NVIDIA Doubts Ray Tracing Is the Future of Games
SizeWise writes "After Intel's prominent work in ray tracing in the both the desktop and mobile spaces, many gamers might be thinking that the move to ray-tracing engines is inevitable. NVIDIA's Chief Scientist, Dr. David Kirk, thinks otherwise as revealed in this interview on rasterization and ray tracing. Kirk counters many of Intel's claims of ray tracing's superiority, such as the inherent benefit to polygon complexity, while pointing out areas where ray-tracing engines would falter, such as basic antialiasing. The interview concludes with discussions on mixing the two rendering technologies and whether NVIDIA hardware can efficiently handle ray tracing calculations as well."
Kirk should talk to Picard who is quite enthused about real time raytracing.
I still remember, as boy in the early 80's, getting the opportunity to take a cruse on a navy ship. Seeing the targeting equipment on that ship gave me a real appreciation for just how realistic the graphics on Missile Command were. They were darn near indistinguishable from the real thing.