing, developers will have an opportunity to deliver more content in less time, because when you render things in a physically correct environment, you can achieve high levels of quality very quickly, and with an engine that is scalable from the Ultra-Mobile to the Ultra-Powerful, Ray-Tracing may become a very popular technology in the upcoming years."

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  1. Inverse Moore's Law by click2005 · · Score: 5, Insightful

    Moore's Law works in favor of Ray-Tracing, because it assures us that computers will get faster - much faster - while monitor resolutions will grow at a much slower pace.

    Inverse Moore's Law states that the more time that developers spend on making games look 'pretty', the less time they spend on playability.

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    1. Re:Inverse Moore's Law by jcnnghm · · Score: 5, Insightful

      You could probably argue that is why the Wii is selling so well.

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    2. Re:Inverse Moore's Law by mpeskett · · Score: 3, Insightful

      Sooner or later graphics that are completely indistinguishable from real life will be available on low-end hardware, then they'll have to start competing by making good games instead of just pretty games.