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An App Store For iPhone Software

Steve Jobs demonstrated a new "App Store" that will be pushed out to all iPhones in June. It's available now in beta. This will be the exclusive avenue developers will use to get their iPhone apps, written to the newly released SDK, to customers. Developers will get 70% of the proceeds from sales of their goods on the App store, with no further charges for hosting, credit-card processing, etc. Jobs called this "the best deal going to distribute applications in the mobile space."

56 of 531 comments (clear)

  1. not a free service for iPod touch users by Anonymous Coward · · Score: 4, Interesting

    apparently it's free to use for iphone users, but ipod touch users will have to pay a fee.

  2. Free by deathtopaulw · · Score: 5, Insightful

    "And there's no charge for developers to distribute free applications"

    Well... now I'm excited

    1. Re:Free by tyrione · · Score: 3, Insightful

      Don't write them. I'm not interested in your Quality of Service guarantees when your app breaks or has backdoors that allow nasty viral apps to slip through. Are you going to enjoy being in court?

    2. Re:Free by SanityInAnarchy · · Score: 3, Insightful

      And how, exactly, is Apple any different?

      Here, go read. Find me a newer one if you like, but I can pretty much guarantee it's going to have something like Section 6 and Section 7.

      The only difference is, with Apple, it's very likely you'll have to pay for it, or have advertising served by it, as I can't even submit an app (which they can still refuse) without paying something.

      --
      Don't thank God, thank a doctor!
  3. iPhone SDK, Enterprise Support Announced by revscat · · Score: 5, Informative

    Meh. My submission was better.

    Apple revealed details of the iPhone SDK today. Apps will be developed using XCode and the new Cocoa Touch framework, and will be distributed by Apple either via an application on the phone or through iTunes. Developers set the cost of their applications and keep 70%, although "free" is also an option. (Not all applications will be distributed: "Porn, malicious apps, ones that invade privacy.") When asked about VOIP, Jobs replied: "We will only stop VOIP over cell networks, but not WiFi." Corporations can also privately distribute applications to their employees. AOL demoed an AIM client, and an iPhone version of the upcoming game Spore was also demoed. The iPhone is also gaining enhanced enterprise capabilities, including Exchange and Cisco VPN support, remote wiping, as well as certificates and identities.

    1. Re:iPhone SDK, Enterprise Support Announced by hoggoth · · Score: 4, Funny

      > an iPhone version of the upcoming game Spore was also demoed

      In unrelated news, a demo of the upcoming Duke Nukem Forever Mobile was demoed.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
  4. Yes, free apps allowed by SuperKendall · · Score: 5, Informative

    Yep, free apps are allowed and even encouraged. You have to pay a $99 developer fee to get assigned a cert, so you have to sign your apps - but you can set any price, including free.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Yes, free apps allowed by Chris_Jefferson · · Score: 3, Interesting

      This sounds to me like it would be valid under the GPL v2, the v3 is tricky. There are two escape clauses:

      1) Anyone can buy a certificate for $50, and then sign anything they like, including open-source programs they've downloaded. I think it's reasonable to require people to do this.

      2) Apple will be providing a iPhone emulator, so people can still run your application, just not on their iPhone.

      However, IANAL. I'm positive if there is a problem, the FSF can be expected to kick up a fuss before the final release of applications.

      --
      Combination - fun iPhone puzzling
    2. Re:Yes, free apps allowed by Ilgaz · · Score: 3, Informative

      Yep, free apps are allowed and even encouraged. You have to pay a $99 developer fee to get assigned a cert, so you have to sign your apps - but you can set any price, including free. I bet Symbian developers bitching about the need of "free certificate" to do low level things with their apps are busy apologising to Nokia and others in Symbian board for their fury.

      Nokia (in fact, Symbian boards) solution is: Once your app is freeware, you can submit your source to certificate company, (BTW SDK is free) and if it is not doing low level things, it is matter of days you get a free code signing certificate. For very deep level running software, it may take some time. The cost is $0 in this case. Hosting? There are various places, even S60.com advertising good apps for free. Open source is at usual sourceforge, freshmeat etc.

      If there are any Symbian developers, can they post as AC about the share handango.com etc. gets from their application sales? I am near sure it is not at level of 30%.
  5. Re:What about free apps? by digitac · · Score: 4, Funny

    Yes, but Apple still takes 30% of the sales price.

  6. Re:What about free apps? by hypermanng · · Score: 3, Interesting

    Developers set the price of the app, and a 0$ price is allowed. Q&A answers are available from Apple Insider's notes page, including more information about developer registration, VoIP limitations and so on.

    --
    I am the one true god. However, as an atheist, I don't believe in myself. I guess I have a self-esteem problem.
  7. Mr. Carmack are you still around? by Tibor+the+Hun · · Score: 4, Interesting

    The main question I have, is if John Carmack has anything to add to the discussion.
    With his latest interest in portable gaming, I hope he could see some value in the iPhone/touch platform.
    The screen on the phone is phenomenal (in terms of pixels/inch), touch gestures and accelerometers should add quite a few new exciting additions to the gaming world.
    I hope he has an intel Mac and time to download the beta of the SDK and try it out.

    With Doom, or even Quake on my iPod touch, I don't think I'd ever leave the bathroom at work. (80% serious, 20% joking)

    --
    If you don't know what AltaVista is (was), get off my lawn.
    1. Re:Mr. Carmack are you still around? by John+Carmack · · Score: 5, Interesting

      We (Id) have put in our application like everyone else, so I don't have any inside information at this point. I think Steve is still pissed at me over some negative comments I made about iPod development tools a while ago. Just based on the blurbs, it looks very good -- a simulator plus debugging on the native device is the best of both worlds, and a 70% royalty deal for apps over iTunes is quite good.

      The iTunes distribution channel is really a more important aspect than a lot of people understand. The ability to distribute larger applications than the over-the-air limits and effectively market your title with more than a dozen character deck name, combined with the reasonable income split make this look like a very interesting market. This type of developer / customer interaction is probably the wave of the future for mobile devices, it will be interesting to see how quickly the other players can react. Based on our experiences with the carriers, I am betting not very quickly.

      John Carmack

  8. You are notified of new versions. by SuperKendall · · Score: 4, Informative

    When you get an app from the app store, you'll automatically be advised when new versions can be had and also what new features are offered.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  9. FYI by Lally+Singh · · Score: 5, Informative

    Comparison pricing:

        I used to develop & sell software for PalmOS.

        The IDE was $500, plus $150/year to upgrade.
        The major reseller I used wanted 40%, for a lower percentage they'd shove you in the back of the bus. I had my own web store set up separately, but literally got zero (nil, nada) sales from it. Mobile users tend to shop at specific sites. Without their own reputation, the little guys have to lean on the reputation of resellers (i.e. it's credible b/c it's being sold by them).

    30% off the top isn't great, but it also doesn't require hosting, fulfillment, or anything else. Just ship them a binary and they send you a check in the mail each month until people stop buying (or an ABI change breaks your binary). I don't know how refunds are handled (or allowed at all), or documentation or support either, really.

    Still, any info on what we can put on our own devices? I'm not interested in going back into mobile space anytime soon, just looking for a phone I can hack on personally. The SDK here is nice, but I'm still leaning towards the new openmoko when it comes out.

    --
    Care about electronic freedom? Consider donating to the EFF!
    1. Re:FYI by iluvcapra · · Score: 4, Interesting

      30% off the top isn't great, but it also doesn't require hosting, fulfillment, or anything else. Just ship them a binary and they send you a check in the mail each month until people stop buying (or an ABI change breaks your binary). I don't know how refunds are handled (or allowed at all), or documentation or support either, really.

      Apple also will allow you to notify your purchasers and update your apps on their handsets through an automated system tied into the store; this was something that was really lacking on Palm IMHO. A new version would come out of some little helper widget and you'd never know since you'd never visit the site again.

      --
      Don't blame me, I voted for Baltar.
  10. Marginally sweet... by stokessd · · Score: 4, Insightful

    The SDK is going to be HUGE for the jailbreaking community. They now have an official documented API and development environment. So there will be apps out there way earlier than 4 months.

    IT sounds like the limitations on the SDK are not as drastic as I feared, but I strongly suspect that apple will limit ichat type clients though. Those would kill the golden goose that is SMS.

    The more limiting the SDK is, the more vibrant the jailbroken app community will be.

    I'm waiting for the Apple servers to recover from the melt-down and I'll be downloading the SDK. Looks like a geeky evening for me.

    Apps the iPhone needs:

    MMS: WTF apple? This was obvious...
    A Calculator that doesn't suck: RPN and trig functions etc. No more Dollar store Calc.
    Chat client that uses wifi AND wireless data.

    Sheldon

    1. Re:Marginally sweet... by Reality+Master+101 · · Score: 4, Informative

      A Calculator that doesn't suck: RPN and trig functions etc. No more Dollar store Calc.

      Reason enough to own an iPhone: Pick your poison.

      --
      Sometimes it's best to just let stupid people be stupid.
  11. What a strange angle by iluvcapra · · Score: 5, Interesting

    The app store is news, as it the 70/30 split, but what about these submissions:

    SDK features:

    Cocoa Touch: Multi-touch events, Multi-touch controls, Acceleromter, View Hierarchy, Localization, Alerts, Web View, People Picker, Image Picker, Camera Media: Core Audio, OpenAL, Audio Mixing, Audio Recording, Video Playback, JPG, PNG, TIFF, PDS Quartz, Core Animation, Embedded OpenGL Core Services: Collections, Address Book, Networking, File access, SQLite, Core Location, Net Services Threading, Preferences, URL utilities Core OS: OS X Kernel, BSD TCP/IP, Sockets, Power Management, Keychain, Certificates, File System, Lib System, Security, Bonjour

    OpenGL Games:

    Stoked about the little SDK that was announced today? Apparently, so was Apple, as it's already starting to announce the first games to go along with it. For starters, we've got Touch Fighter and Spore (!!!), the first of which was somehow thrown together in two weeks, the latter of which won't be available until September. Also, users can expect Super Monkey Ball, which was hailed being a notch above your average "cellphone game." Simmer on that for a second, we'll keep updating as we get more in.

    MS Exchange:

    Apple announced that it has licensed Exhange ActiveSync protocol from Microsoft, which will make it easier for business customers to get their email on an iPhone.

    Or mine:

    Apple has just wrapped up their iPhone development roadmap and here are the features to be presented with version 2.0, due in June: Push email and contacts, ActiveSync supporting Exchange, remote wipe. Several video games were demoed using the iPhone accelerometer and OpenGL on the iPhone, such as Spore and Super Monkeyball. SDK with development in Xcode was announced, performance suite and remote debugging of iPhone apps over the sync cable. Apple will sell apps through an iTunes-style store, that will work OTA from the iPhone or with the host computer.

    It would appear the slashdot editor simply went with the submission with the most "Apple is teh EEEEVILL" slant.

    --
    Don't blame me, I voted for Baltar.
  12. You couldn't be more wrong by SuperKendall · · Score: 4, Informative

    Just because there is a simulator, does not mean you cannot also load the app onto the phone directly - they showed a demo of an app being pushed to the phone and then also being debugged (from the Mac side) while it ran, including gathering profiling data.

    It's basically the best scenario you could have hoped for as a developer.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  13. Re:except direct sales by garett_spencley · · Score: 5, Insightful

    Actually this could be a very sweet deal for developers.

    Now, I didn't read the details so maybe apple will prevent developers from selling their apps direct AND going through the App store ... but it seems to me that even with Apple taking a 30% cut, the exposure that the App store gives could provide the developers with WAY more sales than they could manage to get going solo.

    It's kind of like the Record Labels and Recording Artists. The only difference being that recording artists don't get to keep 70% of their sales and they usually take huge cash advances to record their albums that they have to pay back with absolutely no guarantee that they'll sell enough records to pay it back plus they're in a contract that promises the label X number of further records.

    No I don't have a problem with Apple's App store as long as they're providing a valuable service for the developers and on the surface it appears that they are. When they take the majority of the sales and lock the developers into contracts promising exclusive deals with the App store for years to come THEN I'll say the developers are better going solo. To me this seems like the high-exposure radio station of indie software marketing.

  14. Re:except direct sales by BitZtream · · Score: 4, Insightful

    Direct sales don't come anywhere close to 100% in the real world. You have to pay for the distribution medium. If that is a box on a shelf, you generally pay for shelf space at the major retailers up front, and then make your money back after they take their cut.

    If you sell via the web, you have hosting costs, bandwidth isn't free, web site development costs money and time, managing updates requires atleast half a clue. You also have to do marketing if you expect it to get popular, just putting up a page doesn't mean people will buy your stuff, reguardless of how great it is, they have to find it first. So that means some form of advertising, sometimes all you need is to have Google index your site, if people are looking for something that only you offer. But its unlikely you are the first, and certainly not the most popular with your brand new software, so you aren't going to be near the top of the list without some Google bombing, which isn't free since it requires work at the very least.

    In this case, your 30% taken by Apple puts you on the definative list of iPhone software, and it makes you somewhat trusted, since Apple hasn't banned you yet. So if you think web distribution is closer to 100% then I say that you get 100% free marketing with the AppStore.

    Pick any other form of distribution and you'll find that its never anywhere close to 100%.

    30% is high. The company I work for distributes portable applications for U3 devices, on the U3 website, they charge 25% at the lost volume of sales. Of course, the also aren't Apple so its not suprising.

    If you want to bitch that Apple is charging too much, fine that argument I'll listen to. Claiming that direct sales is going to be close to 100%, thats just silly once you consider all the real costs that go into doing it.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  15. Suspicions are worng by SuperKendall · · Score: 5, Informative

    IT sounds like the limitations on the SDK are not as drastic as I feared, but I strongly suspect that apple will limit ichat type clients though. Those would kill the golden goose that is SMS.

    They demoed AIM on stage for goodness sakes! They are even allowing VOIP apps (though admittedly only over WiFi, not EDGE).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Suspicions are worng by ickoonite · · Score: 4, Informative

      They are even allowing VOIP apps (though admittedly only over WiFi, not EDGE).

      Though that is doubtless a revenue protection measure, VOIP would never work over EDGE anyway. In my experience (using VOIP on my Nokia), even 3.5G isn't really quick enough and latencies are so high as to render it practically unusable. Limited processing power doubtless also plays a part.

      :|

  16. Re:Should we submit the source code or the binary? by stokessd · · Score: 4, Insightful

    I suspect that it will be a monitor the app after the fact type of thing. Apple and AT&T know who you are as the app author. So if your app does something funky, then they pull the plug on it. There's no way the apple folks are going to scour source for all the apps that will flow in. I suspect they have a profiling tool that checks port usage etc and off it goes. Then if it's doing something sneaky, AT&T will catch it eventually if it's popular, and pull the plug. If it's not popular (IE you and your aunt berha are exchanging chat messages over the data network not SMS) then it's really not an issue.

    The cost of putting actual eyeballs on code is so high that they would never do it. But some profiling tools would be cheap to use.

    Sheldon

  17. Re:except direct sales by MBCook · · Score: 4, Interesting

    Yea. Apple takes care of notifying users of updates. Apple takes care of bandwidth and server costs. Apple takes care of anti-piracy. Sounds rather nice to me. I'd be willing to give up only 30% of my possible profit to avoid all those different headaches. If your application becomes popular, those things can get complex and expensive.

    It will be interesting to see what some of the Mac Developer Bloggers think about this (Daniel Jalkut, John Gruber, and Wil Shipley for example).

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  18. It's an accounting thing by blueZ3 · · Score: 4, Informative

    My understanding (and IANAA) is that because Apple realizes the revenue from iPhone purchases over the course of two years, they can make changes to the product and it's no big deal. With the touch, they've already accounted for your purchase, so there's some arcane rule that says they can't give you additional functionality without charging you for it. I'm betting the "nominal" fee really will be nominal--like $2 or something.

    --
    Interested in a Flash-based MAME front end? Visit mame.danzbb.com
    1. Re:It's an accounting thing by DavidShor · · Score: 3, Informative

      Bullshit, nearly every hardware company posts firmware upgrades.

    2. Re:It's an accounting thing by AresTheImpaler · · Score: 4, Informative

      wrong, the sdk is free. Getting a certificate so you can sell (or give away) your app on the app store is $99

    3. Re:It's an accounting thing by phuul · · Score: 4, Insightful

      Yep, that's right, just like we had to pay an upgrade fee when we got the first version of iTunes with the iTMS, and then a year or so ago had to pay an upgrade fee for a version of iTunes that had a built-in movie store.

      ...wait a moment! We didn't have to do that at all!

      I have to admit that I doubt the "obscure accounting rule" explanation has ever been true. It certainly isn't true when Apple is pushing something they're making revenues from like a music, movie, and now software, store. But I don't think it's true for goodwill type freebies either. I think the truth is Apple is cheap. This is the same Apple that was charging $20 for "Quicktime Pro" for all those years. This is about revenue generation, not about accounting.

      And exactly how much did you pay for iTunes? $100? $50? $20?

      ...wait a moment! You didn't have to pay anything for it!

      It was, and is, available as a free download from Apple. Since Apple didn't generate any revenue for giving you iTunes they don't have to charge you to give you a new/updated version. It's as simple as that.

      Before someone brings this up, the fact that iTunes is used to sync to iPods, iPhone and iPod Touch is completely irrelevant. It's entirely possible to use iTunes without buying anything from Apple. Sure you won't be able to take your music or videos with you, but they work just dandy on your computer.

    4. Re:It's an accounting thing by Bill,+Shooter+of+Bul · · Score: 3, Interesting

      Exactly. However, its a little nebulous when to apply the rule with regards to software. Some companies are more anal about it than others. So Apple can use that rule to increase its profits while hiding behind an interpretation of the rule that not everyone would agree with -- "to be on the safe side".

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    5. Re:It's an accounting thing by Sparks23 · · Score: 4, Informative

      They said in the talk that if you choose to make your app free on the App Store, there's no charge to either the end user or to the developer. (Other than the initial one-time $99 free to get on board with the App Store and get your application signing certificate.) So they already addressed that.

      --
      --Rachel
    6. Re:It's an accounting thing by Firehed · · Score: 5, Informative

      It's not exactly an obscure accounting rule (Sarbanes-Oxley), but certainly one that's a pain in the ass. Citing iTunes isn't quite valid, since it's a free product. They've never claimed that the upgrade to Quicktime Pro was because of this - you get limited features if you pay nothing, and get all the features if you pay $20. That's just licensing. The reason that you don't see that kind of thing in smaller devs is that it only applies to publicly held companies (per the Wiki article).

      The amount of revenue that Apple sees from third-party software sales will translate into probably very little if any profit when you figure in the bandwidth and them eating the credit card fees, though that remains to be seen. In any case, third party software (free or otherwise) adds value to the iPod Touch and as such it's in Apple's best interest to make it available to as many of their customers as possible. The $20 or whatever it will be per iPod Touch would probably be outweighed by the small amount of profit they'd see. You can be certain that the negative feelings they get from charging are outweighed by the money they see - that kind of thing is certain to put off potential buyers thinking they'll get nickeled and dimed.

      Don't get me wrong - I'm not defending Apple here. But I don't think it's some conspiracy to milk a few more bucks out of people either. To my understanding of SOX combined with the grade I got in accounting, it seems to be a legitimate requirement.

      --
      How are sites slashdotted when nobody reads TFAs?
    7. Re:It's an accounting thing by Ilgaz · · Score: 3, Insightful

      The SDK is free. It costs $99 to enroll in the developer program that issues your certificate and allows you to install apps on the iPhone. There is a distinction. Even on Atari 800XL my excited developer friends knocked my door with a cassette tape, diskette to show their programs. Coding for themselves and not shipping/releasing unless they pay $100 is a new thing in IT industry. At least, I heard that first.

      Developer: "Look, I give you this application for free, you just need to use xxxxx hack to install it"
      User: "I didn't see your application on iTunes, go away you haxor!"

      BTW, is this the same slashdot where trolltech was repeatedly accused for being "evil" trying to sell their SDK to commercial/closed source (some billion dollar) vendors? Are those people writing those comments taking a holiday or not very interested? Or if you are Apple dictating $100 even to freeware/opensource, 30% Soprano commission from a single store, dictating the _CPU_ and the OS to develop apps is OK?

    8. Re:It's an accounting thing by Ilgaz · · Score: 4, Informative

      That's not a material feature upgrade. I have a feeling firmware updates count as minor bug fixes or something like that. Sony PSP added these via firmware updates (these are things I could follow as outsider)

      1) Web browser
      2) Flash (real one)
      3) Windows Media
      4) Skype/IM (thin ones)
      5) Live, streaming radio
      6) Photo capability (yes, with USB)
      7) GPS (in Japan)
      8) Digital TV

      They were all free of charge. As you know, PSP (like all consoles) is way expensive than it is sold to you. It is very similar to iPhone on that purpose. They expect you to buy games/movies etc. to cover the real cost later.

      Of course with a consumer majority like this (not you, in general), they can even sell the update for $50 and actually succeed.
    9. Re:It's an accounting thing by samkass · · Score: 4, Insightful

      $99 per developer to publish as many software titles as you want for free *is* low money. If you can't afford a $99 developer program, you probably can't afford the $399 device to test it on or the computer to host it, or the food to eat while you code...

      --
      E pluribus unum
    10. Re:It's an accounting thing by samkass · · Score: 5, Insightful

      give me a break... MSDN costs a lot more than $99. Almost everyone charges more. You will spend 10x that much to join the program for the blackberry. $99 to join the program, get all the tools, simulator, docs, dev videos, hosting, update service, etc. I know it's a common sentiment on slashdot that everyone should get everything for free and everyone (else) should work without pay to give you everything you want free, but the attitude is getting tiresome.

      --
      E pluribus unum
  19. Re:Distribution costs $99 by tgd · · Score: 4, Insightful

    And presumably you could get someone in a generous position to offer free distribution of open source applications under a single "publisher". Ie, twenty free apps published by "FreeSoftwareInc", and suddenly its $5 per developer, not $100.

    Thats a price thats easy to make back up with ads, etc, on the "application" website.

  20. Re:Why I won't be getting an iPhone by BitZtream · · Score: 4, Informative

    You should actually go read the web page that tells you what the details are.

    You have to pay and go through apple to distribute your applications. The SDK is a free download (registration required).

    http://developer.apple.com/iphone/program/

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  21. Re:Distribution costs $99 by Angostura · · Score: 3, Interesting

    Hang on, hang on.

    The SDK is free right?

    So what is to stop the development of a site where people can upload their SDK-developed code for other people who have the SDK to download and install on their iPods.

    The install might be a bit fiddly for non-developers, but nothing that a bit of Automator and Applescript couldn't make simple, I'd wager.

  22. Re:What about free apps? by revscat · · Score: 5, Interesting

    Apple, I am a fan, and most importantly, a paying customer. However, give up the MS-like control. Charging developers $100 for a cert then telling them that you are going to take 30% of the sales? Lame, freaking Lame.

    Do you think so? I don't. For that 30% you get a distribution network, a way to notify your users of updates, and free advertising via the integrated download client. Seems pretty fair to me. And the IDE and SDK itself are free. IIRC Palm charges charges similarly, and you have to buy the IDE. (I don't know about RIM.)

  23. Re:Sooo - let me get this straight... by astrosmash · · Score: 3, Insightful

    App Zapper is not essential system software, and is not comparable to the Windows application install/uninstall process.

    I guess you don't realize this, but most Windows uninstallers do nothing more than reverse the install process; files created by the application after it was installed (preferences, cache, etc.) are not removed by the uninstaller. In other words, the net effect of Windows uninstall is the same as dragging an application to the trash.

    Windows could use a tool like App Zapper (and I think there are a few).

    --
    ENDUT! HOCH HECH!
  24. Re:What about free apps? by Stuart+Gibson · · Score: 4, Informative

    Also covers credit card charges so you don't need to worry about those either.

    --
    It's all fun and games until a 200' robot dinosaur shows up and trashes Neo-Tokyo... Again
  25. Re:What about free apps? by Itchyeyes · · Score: 5, Insightful

    You must be new, welcome to the Internet. Here on the Internet you are required to view any publicly held company as evil and any effort on their part to charge for a service as pure, unadulterated greed preferably attributed to their CEO or other high-ranking executive. Corporations should provide as many possible services for free, regardless of the time, capital, and human resources required to develop and run those services or products. Any efforts of corporations to charge money in voluntary exchange for their services or products is to be likened to highway robbery, extortion, or in the case of particularly large corporations, rape. I hope these guidelines have helped. May your future be full of forum discussions loathing corporations and their evil/greedy ways.

  26. Re:I can smell the irony now. by UtucXul · · Score: 4, Funny

    Ask any Windows Mobile user how much they web browse on their pda/phone.
    "Browse" is a pretty strong word for what I can do with the web browser on my Q. Struggling through quicksand or maybe tar to glimpse tiny bits of the information I want before something crashes or the battery dies is probably more accurate.
  27. Re:Why is that a problem? by Knight2K · · Score: 5, Informative

    Steve's keynote slides explicitly show that Xcode can publish the code to your personal iPhone for testing purposes. This image from Engadget's coverage (see the 10:30am post for context) shows an iMac remote debugging on the phone using an iPod dock. Whether that means an end user can load an app without going through the store is hard to say.

    --
    ======
    In X-Windows the client serves YOU!
  28. Triple dipping into the jar might hurt Apple? by recoiledsnake · · Score: 4, Insightful
    Apple makes money on

    a) The hardware - some pretty sweet margins b) A nice cut (~15 to 25%) on the montly fees 3) A 30% cut on all software sold (except of course the free apps)

    Contrast this to a Windows mobile phone. Microsoft gets paid a fixed license amount on each device sold and makes nothing on the hardware, the monthly fee, and any software sold to run on their OS. This helps companies compete on hardware, apps etc. I think Apple is gonna miss out on small companies(where the most innovation lies) which cannot afford the 30% overhead for their software sales. Also Apple being the gatekeeper of the software will hurt apps(even free ones) that try to fundamentally interact with the hardware in a non-approved Apple way. The iPhone is aimed at the casual consumers, most of whom don't read long forum threads dedicated to jailbreaking it.

    As of now, this looks like a rerun of the 80s microcomputer war and we all know how that turned out to be. It's all about 'Developers, Developers and Developers'. Microsoft gets that and ships excellent development tools with no restrictions at all. Right now, Windows Mobile phones may suck, but heavy competition between handset manufacturers is going to make them better and Windows Mobile OS(look at 6.1 and upcoming 7.0) is heading towards being 'good enough'(like DOS and Windows 3.11). Already we see devices like the Sony Xperia (video ad) coming out which will give Apple a run for their money. Remember what IBM, Dell, Gateway, HP, Compaq did to Apple back in the 80s? Will Sony, Samsung, Nokia be their equivalent in this round?

    I think Apple is missing the bandwagon again in their spirit to make money immediately and are killing the gold egg laying goose for their short term benefit.
    --
    This space for rent.
    1. Re:Triple dipping into the jar might hurt Apple? by recoiledsnake · · Score: 3, Insightful

      And yesterday Microsoft's download servers went down because of the IE8 beta release. What's your point again?

      --
      This space for rent.
    2. Re:Triple dipping into the jar might hurt Apple? by Swift2001 · · Score: 4, Interesting

      I can't see how anybody who saw the demo of the SDK can say this. There's a whole new platform available. You can program an app to run on a fully-powerful platform, and game developers are going to go nuts. Did you see Spore? That space shoot-'em-up? The Sega game? Holy crap! It's like the Wii Remote.

      Microsoft is taking a cut of the software on the Windows Media Phones only because they only have software. Except for their mice and keyboards, their ventures into hardware kind of suck, so far. Windows CE, Windows Mobile, etc., has been a gigantic money-loser to this day, and the iPhone blew past them in less than a year on the market.

      Yes, you'll have to sell through iTunes, the second-largest seller of music in the US, and the one that works easiest with the dominant player on the market anyway. If you are a freeware developer, you pay NOTHING. If you want to charge for your software, you control the pricing, and Apple takes 30%, with which they pay for a huge server farm, credit-card charges, bandwidth, marketing -- you're in the most popular e-store already, and you'll be listed prominently, and if your app gets Apple publicity, that's better than most could ever afford. Does Apple make money on its 99c tracks? A penny or two, is the most common response. They will take a cut on software, but so do theatrical agents, and a good one is worth his weight in gold, because they keep your money flow going. In fact, software developers now have roughly the same terms as the record labels. Not bad, I say.

      Value to the consumer to being able to buy an app from the iPhone, and to be pretty sure someone has gone through it enough that there's no virus or malware or incompetence there? Priceless.

      Will other platforms catch up to them eventually? Yeah, probably. That's called competition. But they'll be, as was made clear today, a very moving target.

  29. On the bright side for developers by Ilan+Volow · · Score: 3, Insightful

    Us Cocoa developers may well get the professional validation we've never had before. It would be nice for a change to have HR people and headhunters call us up and talk to us about our Cocoa development abilities, instead of saying "Cocoa, Objective-C, what's that?" and mentally cross us off the job candidate list.

    --
    Ergonomica Auctorita Illico!
  30. Signing is here, now what? by 99BottlesOfBeerInMyF · · Score: 3, Interesting

    Ever since Apple released Leopard, with its application signing framework, the writing has been on the wall. Most people expect Microsoft to make a similar move. I think Apple is missing being innovators on the correct side of an important trend. Application signing could be the best thing to come to PC and mobile security since firewalls. But will it be another walled garden?

    One of the things that really strikes home is the ban on pornographic applications hosted by Apple. Historically, porn has been right on the leading edge of the software and networking fields. Apple's arbitrary restriction in this regard highlights a real issue with the way Apple, and probably everyone else will go about this. They're creating a signing system that only they control and thus they have all the responsibility and are a single point of failure (intentional or accidental).

    Here is what I really, really would like to see created. How about an open application signing framework and protocol. Anyone can run a server that provides software downloads, manages updates, checksum/verification and assigns levels of trust and ACLs describing what an application should be doing. Combine the software with a good package manager for whatever platform, a good Mandatory Access Control system for a given OS, a registration and purchasing GUI, and a GUI for users to assign trust levels to servers/organizations.

    Suppose if you wanted to buy an Adobe application, you could go to your computer and navigate to their Web site, click a link and it would add their server to your package manager. From there you could download packages, pay for them, register them, install them, keep them updated, pay for updates, verify the software on your machine was unmodified, automatically download an ACL to restrict the software from messing with your machine (run in a jail, or with some subset of permissions from running as root to running in a VM that resets itself every use and has no internet access), and decide how much you trust Adobe as a vendor. You could go Symantec's Web page click a link, pay them a fee, and get ACLs and whitelists/blacklists for software from their service, which you could decide if you trust more than Adobe. Any software vendor be it freeware or payware, open or closed could run a server or use a shared server (sourceforge). Ideally these packages you download would be something like GNUStep, expanded to include an ACL, optional source code, binaries for multiple platforms, and a reference to the authoritative server for updating that application. Apple could run their server and Macs and iPhones could subscribe to their server by default, but users could still add other vendors' servers so people could get any applications without Apple being held responsible for the consequences. Projects like ClamAV could host free ACLs and whitlelists/blacklists for those of us who don't want to pay. The best part is, you would not even need to rank servers individually, if you had multiple servers you could allow them to "vote" on how much to trust a given application.

    Ahh, well. That is probably just my utopian idealism. In all reality Apple will host a server which has all sorts of restrictions and is completely closed. Microsoft will follow suit with their own closed system, and Linux will have no such system for another decade and will never make real inroads into the desktop space either.

  31. Still the same by SuperKendall · · Score: 5, Informative

    Even on Atari 800XL my excited developer friends knocked my door with a cassette tape, diskette to show their programs.

    That's because the 800XL was too bulky to carry. I can knock on the door of my friends, iPhone in hand, and show them my cool application.

    I'm perfectly OK with the 70/30 thing because the Palm model sucked. It was easy to write apps but very hard to get anyone to look at them. Now you have an AppStore - right on the phone itself! Is it worth 30% of your gross profits to have 1000% greater sales, along with someone else managing ALL of the infrastructure related to hosting and delivery? Hell yes!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  32. iPhone developer agreement by Lord+Grey · · Score: 3, Interesting
    I just went through Apple's Flash Crowd-impaired web site to register as an iPhone developer and download the SDK (2.1GB, BTW). I had an ADC (Apple Developer Connection) account, so it was pretty painless. Part of the process, though, was to agree to separate terms and conditions for iPhone software development. One of the items in the agreement caught my eye:

    9. Apple Independent Development. Nothing in this Agreement will impair Apple's right to develop, acquire, license, market, promote or distribute products, software or technologies that perform the same or similar functions as, or otherwise compete with any other products, software or technologies that you may develop, produce, market, or distribute. In the absence of a separate written agreement to the contrary, Apple will be free to use any information, suggestions or recommendations you provide to Apple for any purpose, subject to any applicable patents or copyrights.
    It's not really all that unusual, I guess. But the knowledge that I just agreed to a document that says, in part, "Hey, Apple! Feel free to rip off this cool idea of mine!" is a bummer.

    Yes, I know. I did agree.
    --
    // Beyond Here Lie Dragons
    1. Re:iPhone developer agreement by mstone · · Score: 3, Informative

      That wording is purely defensive for Apple. It more or less says you can't lock Apple out of a given application market just by dropping a quick beta into the iPhone Apps store.

      That last bit about "reasonable patents and copyrights" says you still own your code, and Apple can't use it directly without licensing it. Sure, they can spend some of their own development resources writing their own version of a program if yours happens to become popular, but so can every other software house out there.

  33. Re:Following the leader won't make you a leader by SuperKendall · · Score: 3, Insightful

    Quoting yourself as an expert on what Apple should do is pretty egotistical, especially when the ideas are not there to back up your cred.

    You have no idea if Apple's signing program will have any of the problems you lay out. Furthermore, for most applications why on earth would you want or need to run as root?

    As a developer myself, I am THRILLED with what was demonstrated is it went far beyond what I thought they would have right out of the gate. Why would you want or need XCode to run ON the iPhone when you can run an app on the iPhone and debug it remotely (along with monitoring performance) from your desktop? That is the perfect development setup for small devices. The emulator is nice as well for quick things, but really running your trial app on the phone is key and Apple allows for that. As for how you could do pinch - I don't know how the emulator works but it should be just as easy as selecting a gesture to apply and clicking the mouse on the simulator screen (though again, you can just test on your real phone).

    I too would like to see a bluetooth keyboard driver, but that's a totally separate issue from the dev kit stuff. Unhappy you can't do system work on the phone? You are by far in the minority on this, because most people just want to be able to write applications.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  34. Re:Distribution costs $99 by keytoe · · Score: 3, Informative

    In addition to that, XCode will NOT build your app for deployment unless you have the key in your Keychain already. So, in effect, you cannot test on the actual device without a developer key. Period. The only thing you can do without a key is run in the simulator.

    This is based on actually trying to build a test app for deployment without a key, by the way. You actually get a build error.