Jobs Says Flash Video Not Suitable for iPhone
Lev13than writes "Apple Inc. CEO Steve Jobs said the iPhone won't be using Adobe Systems' Inc.'s popular Flash media player any time soon, saying the technology doesn't meet his company's performance standards for video. Jobs said the version of Flash formatted to personal computers is too slow on the iPhone while the mobile version of the media player is "is not capable of being used with the web." The comments come a day before Apple is set to introduce the company's plan for iPhone SDK, the software developers kit which will allow third-party developers to create applications that can work in conjunction with the popular handheld device."
the iPhone isn't powerful enough to run flash properly. Too bad.
Frankly, flash / shockwave totally sucks on OS X. Its a CPU hog which affects battery, when I run any flash CPU spikes to 100%.
It's not to say its Apple's fault, but I think Adobe is at fault and I think their position won't change in any time soon.
I get jerking on even fully buffered flash video in both WindowsXP and Linux using Adobe's Flash plugin. The same machines played media via the divx plugin without issue (at much better quality)
"Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
that makes no sense, the more video/audio capabilities a device has the more people are going to buy it
remember apple makes money on the hardware not the songs/vids from itunes
A lot of people will construe this as simply Apple trying to control media on the Iphone which although it does make sense that people would think this way, it's definitely not true.
Flash is optimized for windows. It has no where near the right optimization to run on OSX at full speed. Further compounding the issue is that the CPU must do all the decoding work where on a proper player the decoding could partially be offloaded to a GPU (in a full PC), or optimized CPU with support for certain optimized instruction sets.
IIRC, the iPhone plays Youtube videos converted to H264 using a native client, not Flash video.
Lets face it, Flash is used for four things:
Video: Flash video is becoming the dominant video delivery mechanism for the web, its only competition is Quicktime. Perhaps flash video does take large amounts of processing power to decode (the Wii certainly doesn't do a very good job), but I suspect that Apple doesn't care too much if people find a reason not to serve video content in flash rather than quicktime.
Ads and sneaky cookie storage: Flash ads are annoying, and rather worryingly Flash programs can store rather large amounts of data in a sort of large cookie on your computer. This is often used to identify a user even if they have disabled cookies. Good riddance.
Games: it is a shame that flash games will never work on the iPhone, but this is somewhat understandable. The iPhone does not have keyboard and the pointing device works in a very different way to a mouse. Most games would not work well without recoding them for the iPhone and battery life would be bad since the screen would be continually updating.
Apps: well actually there are only a handful of sites I know of the actually use flash for something that couldn't be done in HTML. Mobile Safari is actually one of the more capable browsers out there, even compared to desktop browsers.
Additionally, while I don't doubt there are technical reasons for the decision, Adobe and Apple have always had a love/hate relationship - there may be political reasons why Apple wants to shut Flash out.
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Have you used the iPhone? I listen to audio podcasts and watch videos directly through the Safari browser. Any website can provide such files without having Apple as a proxy.
Sure, there's the special YouTube application. What it basically does is link to h.264 converted videos, but as I said, any website can provide videos in that format. Having videos play via h.264 benefits iPhone users, and standards enthusiasts, actually. The iPhone has a dedicated h.264 chip to more efficiently decode such files. This is a much more energy efficient solution compared to decoding flash videos through software. So in truth, the "performance standard" you mock is a reality.
Flash video (flv) is a container around codecs, like AVI, OGG, and even MPEG is. The codec typically used in Flash is by On2, I believe. I guess Jobs is complaining about Adobe's mobile implementation of the decoder.
However, Adobe recently added support for H.264 in Flash. H.264 is more widespread and there are hardware-accelerated implementations for it in the mobile field. Youtube has started supporting that codec as well (add &fmt=6 at the end of video URL to try, if that video has been converted)
Hell, I worked on a mobile chip which includes MPEG4 and H264 encode/decode acceleration, which has been included in a recently announced Nokia smartphone, and I can confirm that On2 aren't accelerated (and Microsoft's VC1, used in DVB-H, is only partly accelerated), and thus have to run on the ARM core, at the expense of higher power consumption.
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Shutting down free speech with violence isn't fighting fascism. It IS fascism!
Has anyone seen Flash's Actionscript lately? AS3 is a respectable programming language (Flame away :P). Considering that Jobs never wanted an iPhone API at all, if he lets Flash on the iPhone, he'll be opening the door to a rival API that he has little control over.
Because the iPhone is downloading the H.264 vids direct from YouTube's site, rather than playing them in a flash-based player. ;)