Jobs Says Flash Video Not Suitable for iPhone
Lev13than writes "Apple Inc. CEO Steve Jobs said the iPhone won't be using Adobe Systems' Inc.'s popular Flash media player any time soon, saying the technology doesn't meet his company's performance standards for video. Jobs said the version of Flash formatted to personal computers is too slow on the iPhone while the mobile version of the media player is "is not capable of being used with the web." The comments come a day before Apple is set to introduce the company's plan for iPhone SDK, the software developers kit which will allow third-party developers to create applications that can work in conjunction with the popular handheld device."
Frankly, flash / shockwave totally sucks on OS X. Its a CPU hog which affects battery, when I run any flash CPU spikes to 100%.
It's not to say its Apple's fault, but I think Adobe is at fault and I think their position won't change in any time soon.
IIRC, the iPhone plays Youtube videos converted to H264 using a native client, not Flash video.
Have you used the iPhone? I listen to audio podcasts and watch videos directly through the Safari browser. Any website can provide such files without having Apple as a proxy.
Sure, there's the special YouTube application. What it basically does is link to h.264 converted videos, but as I said, any website can provide videos in that format. Having videos play via h.264 benefits iPhone users, and standards enthusiasts, actually. The iPhone has a dedicated h.264 chip to more efficiently decode such files. This is a much more energy efficient solution compared to decoding flash videos through software. So in truth, the "performance standard" you mock is a reality.
Flash video (flv) is a container around codecs, like AVI, OGG, and even MPEG is. The codec typically used in Flash is by On2, I believe. I guess Jobs is complaining about Adobe's mobile implementation of the decoder.
However, Adobe recently added support for H.264 in Flash. H.264 is more widespread and there are hardware-accelerated implementations for it in the mobile field. Youtube has started supporting that codec as well (add &fmt=6 at the end of video URL to try, if that video has been converted)
Hell, I worked on a mobile chip which includes MPEG4 and H264 encode/decode acceleration, which has been included in a recently announced Nokia smartphone, and I can confirm that On2 aren't accelerated (and Microsoft's VC1, used in DVB-H, is only partly accelerated), and thus have to run on the ARM core, at the expense of higher power consumption.
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Because the iPhone is downloading the H.264 vids direct from YouTube's site, rather than playing them in a flash-based player. ;)