NVIDIA Doubts Ray Tracing Is the Future of Games
SizeWise writes "After Intel's prominent work in ray tracing in the both the desktop and mobile spaces, many gamers might be thinking that the move to ray-tracing engines is inevitable. NVIDIA's Chief Scientist, Dr. David Kirk, thinks otherwise as revealed in this interview on rasterization and ray tracing. Kirk counters many of Intel's claims of ray tracing's superiority, such as the inherent benefit to polygon complexity, while pointing out areas where ray-tracing engines would falter, such as basic antialiasing. The interview concludes with discussions on mixing the two rendering technologies and whether NVIDIA hardware can efficiently handle ray tracing calculations as well."
I'm not too up on 3D graphics, but what's with these comparisons of ray-tracing vs polygons, or ray-tracing vs rasterizing? Isn't ray tracing just a lighting model?
Done with slashdot, done with nerds, getting a life.
I doubt NVIDIA really thought this through. How could a leading graphics company say such a thing about ray tracing? Ray tracing provides THE best quality images.