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Unreal Creator Proclaims PCs are Not For Gaming

An anonymous reader writes "TG Daily is running an interesting interview with EPIC founder and Unreal creator Tim Sweeney. Sweeney is anyway very clear about his views on the gaming industry, but it is surprising how sharply he criticizes the PC industry for transforming the PC into a useless gaming machine. He's especially unhappy with Intel, which he says has integrated graphics chipsets that 'just don't work'."

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  1. I'm not worried, because... by PC+and+Sony+Fanboy · · Score: 3, Insightful

    There aren't many GOOD pc games coming out lately. So, if the manufacturers drop the ball on hardware ... it doesn't REALLY matter, because the software developers aren't doing much better either.

    I don't think that it is a downward spiral, either - software companies aren't focusing on consoles because the PC hardware isn't great ... they're focusing on consoles because there is more money in consoles!

    1. Re:I'm not worried, because... by DuncanE · · Score: 4, Insightful

      Personally I find that only games that require a mouse are worth playing on a PC now anyway. And I dont include FPS's in that either. So really I only play RTS's on the PC, but I would happily play them on a console and then wouldnt have to worry about driver issues and bugs due to odd hardware conflicts.

    2. Re:I'm not worried, because... by Brian+Gordon · · Score: 3, Insightful

      Not many good pc games coming out? Who cares about new games when you have such a massive library of games available? Just have to have your madden 09? Then go away. Like a good game despite Windows 95 graphics? Break out Chip's Challenge and see if you still remember how to beat it. Craving something new? How about Steam's library, which is massive and is actually priced reasonably unlike any console game at all. And has free mods for the more popular games that are good for more play hours than the game itself-- how many people have bought Half-Life 2 Deathmatch just so they they can play SourceForts, and never even launched HL2DM? How about Insurgency? PC gaming is dead? Does netcraft confirm it?

    3. Re:I'm not worried, because... by PC+and+Sony+Fanboy · · Score: 2, Informative

      Thats my point - who cares if PC hardware isn't on par with consoles - there aren't any games coming out with those requirements, so stick to the old ones!

    4. Re:I'm not worried, because... by Brian+Gordon · · Score: 5, Interesting

      Oh please. I don't understand you console jockeys at all- FPS can. not. be played on a controller. None of them can. Halo came somewhat close to playability, but anyone who ever seriously played the terrible PC port of one of the first two Haloes can attest that without the added challenge of dealing with a joystick input, the game is ridiculously easy, and multiplayer is a joke- anyone with moderate railgun skill can just crank up their resolution, grab a sniper rifle, and score nonstop headshots from a mile away. Sorry Wii, the input should be seamless and not the only thing that makes a game challenging. The mouse is obviously the easier input device for FPS, so it alone should be used. Ever wonder why the console versions of multipleyer FPS can never play with the PC versions of the same game? The first time they tried that was with Quake 3 on the dreamcast and on the PC. Even if you've never played the game yourself, you know the reputation- ridiculously fast amphetamine-twitch gameplay. The PC players absolutely curb stomped the dreamcast players until they were drowning in the blood pouring out their eyes.. it was a huge joke at the time because the dreamcast players just couldn't even score a kill- you'd look at the scoreboard and it would be like naturally the top half of the scoreboard is reserved for PC players, the bottom half for dreamcast players.. the controller just sucks that much.

    5. Re:I'm not worried, because... by Brian+Gordon · · Score: 4, Interesting
      And who said PC hardware isn't on par with consoles? Have you seen those new NVIDIA cards? From wikipedia:

      Two 65nm process GPUs, with 256 total Stream Processors (128 per PCB) Supports Quad SLI. 1 GiB memory framebuffer, possibly up to 2 GiB [this is insane 2ghz GDDR3 memory] 128 GB/s memory bandwidth
    6. Re:I'm not worried, because... by Telvin_3d · · Score: 5, Informative

      regarding the Wii; It's taking a while for the various companies to figure the quirks of the new control scheme. However, some are getting there. Drop a few dollars and rent Resident Evil or Metroid for the Wii for a weekend. I've seen it happen with a half dozen people now where they bitch about the controls for a hour and then everything clicks and away they go.

    7. Re:I'm not worried, because... by Volante3192 · · Score: 2, Insightful

      FPS's can be played with a controller, but you have to add an autolock feature (i.e., Metroid Prime) which seriously drops the difficulty level.

      Multiplayer, an autolock is akin to cheating, even if it's game supplied, so sorta screwed there.

    8. Re:I'm not worried, because... by reidconti · · Score: 5, Insightful

      Maybe we care more about having fun than about worrying about optimum input devices, highest possible mouse resolution, upgrading our video cards every 6 months, and so on. All to end up with a "gaming" PC that makes too much noise and crashes all the time (or is down for repairs).

      I like to come home, flip on my 360, know it'll work (joke's on me I guess) and play games for an hour or two.. then put it away and go on with my life. It's nice to have a system that just does what it's supposed to do. The game makers know what hardware I'll be using and optimize the game for it. Perfect.

      Go ahead, tar and feather me as a Mac user, but I work with computers all day; the last thing I want to do is come home and mess with one too. I love my job, but home time is relax time.

    9. Re:I'm not worried, because... by sm62704 · · Score: 2, Funny

      There aren't many GOOD pc games coming out lately.

      That's Tim's fault, isn't it?

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    10. Re:I'm not worried, because... by xkhaozx · · Score: 2, Informative

      I won't argue with the fact that using a mouse for aiming has its advantages over a controller, but to say that FPS's _cannot_ be played on a controller?? That is completely ridiculous, especially given the success of the halo series. The thing is, the controller has a number of other advantages. The game controller is designed so that a number of buttons can be easily reached and used. The buttons themselves are even placed in certain location purposely to create more natural controls for the game (Ie, triggers for shooting guns). For games that actually aren't just run around and shoot things (Ie, Quake, CS), having the controller for these games becomes quite useful. Take a look at Halo 3. The controller makes the system of dual guns so much easier to use. You can easily switch individual weapons easily with controller. With the keyboard, once you start adding all the different functionality, the control system becomes very clunky and unintuitive. Games like Bioshock are made easier as well through the controller. RTS is the only type of game I would seriously limit to mouse-keyboard.

    11. Re:I'm not worried, because... by Anonymous Coward · · Score: 4, Informative

      I'm a PC gamer and that's exactly what I do with my PC. I play the recent Valve games. Last upgraded the motherboard and CPU in 2004, and last upgraded the graphics card a year ago. It just works. It doesn't crash because I don't use it for anything other than gaming. The problems you list are myths I think, there is no need to be a "hardcore PC gamer" and continually upgrade. PC games are not so demanding.

      I guess I am using the PC as a games console, but it's a games console with cheap games, decent controls and no software restrictions, and I can reboot into Linux. For me, that is a much better deal than the 360. I suppose another advantage would be that I could replace the parts myself if they failed, whereas if I had a games console I would have to send it back to the manufacturer (red ring of death?). However, this has not happened yet.

    12. Re:I'm not worried, because... by Ron_Fitzgerald · · Score: 2, Insightful

      I bought the Wii mostly for fun family games for me and my girls. I purchased Resident Evil 4 for Wii just for laughs but I was blown away. Not even using the gun molds for the controller either just the remote and nunckuk. Absolutely fun to play it this way, I was very surprised how fun it was.

      --
      ~ Ron Fitzgerald
    13. Re:I'm not worried, because... by Andrzej+Sawicki · · Score: 4, Interesting

      Maybe we care more about having fun than about worrying about optimum input devices
      Unfortunately, as with RTS games, this is directly correlated. Every FPS I tried playing on a console has had me screaming (and I mean screaming, even though I'm usually very patient) in minutes because of the crappy interface. All I usually do on my PC, is pick the right mouse sensitivity, tick off antialiasing, and I'm set for fraggin'. (Plus, on my PC, I get to play Civilization.)

      All your other points are well taken, though. It does take some thinking ahead to make a PC that is silent (as in the hard disk being the loudest component), and suited for gaming at the same time. And it doesn't end with the hardware, you also have to know how to choose the right settings for each game.
    14. Re:I'm not worried, because... by Ron_Fitzgerald · · Score: 2

      It is all in the player's ability for how well they do across different platforms. I bought Call of duty 4 for box PC and Xbox and I kick ass equally for both.

      --
      ~ Ron Fitzgerald
    15. Re:I'm not worried, because... by MikeBabcock · · Score: 2, Interesting

      Personally I have a harder time understanding you PC bigots. Of course, I should understand because I used to be one. Playing FPS games on the PS3 is completely different from when I tried (and failed) to do so on the PS2. Why? Sony increased the resolution of the sticks to have much higher sensitivity and with the HD output, I can get comparable-to-PC resolutions making good shooting possible again. Is aiming the same? No. Is auto-aim necessary? No. Can you still get headshots? Yes, and I often do.

      Resistance: Fall of Man on the PS3 is a great example at 720p, Warhawk (a 3rd person shooter) is a very fun example at 1080p (but has auto-aim by default). In fact in some cases the ability to aim rapidly in traditional FPS style is completely taken away like in the Resident Evil series where you have to stand still to shoot and have a limited aim speed when doing so just to add to the horror.

      As for relating to this article, Unreal plays very well on a PS3 (can't say I've tried on a 360, so I'm not comparing) and although many two-joystick users suck at aiming, that doesn't make it impossible nor unacceptable. Its just a new skill to acquire and IMHO the only downfall is in needing another finger for weapon switching (which Resistance: Fall of Man assigns to R2 so you don't have to take your thumbs off the sticks).

      In the future, feel free to stick up for your platform's superiority, but the FUD smells bad.

      --
      - Michael T. Babcock (Yes, I blog)
    16. Re:I'm not worried, because... by totally+bogus+dude · · Score: 4, Insightful

      If you're constantly have to repair your PC or if it "crashes all the time", then you're using it wrong. I get home from work, flip on my PC, surf the 'net, check my email, watch a video, play some games, and it just does what it's supposed to. Has done since I built it, and I even swapped out the motherboard to replace my Athlon CPU with an Intel Core Duo a year or two ago and it still works (okay, I admit I was a bit surprised by this).

      Yes, every now and then I may replace a component; I got a new video card about 6 months ago for example, and while the cards I had then were pretty good it did give a noticeable boost to performance, and it was worth it. On a console, you get what you're given, and the only way to upgrade it is to buy a new one when it comes out. That has its benefits and its drawbacks; clearly you think it's a benefit and I can understand that, but I do like to be able to make my gaming PC more powerful whenever it suits me and my budget rather than having to wait until a new console is available with games to make it worthwhile. I suspect the XBox 360 will be showing its age compared to PC titles by the time it gets a replacement, but this is the first generation of console games that have actually been comparable to gaming PCs so I could be wrong.

      Also, games for the consoles seem to be noticeably more expensive than PC games. It might just be because it's easier to pirate PC games, but it may also be to help make up for the manufacturer's losses in selling you the console hardware in the first place.

    17. Re:I'm not worried, because... by AvitarX · · Score: 2, Insightful

      Lets not leave out Turn Based Strategy either.

      Civilization, or even XCOM would be awful with a control pad. I think computers excel when lots of information needs to be displayed, since even though console resolutions now beat/match the PC, there is something to be said for being 18-30 inches from a 17" monitor as far as reading and seeing details.

      Of course many wondered how Puzzle Quest would fit on a DS, but it did, so there are ways to get around these things.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    18. Re:I'm not worried, because... by AIkill · · Score: 2, Insightful

      From what I have been seeing, the main problem for this season was not the game companies themselves, but rather the fact that there was a major OS upgrade this year. I have a couple of friends in the game dev world, and they say that they had to change gears due to vista's release.
      The other problem is M$ game dept. It should be noted that they have been trying to strong arm all games that are slotted for PC to be released to 360 only, and then release to PC after about 5-6 months. As a case and point, Mass Effect. That game was slotted to be both 360 and PC, but then was changed to 360 only almost overnight and with little explanation. However, now its slotted to be released to PC sometime in May. Another case would be Star Wars: Force Unleashed. That game was slotted to be released to all consoles (PS2 and DS included) and PC. Then, suddenly, its not being released for PC but 360 instead.
      However, I do have to agree with you about the performance fanboys. Most games these days (and consoles haven't been spared either) seem to be more like tech demos to show off better and prettier graphics, while sacrificing gameplay. All game devs need to see that these kinds of games we don't need. What we really need is for game devs to see that some games (in particular those on 360) can be ported with little effort to PC for the most part. In terms of the 360, there is no reason why all games for 360 cant be played on the PC. Of course, that will never happen because M$ is too short sighted to see the long term profit from that.

      --
      Angelheaded hipsters burning for the ancient heavenly connection to the starry dynamo in the machinery of night- Ginsber
    19. Re:I'm not worried, because... by crossmr · · Score: 4, Insightful



      I don't get people who claim how frequently they have to upgrade their machine, or how much time they allegedly spend maintaining it. I'm calling it BS and the person who modded you up some clueless console fanboy.

      I upgraded last summer to a core 2 duo, an 8800 GTX, and a SB X-Fi. I bought the machine 3 years ago. In that 3 years the only thing I'd done was add 1 GB of ram to it and a TV Tuner card. During that time I played all the latest and greatest including first person shooters all the way along.

      I have no plans to upgrade 6 months from when I bought that unless I travel back in time, and likely I won't upgraded the graphics card for another year and a half.
      I can't recall the last time I had a problem so severe on my machine that I had to stop anything I was doing and focus on it rather than do what I wanted to do on the machine.

      But if you fool yourself in to thinking that a Radeon 9250 is a good upgrade choice, or that you'll get a free ipod for punching that damn monkey, I could see why you might have to upgrade often or spend a lot of time "maintaining" your machine.

      Not everyone who plays a PC is some kind of hardcore lan player who spends hours every day optimizing his water cooling device and trying to squeeze another MHz out of his overclock. However optimum input goes hand in hand with fun. Its not much fun stumbling your way through bad controls, which used to happen on the PC, when some developers thought it was a good idea not to let players map controls (that only happens in bad console ports now). Anyone who can look at it objectively should be able to realize that there are certain types of games which just lend themselves to a mouse/keyboard input and that joysticks fail at.

      As another benefit, should something actually go wrong with my PC, I'm only inconvenienced for as long as it takes me to get a part and put it in. If its something non-critical, like one of my storage drives, optical drives, sound card, tv tuner, etc. I'm only without it for as long as it takes me to power it down and put the new one in and turn it back on.

      I don't have to sit around twiddling my fingers while Microsoft, Nintendo, or Sony get the unit back to me.

    20. Re:I'm not worried, because... by Talchas · · Score: 2, Insightful

      I believe his point was that if you played against PC players when you were on the Xbox, you would get slaughtered due to mouse/keyboard >>> controller for an FPS.

      --
      As the Americans learned so painfully in Earth's final century,free flow of information is the only safeguard against...
    21. Re:I'm not worried, because... by twistedsymphony · · Score: 2, Informative

      Also, games for the consoles seem to be noticeably more expensive than PC games. It might just be because it's easier to pirate PC games, but it may also be to help make up for the manufacturer's losses in selling you the console hardware in the first place.
      I'm sure that's part of it, PC developers don't have to pay licensing fees since the platforms they developing for are open, Xbox 360 and PS3 games pay out nearly $7 per disc back to MS/Sony for licensing. Not to mention they have to foot the bill for special development hardware that can cost 10s of thousands of dollars per unit while PC games can be developed on off the shelf hardware.

      Most importantly though is that the Console market is more willing to pay a higher price, and things are usually priced at what the market will bear rather than what it's worth based on the entertainment it provides or the cost of manufacturing.
    22. Re:I'm not worried, because... by Ash+Vince · · Score: 4, Insightful

      Maybe we care more about having fun than about worrying about optimum input devices, highest possible mouse resolution, upgrading our video cards every 6 months, and so on. All to end up with a "gaming" PC that makes too much noise and crashes all the time (or is down for repairs). Sorry, but you must have last played PC games quite a long time ago.

      I currently own a PC bought several years ago (Athlon XP 3200+, GTX6800 and 1 Gig Ram). Ok, this was fairly expensive when I bought it but it has been good for me ever since. We are not talking about 6 months between upgrades, we are talking 3-4 years, long before your 360 came out. That discounts your first point about upgrades, I will only need to upgrade when games I want to play start comming out Vista only and that hasn't happened yet.

      Optimising mice and video cards? If you mean selecting what resolution to run each game this is hardly a chore, most games will autoconfigure by looking at your PC specs now. It is also amazing how many games still run at the top resolution my monitor (1280*1024) even though the PC is now several years old.

      Makes too much noise or crashes all the time?? Nope, never. If a PC crashes nowadays then something is wrong with it, probably in hardware. I know windows has a reputation for being buggy, but I have had very few issues with windows XP.

      So now I have shot down all you bad points about PC gaming let me elabourate on the better points:

      1) Multifunctional

      With a PC you can do other stuff as well as play games. You need to write the occasional letter, no problem. Almost all of us nowadays need to do the CV thing occasionally and alot of companies now accept word document CV's so you do not even need a printer.

      2) Higher Resolution

      PC's can support much higher resolutions than your TV, this has been true for years.

      3) Cheaper games

      Since your 360 is actually a cheap PC in disguise that was sold at cost Microsoft have to make money somehow, they do that by adding an extra licence fee to the games. They then use a patent or hardware device to prevent people producing software for the system without paying MS a licence fee. This fee makes console software more expensive.
      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    23. Re:I'm not worried, because... by sqldr · · Score: 4, Insightful

      "Those are fundamental flaws of Windows, not PCs."

      and linux. and bsd. and mac os.

      --
      I wrote my first program at the age of six, and I still can't work out how this website works.
    24. Re:I'm not worried, because... by GauteL · · Score: 4, Insightful

      "Those are fundamental flaws of Windows, not PCs. Don't blame the hardware manufacturers for Microsoft's blunders."

      Please.... you can't blame Microsoft for everything. It isn't Microsoft's fault that ATI has shoddy drivers. It isn't Microsoft's fault when two hardware manufacturers implement a spec subtly differently so that the system crashes if you combine the two pieces of hardware in one system. It isn't Microsoft's fault when a hardware manufacturer releases a firmware update that fixes a bug which some other manufacturer actually depends on as a 'feature'.

      The number of different combinations you have to test to cater for every possibility is simply staggering, so the best you can do is to test the most likely combinations and hope that most follow the specs so well that this works for most people.

    25. Re:I'm not worried, because... by shlepp · · Score: 2, Funny

      Want me to kick your ass in Crysis with my 360 controller on PC? It's not hard, its just an acquired skill that is usually adopted by playing Goldeneye 64 constantly for years. There are those who can and those who can't. Those who can't criticize controllers.

    26. Re:I'm not worried, because... by Ephemeriis · · Score: 3, Insightful

      The PC is fundamentally flawed ... by being a moving target. How fast is a PC? What graphics chipset does a PC have? A developer has to make the game tweakable, so that it works on everyone's PC and the people with the lithium-cooled turbofan graphics card can stop moaning that it doesn't play at 15241x19841 in 64 bit colour.
      I've always thought this was part of the appeal of PC gaming myself.

      Sure, not everyone wants to stay on the upgrade treadmill... I fell off it a while back myself, and my system is nowhere near "bleeding edge" anymore... But it's nice to be able to constantly push the limits of what the hardware and software can do. The Wii/360/PS3 is only capable of a certain level of performance even under the best of conditions. And in a few years it'll be obsolete, and replaced by a new console. And everyone will rejoice because the new console lets you do new and wonderful things that you couldn't do before.

      But on the PC you don't need to wait a few years for your entire platform to be declared obsolete to get new and wonderful things. All you have to do is throw in a new video card, or physics accelerator, or more RAM, or a faster CPU, or whatever. This lets developers constantly push the envelope. And it isn't even just a matter of making new games do cool things. I can throw a new video card in my system and see better performance in my old games as well.

      And, to be honest, most PC titles are fairly scalable. I was able to play Oblivion on a machine that had not been substantially upgraded in about four years. It didn't look great, but it played, and I enjoyed myself quite a bit. The same thing can be said for Half-Life 2, and Portal. So you certainly don't have to constantly upgrade your machine if you don't want to...
      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    27. Re:I'm not worried, because... by NitroWolf · · Score: 2, Informative

      I finished Resistance: Fall of man on my ps3 last month. Absolutely brilliant game. Ok, so the controller was a bit clumsy, but did that stop me having fun? No. It also enabled me to play the game slouched on a sofa, rather than sitting bolt upright at a PC desk with a bottle of mountain dew and a half eaten pizza for sustenance.

      I hear this little meme bandied about a lot, and I've found it to be utter bullshit. Unless I'm missing something, I'm far more comfortable sitting at my PC desk, playing a game than sitting on my couch, slouched over playing a game. I don't know how you or others trying to perpetuate this meme play games, but when I play, it's pretty intense. Sitting on the couch slouched over isn't exactly the best posture for competitive gaming.

      I suspect people like you, who prefer the slouched couch approach are casual players who basically suck at any competitive gaming event. Which is fine... I'm not bashing you for it. But the fact remains that a console is neither the environment for competitive gaming nor does it have the input methods for it.

      Gaming for me is competitive. That's the whole point of games, really... compete against something or someone. If you're playing just to "relax" and you don't care about winning... well that's great. Not everyone does that.

      The PC is fundamentally flawed by inconsistent drivers, latency, incompatibility, and simply by being a moving target. How fast is a PC? What graphics chipset does a PC have? A developer has to make the game tweakable, so that it works on everyone's PC and the people with the lithium-cooled turbofan graphics card can stop moaning that it doesn't play at 15241x19841 in 64 bit colour. Alternately, they could just focus it and optimise it for the same graphics chip everywhere and get the absolute best out of it.

      Oh please. This is complete horseshit. Inconsistent drivers? Rarely is there a driver problem with STABLE drivers. If you're using beta drivers or tweaked drivers, of course you're going to have problem... and that's the POWER of the PC vs the Console. If you want your shit to run faster and are willing to take instability as a price, YOU CAN. Can't do that on a console, you're stuck with what they give you. Latency? WTF does that even mean in this context? Consoles and PCs run over the same internet connection. Incompatibility? With what?

      A moving target, huh? You say it like it's a bad thing. The 2007 PC vs the console... consoles are supposedly superior graphics wise... except there's few games out for the console compared to the PC, so you have a faster graphics system but no games to play on it (Xbox 360 does have some decent ones). As time goes on, more games come out for the console, but the PCs start to catch up graphics-wise. A couple years into the release of the console, the PCs start to surpass the console in graphics and CPU power... there's some games out for the console now, but the PC can play them too and they look better on the PC, since high resolution monitors are the norm. The current crop of console games are still being developed for standard def TVs or at best 720p. Sure they display in 1080i and 1080p, but they look like shit compared to the same game on a 1920x1200 monitor.

      Fast forward another couple years... the consoles have fallen WAY behind in graphics and CPU power. Can't upgrade the consoles, so you're stuck with 2nd and 3rd generation games... the PCs have console emulators... they are playing your console games AND PC games at this point... now you're stuck. The new console comes out next year, prepare to drop close to a grand on the new gaming consoles and accessories. About the same you would have paid upgrading your PC to play the latest and greatest over the past 4 - 5 years. Now you start the cycle all over again - how much will the NEXT generation console cost after that? Over a grand?

      Yes, the PC is a moving target, and it's an asset not a detriment. You can choose what kind of gaming experience you want (and can afford) with a PC. Can't do that with a console. Gotta spend $600 for the latest and greatest or you get NOTHING. With a PC, you can spend $60 for something adequate, or spend $600 for the latest and greatest... your choice.

    28. Re:I'm not worried, because... by Ephemeriis · · Score: 4, Insightful

      I don't get people who claim how frequently they have to upgrade their machine, or how much time they allegedly spend maintaining it. I'm calling it BS and the person who modded you up some clueless console fanboy.

      I upgraded last summer to a core 2 duo, an 8800 GTX, and a SB X-Fi. I bought the machine 3 years ago. In that 3 years the only thing I'd done was add 1 GB of ram to it and a TV Tuner card. During that time I played all the latest and greatest including first person shooters all the way along.

      I have no plans to upgrade 6 months from when I bought that unless I travel back in time, and likely I won't upgraded the graphics card for another year and a half.
      I can't recall the last time I had a problem so severe on my machine that I had to stop anything I was doing and focus on it rather than do what I wanted to do on the machine.
      I used to be a pretty big gamer myself... Used to spend almost every spare dollar upgrading something. Birthday, Christmas, whatever - the ideal gift was an upgrade of some sort. I never had the income to be "bleeding edge", but it was a fun hobby.

      That all ended about four years ago. I changed jobs, my lifestyle changed, bought a house, and I just didn't have the time or resources to put into constant upgrades like that. That computer served me very well over those four years. I was able to play pretty much anything I wanted to - World of Warcraft, Condemned, Half-Life 2, Portal, WarCraft III, Oblivion. Sure, I had to turn down the options on some of them...some of them ran a little slow...but I was still able to enjoy myself.

      This year, for Christmas, I decided it was time to upgrade. I spent approximately $600 to build a new PC from scratch. Dual-Core CPU, 4 GB RAM, decent video card, LCD monitor... Nothing bleeding edge, but a substantial upgrade for me. I can play absolutely anything on the market right now, most of it with the settings completely maxed out. And unless the industry changes dramatically in the next year or two, I should get the same 4+ years of use out of this computer.

      And my old computer has been recycled into a very nice media center PC.

      The folks who claim that you have to constantly pour hundreds of dollars and hours of time into PC gaming are simply doing it wrong. Sure, some folks get a kick out of being bleeding edge... But you don't have to do that just to play games on the PC. You can get a perfectly good gaming PC for nearly the same price as a console, and get nearly the same life out of it.
      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    29. Re:I'm not worried, because... by FredFredrickson · · Score: 4, Informative

      However, I do have to agree with you about the performance fanboys. Most games these days (and consoles haven't been spared either) seem to be more like tech demos to show off better and prettier graphics, while sacrificing gameplay. Agreed! Look at CNC3. Just came out in the past year, but the graphics don't even touch games like crysis. So why is it such a good seller? Gameplay. It's proven time and time again, gameplay trumps graphics by far. I'd rather have a game I think is fun than a game that's got flashy graphics but is just another FPS.
      --
      Belief? Hope? Preference?The Existential Vortex
    30. Re:I'm not worried, because... by Z34107 · · Score: 4, Insightful

      Absolutely right; upgrade treadmill is easier than ever nowadays.

      Get a nVidia chipset that can support SLI. Buy one "second-from-the-top" video card for today (8800 GTS or GTX) and when it becomes obsolete, pick up a second one from the bargain bin. 2x videocards doesn't necessarily mean 2x the framerate, but it helps.

      Intel just switched to a 45nm process and is rolling out their new architecture, so I doubt any new CPU sockets are going to crop up. Heck, I heard a lot of existing motherboards may support Nehalem with a BIOS patch. Plus, Intel's low-end dual- and quad-core chips overclock extremely well - instead of upgrading, overclock until you burn the shi*t out of it. By the time that happens, what you were originally going to upgrade to will be dirt cheap.

      DDR3 memory is coming out, but probably won't supplant DDR2 for quite a while yet. If your motherboard doesn't support DDR3, you'll still be good for a long time. <baselessprophecy/> Memory is cheap - $120 last year got you 1GB; nowadays, that'll get you 4, at least according to Maximum PC.

      Storage is cheap, and the new terabyte drives will eventually come down in price. $1500 can get you a "no compromises" PC, and with planning, will be upgradeable for a long way to come. My little brother's gaming rig was purchased January of 2001 for <$2000 and has had no work done to it other than a vid card upgrade (nVidia 8600 something-or-other.) But, it does just fine on everything but Crysis.

      Interestingly enough, I play Team Fortress 2 on a LCD HDTV through the component out dongle on my 8800 GTX video card. It kicks the pants off of the Xbox 360 version. Oh well for console superiority.

      --
      DATABASE WOW WOW
    31. Re:I'm not worried, because... by KamuZ · · Score: 2, Interesting

      It's the same it happened to movies. With the boom on digital effects they started pushing the movies to be heavy on effects but no good storyline. People went to the movies just to see how "good" were the effects, you know, "it looks great but kinda boring" movie. Now that we reached the point that most studios can afford them, people are starting to realize the crappy content and now moves to independent movies or low budget films. I believe this is going to happen (or already it is) in console world. Once people have enough of pretty graphics and look for awesome gameplay, they game developers will have to adjust. I mean, check for example Xbox Live Arcade, Virtual Console, etc., they offer old games which many play for the nostalgia, on the other hand, young people also realize there is so much fun in old games and they don't need great graphics for it.

    32. Re:I'm not worried, because... by jacksonj04 · · Score: 2, Informative

      Have you ever developed within the C#/XNA/.NET/DirectX framework?

      The entire thing is abstracted away from the architecture, the code really doesn't give a damn if it's running on PowerPC in a 360 or an x86 in a PC. The changes needing to be made are usually very small relative to the entire project (UI tweaks, save games etc).

      --
      How many people can read hex if only you and dead people can read hex?
    33. Re:I'm not worried, because... by big_paul76 · · Score: 2

      Hey, for a standard of comparison, I was just checking out a freakin' LAPTOP for $850 cdn, intel core 2 duo, 2 gigs ram, and a NVIDA 8600 video card, for $850.

      Compare that to a PS3 for $600 bucks, considering how much more you can do with the pc laptop than you can with the PS3, and, well, you see where I'm going, right?

      And thanks for pointing out what an utterly appalling POS console controllers are. Who in the name of all that is holy thought that those goddamn useless twin-stick controllers was a good idea for FPS should be beaten to death on the front lawn of the white house to the sound of thunderous applause.

      But check out the Wii for FPSes. Functionally nearly identical to the mouse+keyboard.

      --
      The plural form of "anecdote" is "anecdotes", not "evidence".
    34. Re:I'm not worried, because... by try_anything · · Score: 4, Insightful

      I've always thought this was part of the appeal of PC gaming myself. Sure, not everyone wants to stay on the upgrade treadmill... I fell off it a while back myself, and my system is nowhere near "bleeding edge" anymore... But it's nice to be able to constantly push the limits of what the hardware and software can do.
      I think this is the point of the article -- PC gaming only works for people who think this way. People who want to be able to play games without understanding what goes on inside their computer are screwed. Say a kid's dad buys him a computer for his birthday. Then the kid can't play any games, because his father didn't understand that most computers have insufficient graphics to play currently available games. PC gaming is *only* for people who can at least name the major components of their computer, decipher the requirements on game boxes, read gaming websites to get the scoop on upcoming technologies and games, and spend their money efficiently to get the hardware required to play the games they want.

      I don't blame PC retailers. They should sell cheap computers. They shouldn't artificially inflate the price of PCs just so every PC is a gaming box. The responsibility falls squarely on game creators who only want to work with the latest technology and make the prettiest games. Obviously this attitude alienates them from the majority of potential buyers, because most people aren't obsessed with the latest computer technologies. Given $300 to spend, many people will not choose to upgrade their computer. They might spend it on a tent, a new outfit, brewing equipment, clothes for their kids, medical care, or a trip to see their favorite band instead of blowing it on gaming technology. According to Tim Sweeney, this makes it impossible for him to market games to those people. Those ignorant bastards, spending money on their favorite pastimes instead of spending it on video cards and RAM upgrades. How horrible for the gaming industry to have to put up with that kind of behavior.

      The computer industry should not take that choice away from them, and it seems to me that is what Tim Sweeney is asking for. He wants to close the 100x spread between gaming boxes and cheap retail boxes and reduce it to 10x or less. From the interview, this is how I understand his logic:

      1. I only want to create games targeted at the newest and most expensive gaming platforms.
      2. I can only scale a game's processing requirements down by about 10x.
      3. Many people prefer to buy cheap computers with integrated graphics, which are 100x slower (for gaming) than high-end machines.
      4. Clearly we would all be better off if every PC owner could buy current games.
      5. Therefore, the PC industry should not enable people to make the "mistake" of buying cheap computers with integrated graphics. Retail sellers should only allow people to buy machines that have at least 10% of the gaming capacity of the newest machines.

      Obviously if Tim Sweeney is concerned about people with integrated graphics, he could design games that run on integrated graphics. He wants to have his cake and eat it too -- he wants the prestige of designing for bleeding-edge gamers and the large market inherent in designing for average computer users. And he wants the retail PC industry to accomplish this for him by forcing everyone into a narrow range of hardware choices.

    35. Re:I'm not worried, because... by Kremmy · · Score: 3, Interesting

      Just how much of a problem do you think CPU architecture is?

      I've been coding for years. My primary development platform is Linux, which as you know supports dozens of CPU architectures. How many changes do I have to make in order to compile on a differing architecture? Chances are, not a single one. If there is a change that needs to be made it's with the build scripts most of the time, only very rarely does the code itself need to be touched. I can take this same code and compile it on Mac OS X, creating a Universal Binary supporting both PowerPC and x86 at the same time with the same minimal effort. I can install MinGW/MSYS on a Windows box and do the same damn thing there.

      It's not a difficult task. You don't even have to give a damn about the differing APIs among them because of the various freely available abstraction libraries. Satisfying the LGPL with regard to a commercial game is as simple as including the tarballs of the LGPL libraries you used on the disc, it's not rocket science. Satisfying many licenses that these libraries fall under is as simple as putting a line in a credits file somewhere. If a game developer chooses not to use cross platform technologies, it's their choice, but that doesn't change the fact of cross platform development being a trivial task.

      You are completely off base.

  2. TFA Clarification by GWLlosa · · Score: 5, Informative

    He's not saying that the PC is not a gaming platform, or that it shouldn't be. He's saying that there are 'high-end' PCs that can play games, and 'low-end' PCs that can't, and the gap between them is large and transparent to the average consumer (who doesn't realize that buying a PC with "Integrated Extreme Graphics" is the same thing as buying a PC that "can't play modern games").

    1. Re:TFA Clarification by iainl · · Score: 5, Insightful

      But, as ever with Epic staff, he seems to labour under the frankly ludicrous idea that the solution is to stop home and business users who don't need an 8800 from buying anything slower.

      If he's not able to label his game box clearly enough as needing a £300 graphics card, that's his problem, not Intel's. They make chipsets that are perfectly good enough to accelerate Aero Glass, and there are plenty of consumers that only need that.

      --
      "I Know You Are But What Am I?"
    2. Re:TFA Clarification by daveime · · Score: 2, Interesting

      Amen to that ... I'm so tired of buying games for my 10 year old, then having to disappoint her when it won't install because it doesn support pixelshader 1.N, and 10^27 polygons per second etc ... perhaps it's time for them to realise that I don't want to buy a new graphics card every 3 months just because they are too lazy to put anything in code anymore and rely solely on the GPU functions. DOOM was a cracking game, and works on everything, even Intel integrated chipsets ... why can't they follow that model for success ?

    3. Re:TFA Clarification by MightyYar · · Score: 3, Interesting
      You nailed it. Furthermore, his message is very confusing:

      You pay twice as much money for 30% more performance... That is just not right. Fair enough, but then a few questions later:

      The biggest problem in this space right now is that you cannot go and design a game for a high end PC and downscale it to mainstream PCs. The performance difference between high-end and low-end PC is something like 100x. I mean, I get what he is trying to say, but it's not a very consistent message. He's just spouting facts that support his flawed argument that everyone else should be concerned about how hard it is for him to design a game.

      He also doesn't consider reality:

      A PC should be an out-of-the-box workable gaming platform. So the interviewer then asks "what about notebooks?":

      There is no room to put a fast GPU into that compact form. So now he wants EVERY computer to be an out-of-the-box workable gaming platform... well, except for 50% of them. So apparently portability is an acceptable trade-off, but cost is not?

      He also makes this odd statement regarding Intel's integrated graphics:

      They're not faster now than they have been at any time in the past. Weird thing to say, since integrated graphics seem much, much better to me. In the bad old days integrated graphics meant watching the windows redraw... if you were lucky you got some 2d acceleration. Now you can actually run in 3d. I'm presuming that he means they aren't faster in relative terms - which is probably true.

      By the way, gamers:

      My work computers are Dell workstations. Currently, I have a dual-CPU setup, dual-quad cores for a total of eight cores, and 16 GB of memory. We at Epic tend to go to the high-end of things. Until recently, we used to buy high-end consumer PCs, simply because they tend to deliver the best performance. However, as time goes by, we constantly run into stability problems with CPUs and graphics, so we decided to switch to workstations. We just need very, very stable computers and they perform very well. I think that it is very interesting that he does not try to use super high-end gear. It really tells you where the sweet spot is for gaming - might as well use the gear that the developers do.
      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    4. Re:TFA Clarification by p0tat03 · · Score: 4, Insightful

      Because you, the consumer, demand flashier and better graphics. Not to mention that the level of graphics we're talking about is *impossible* to implement on CPU - the GPU trounces your CPU's performance many times over for matrix math and other calculations.

      Scalability is certainly a problem that game developers face - your game should look fairly decent even on a relatively old card, but PC gaming (especially of the 3D graphics variety) has always been an enthusiast thing. If you're not willing to buy a new $200 video card every year or so, you have no hope of keeping up.

      I object to your description of game devs as "lazy". The usage of the GPU is a matter of necessity, and it's not easy either. Game developers are not taking the lazy way out by "not writing code" (they are), and relying in GPU functions - what does that mean anyway? Do you think there's a magical "awesome graphics" API on your graphics card that we can call to make things shiny? The kind of work we do on the card (shaders) is sometimes a LOT more complex than what we do on the CPU.

      Oh, and DOOM works fine on integrated chipsets because... *drumroll* it doesn't use it! All your 3D work is done on-CPU, and I'm sorry to say that as fast as our CPUs have gotten, they are FAR from fast enough to power all of the pretty graphics you're used to seeing. We are, what, 100 times faster than the CPUs of the DOOM era? But our performance needs for games have progressed leaps and bounds beyond that.

      I'm so tired of buying games for my 10 year old, then having to disappoint her when it won't install because it doesn support pixelshader 1.N, and 10^27 polygons per second etc

      Read the requirements on the box! Every PC game I've ever bought has been *perfectly* clear about its video card requirements up front. After all, PC developers don't want pissed off consumers any more than you like getting disappointed when a game won't run. And seriously, if you're buying things like Lego Star Wars for your child, anything higher than a GeForce 6600 will run it buttery smooth, and that's a $50-100 card these days.

      Honestly speaking, IMHO PC devs have been doing a good job with scalability. The only game recently that required a massive upgrade just to play was Crysis, everything else (Portal, TF2, C&C3, etc.) scales VERY well down to some downright low-end hardware.

    5. Re:TFA Clarification by Weegee_101 · · Score: 4, Insightful

      I think you're missing the point here though. It sounds to me like he's more pissed off with the fact that Dell, HP, and the other vendors are slapping the cheapest video card they can into the computers, ripping out the PCI-X slots, then selling the computer for $800 and marketing it as a "Entertainment PC". I admit I agree with you a little, but the Intel chipsets really are pretty terrible. Usually they pull out most of the flashy shaders and such for video games leaving the developers a tiny toolset that they could make an engine reminiscent of the Quake engine.

    6. Re:TFA Clarification by stonecypher · · Score: 2, Insightful

      I object to your description of game devs as "lazy".
      So do I. The fault lies at the game designers' feet. If you look at the top ten selling games of all time, you'll find that none of them are graphics quality powerhouses - the sims, diablo, roller coaster tycoon, grand theft auto. Yes, making a game visually crispy will get a lot of dollars, but it doesn't win the top of the tree, and the last time it did (quake 1) was largely coincidental. What makes epic dollars is gameplay. Always has been, always will be. Is the industry drowned out by stupid companies that focus solely on visuals? Yes, and some of them are breathtakingly profitable. But the real winners are games like Civilization, whose graphics for their complexity are so rudimentary and choppy slow that it's kind of embarrassing to play.

      The problem is that most designers don't know how to make a new game, and instead of stepping down, they throw themselves into the eye candy columbine.
      --
      StoneCypher is Full of BS
  3. RTS by hansamurai · · Score: 2, Insightful

    I really believe the last bastion of PC gaming lies in real time strategy games, a genre that essentially requires at least a mouse. I guess many die hards would say the same about first person shooters, but I am comfortable playing with either a mouse or controller, and ever since Halo came out back in 2001, the FPS scene has been migrating to the consoles at a pretty quick rate. The PC will always have Counterstrike, but when it gets pretty popular console games such as Gears of War a year after their console release, you can tell that times have changed.

    But yeah, real time strategy games, I don't think we'll ever a decent port of say Starcraft 2 to the consoles, but I suppose if anyone can pull it off, Blizzard can.

    I'm not really sure if PC games losing to consoles is entirely a bad thing, I think people are just fed up with trying to keep their system up to date with hardware, nasty CD protection schemes that kill their drives, and console ports that can play just as well and in the comfort of their living room.

  4. Many good points, but I don't quite agree by amazeofdeath · · Score: 5, Insightful
    For example:

    [...] a problem that we have today, and that is the fact that every PC should have a decent graphics card. Why would a computer meant for browsing the Internet and reading email need a separate graphics card?
    --
    U+F8FF
  5. i915 by westcoast+philly · · Score: 4, Insightful

    Of course integrated graphics aren't for gaming. that's what a dedicated video card is for. If you want to use your PC for gaming (Which I do, casually.. with dual geForce 8600GTSs) you have to add on.. it's a simple procedure as everyone here is probably aware. but integrated graphics are VERY useful for office environments where they don't NEED 3d performance. wow.

  6. Re:Judging from the recent Unreal sales numbers by Lumpy · · Score: 5, Insightful

    Have you even tried to play Unreal III? It takes far more PC than most people have. and that same problem plagued ID on it's last 2 releases for almost 2 years. Hell I know people that STILL dont have a pc capable of running Doom III at any playable speeds. Gaming companies are killing themselves. They are selling games that require a 4ghz dual core, 4 gig ram, and a $500.00 video card. While the world is happy as hell with their 3 year old Pentium 4 3ghz running that $45.00 Geforce 6600 card.

    you cant sell a crapload of games that runs on hardware that most people dont have.

    --
    Do not look at laser with remaining good eye.
  7. Creativity by c_g_hills · · Score: 2, Insightful

    I fully agree with the sentiment. In the good old days, you had to be creative to get the most out of the hardware you had, and gameplay was at the centre (or center) of attention. These days it is all about how many frames per second you can push from your graphics card and cpu.

  8. If the consolers will get off their high horses... by Evil+Kerek · · Score: 4, Insightful

    and stop having an anuerism everytime someone tries to add a mouse, I'd pretty much stop using my PC to game with.

    I will NEVER use a joystick to play an FPS. Period. It's inferior. Period. A good mouser can beat the best joysticker everytime, given a level playing field (and before you start, it's almost NEVER a level playing field - so don't tell me how good you are on a console. The target areas are programmatically larger. The AI is dumbed down. Etc, etc. These are facts - look it up)

    If you even START to suggest adding a mouse option to consoles, the kiddies starting pitching a fit and immediately begin insulting your mother. It's pathetic - the fear of having their asses handed to them in combat is funny. I really enjoy my 360 - but not having a mouse as an OPTION prevents access to a lot of what is cool on it.

    Until that time, the PC platform will remain strong. Consoles need a mouse. It's just silly they don't have them. If M$/$ony will EVER gets some balls and support a mouse, I think you'll see the PC side take a huge hit. I'd rather play on my 65" HD.

    EK

  9. Keyboard and Mouse by tripmine · · Score: 5, Informative

    I used to be a complete hater when it came to keyboard and mouse fanboys. But even since my friends and I started playing UT2K4 together about a month ago (yeah I know it's an old game shut up), I have seen the truth. FPS's are meant for the mouse. Until a console fully supports this, I will refuse to believe that PC gaming is dead.

    1. Re:Keyboard and Mouse by abaddononion · · Score: 4, Informative

      Again with these posts. Clearly Im going to have to give up on pointing this out, but:

      I cant speak for the 360 (I just dont know), but the PS3 already supports mouse/keyboards fully. It uses USB interfaces, so there's no difficulty finding a mouse or keyboard to hook up to it. If you want to go wild, you can buy an expensive bluetooth keyboard for it and save a port. Game support might be running a bit lower. I dont know about CoD4, but UT3 fully supports playing with the mouse/keyboard on the PS3. You have to set it up, but it's not a hard process and can be googled.

      Im not sure what more people are looking for with this "I demand full support NAO!" thing.

  10. Define games by Thaelon · · Score: 2, Insightful

    From the perspective of type of resources "modern" games require, he's right. But large portions of the gaming industry seem to have lost sight of the fact that games do not need to be pretty, only fun. They are games after all.

    In the last six months I've logged more hours playing Mahjong on my N810 than I have playing UT3, EVE Online and Half Life 2 mods combined.

    So from a wider perspective he's not only wrong, but lost sight of what is important in a game. Not that I don't personally think that UT3 is fun as hell, I actually bought that one. But some perspective on his part would be beneficial to him and his customers.

    --

    Question everything

  11. Before the mouse vs. joystick wars begin..... by acvh · · Score: 5, Insightful

    this article and interview are NOT about mouses and joysticks. this article and interview are NOT about PC vs. Console.

    This article and interview ARE about how the overwhelming majority of PCs sold in the US do not come remotely close to being able to run current game software. It is almost a plea to Intel to stop making integrated graphics chips, because they suck at running games. If 90% of the PCs sold can't run the software you write and publish, then you aren't going to be a big fan of PC gaming at the moment.

    Yes, we know, if you're posting here you can build your own PC, upgrade your graphics card every six months, and use your mouse and keyboard to headshot Osama Bin Laden in his cave from orbit. That doesn't change the fact that you are a part of a minority, and can expect that other game publishers will begin thinking of bailing out on the PC as a platform.

  12. Weird 64 bit comments by IamTheRealMike · · Score: 2, Insightful

    I like Tim, I especially liked his presentation on programming languages in games, but his comments about 64-bit Vista seem rather out of touch.

    Sweeney: Let's be clear with it. The switch to exclusively 64-bit would clean up all the legacy viruses and spyware programs that have been plaguing us for years. The requirement for much more system memory cannot be an excuse, because most owners of 64-bit processors have at least 1 GB of system memory installed.

    Yeah? It'd also have cleaned up all the "legacy" software people are using. Like iTunes. Not to mention all the actual legacy software like kids educational software, drivers for old hardware, etc. I also don't know why he thinks this would have cleaned up viruses and spyware. These guys adapt fast and the extra anti-patch systems in 64 Vista aren't all that strong.

    1. Re:Weird 64 bit comments by Jimmy_B · · Score: 2, Informative
      Yeah? It'd also have cleaned up all the "legacy" software people are using. Like iTunes. Not to mention all the actual legacy software like kids educational software, drivers for old hardware, etc. I also don't know why he thinks this would have cleaned up viruses and spyware. These guys adapt fast and the extra anti-patch systems in 64 Vista aren't all that strong.

      It would've broken all the old drivers, yes, but they did that anyways. Regular applications would be unaffected, because x86-64 processors can run 32-bit programs just fine.
  13. You're way off the mark by Nicolas+MONNET · · Score: 4, Interesting

    I just bought a new motherboard with integrated Intel GMA3100 graphics. I ended up buying a low end Nvidia 8400 for 40 EUROS because it sucked so much. The Intel can barely run Google Earth. It runs Quake3 worse than a 6 year old Geforce. The 8400 runs ET:QW at 30 fps @ 1680x1050, medium-low settings with shadows disabled. That's not £300, just £30, and it's capable of running recent games decently.
    So yeah, the guy's right, Intel's graphics adaptors are terrible. I don't know about the X3xxx series, they're supposed to be much better, but I wouldn't count on it.

    * OH FOR FUCK'S SAKE /. still can't display the EURO sign, what the fuck is wrong with you people? *

    1. Re:You're way off the mark by mdarksbane · · Score: 4, Interesting

      I agree 100%. The difference between an integrated graphics chip and a $50 consumer-grade card from *two* generations ago is staggering.

      A Geforce 6600 will still run new Unreal Engine games with the graphics turned down to medium. A 5900 will run them on low (I think, anyway.. they might be missing a few extensions needed). That's hardware from several years ago.

      An intel integrated graphics card still can't run Quake 3 well.

      He's saying we need to get into that 10x range from low to high, not that everyone needs an 8800. When the average new product gets trounced by a low-end standalone card from four years ago... how are you supposed to develop games for the platform?

    2. Re:You're way off the mark by poot_rootbeer · · Score: 2, Insightful

      So yeah, the guy's right, Intel's graphics adaptors are terrible.

      Terrible at polygon shading, maybe, but that doesn't matter for 95% of what the PCs that have them are used for.

    3. Re:You're way off the mark by MightyYar · · Score: 3, Insightful

      So yeah, the guy's right, Intel's graphics adaptors are terrible. But you aren't seriously arguing that every computer buyer should have to pay extra money to make the life of game developers easier, are you? Because I maintain that integrated graphics will always suck as long as they are using system memory, and giving them their own memory will cost money. If for no other reason, integrated video will always exist for the corporate market - and that by extension makes it available to the broader market.
      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    4. Re:You're way off the mark by Briareos · · Score: 2, Funny

      OH FOR FUCK'S SAKE /. still can't display the EURO sign, what the fuck is wrong with you people? Here you go:

      €€€

      Just my 0.02 &euro;...

      np: Kings Of Convenience - Sorry Or Please (Riot On An Empty Street)
      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

  14. Re:If the consolers will get off their high horses by abaddononion · · Score: 5, Informative

    If M$/$ony will EVER gets some balls and support a mouse

    Hmm?

    Unreal Tournament 3 on PS3 can be played with mouse and keyboard just fine.

  15. Re:Stability? Price? Gameplay? by thebdj · · Score: 2, Interesting

    How often does a game console crash? PC? This has always been touted as some sort of advantage of the console over the PC; however, I think the X-Box360 failures have sort of highlighted this as not being as lopsided as the console makers would have you believe. In the end, system stability is largely a variable based on the user system and setup. My PC has been known to run for weeks on end without the need for a reboot and without a crashing issue.

    For me being able to care for my own system is important also. If it breaks I like being able to choose if I upgrade or replace. Being in control is important that's why I like Gentoo. I think this is something that is lost on some people. Not only do you often have the ability to fix your PC problem yourself (where this is more difficult to impossible with a console), it is also far easier to get PC service without shipping off your system. From my experience, console repairs typically take longer to perform and often require the shipping of the console back to a manufacturer for repair or replacement (more likely the latter).

    From my research to get a console, which only plays games. It would cost me 300+ $ (American) to buy new. To buy a PC which does more then just play games. It would cost me 500+ to buy new. (A bit more then basic) I built my own power gameing system for 1500$. Price is an interesting debate. You typically will have a higher entry point for PCs then you will for consoles. Of course, you have added functionality with a PC, something consoles have been trying to gain on to as well. This is why you see some of the console makers pushing multimedia services of their consoles in an attempt to show it is more then just a game-playing box. (Of course, the sony execs seems to have a hard time saying exactly what their system was.)

    For me I learned games on the PC I know the mouse/keyboard Human Interface Device (HID). I've not played many console game systems, I know they have custom controllers for the HID. The only console I tried that was intuitive to me in the least was the WII. This is another interesting argument that is often had between console and PC gamers. I think there are some games that just do not lend themselves well to the console. In particular RTS comes to mind. Here is a game where fast key strokes and multiple commands are often required to be successful. This means a console with only a controller is very limited.

    People have also made arguments that FPS is better on the PC (you can get higher frame rates and some prefer the mouse + keyboard combo). The same could be said for MMOs. (I think they've managed to successfully simplify most RPGs on consoles; however, an MMO where timing and networking are important still feels better on a PC. I think the number of MMOs on console vs. on PC shows the industry believes this as well.)

    At the same time, there are games where simplified control allows the console to strive. I think this is why most sports titles are better sold on consoles then the PC. Platform games also feel more natural on the console. Granted, these can be made to work on PCs with the help of additional game controllers; however, this is another piece of clutter for a desk.

    In the end, I think both PC and consoles have their place in the gaming world. I own a PC for gaming (mostly FPS and Lord of the Rings: Online), and I own a console (the Wii) for various game types.
    --
    "Some days you just can't get rid of a bomb."
  16. Re:Judging from the recent Unreal sales numbers by MORB · · Score: 4, Interesting

    That's twice that someone from epic say pc gaming is dead. I think that's because they have sour grapes that UT3 sales failed.

    The problem is that they failed on many points:

    1. They shouldn't have released an unfinished games to meet seasonal sales, because in the end they missed much more than just christmas 07 - they made people ignore the game altogether.

    2. When you release a primarily multiplayer game with the idea that it's third parties who'll host most of the servers, you have dedicated linus server binary available on the release day. On release day people had to host servers on windows with a retail CD in the drive for fuck's sake.

    3. When you release a successor to ut2004 that had tons of maps and mostly the same gameplay and game mechanics (minus the bugs and unfinished features of ut3 like spectating), don't expect people to upgrade just for the visuals - especially since ut2004 can run so well on today's machines.

    4. And they should have listened to complains and answered them on their forums instead of deleting any post suggesting ut3 is far from a perfect game in the hope that other potential buyers wouldn't otherwise find out (how stupid can those PR fucks be?). That or just don't have forums at all.

  17. Re:for those 1337 3D games by dreamchaser · · Score: 4, Insightful

    Show the the console that can play Crysis. For that matter show me a console that plays the newer 'Total War' games. Show the the console that supports various MMO's.

    Drink your coffee before you post!

  18. The (sorta) myth of upgradeability by JSBiff · · Score: 3, Insightful
    "Better hardware. You can always throw in a new (or extra) graphics card (relatively inexpensive) or more memory (cheap) in three years and bring your PC up to spec for the latest games. You have to buy a whole new console system at $400-$600 every three years."

    That's sorta true. . . but not so much. . .

    • You can't upgrade the CPU (usually) without upgrading the mobo (that is, while you might be able to upgrade to a slightly faster CPU, usually you can't upgrade to the next generation of CPU which gives the big performance gains vs. the incremental upgrade from 3.0 to 3.2 GHz)
    • You might be able to upgrade the graphics card, once; about every 2-3 generations of graphics cards and mobos use a new physical interface (i.e. the recent transition from AGP to PCI-X), which requires a new Mobo
    • You can upgrade the amount of ram, but ram is constantly getting faster, and to use the faster ram requires a new mobo
    • Then the new Mobo might possibly require you to get a new hard drive (if, e.g. it supports only SATA, and not PATA. . . or it supports the same physical interface standard, but at a slower speed, e.g. the transitions over the years from 33Mbit/s to 66 to 100 and beyond) - yes, you could by a PCI card to provide the old interface, but at that point it might make sense to use the money instead to get a new hard drive (so that the HD isn't a performance bottleneck in your upgraded system.
    • Then when you upgrade the Mobo, so that you can upgrade everything else, the new mobo might require a new case and power supply, or other new components (almost certainly it requires new RAM, but you were planning to buy that anyhow)


    By the time you finish upgrading your computer, you've spent enough money that it might have made more sense to by a medium-spec next gen machine, instead of trying to upgrade your last-gen machine to high-spec (for that generation). Because the medium spec machine will likely be more powerful than the high-spec last-gen machine. Or, you have, really, bought a new computer, one part at a time, anyhow, and probably spent $400-$600, at least, to do it.
  19. Who's fault is this? by GauteL · · Score: 5, Insightful

    If 90% of all PC's sold can't play 90% of the games sold, who's fault is this? Is it the hardware manufacturers that sell people PCs at a reasonable price, or the game manufacturers who target hardware only found in 10% of PCs? Even if only 1/9th of all the people buying low-end PCs wanted to buy games, that would still double the target market (and that is assuming that all of the people buying "capable" machines want to buy games).

    Games manufacturers could easily start to target the 90% instead if they wanted to increase their market. Even an Intel GMA 950 (which is in an awful lot of PCs and laptops) should be capable of playing 3D games if the graphics are scaled down properly.

    Personally I think a lot of games manufacturers are pissing away the chance for a large increase in their sales, by being way too '1337'. They want to show off their game, and they want to make it look super slick, which is fair enough... but don't come complaining if this rules the game out for a large part of the market.

    1. Re:Who's fault is this? by aarku · · Score: 4, Interesting

      We do scale down graphics to the GMA950 ... and below. The fun part happens when you get this big divide in user reviews due to the scaling down. Some claim the graphics "sux" and others claim the graphics "rox". There is also only so much you can scale down. It takes a ton of resources to remodel/re-rig a character at a low-poly for the integrated cards and a high-poly for everything else. We end up just shipping ridiculously low polygon models that anything with hardware T&L is barely taxed. In short, we game developers are generally intelligent people and we do our best, and there actually is a problem in these integrated cards... A pc may not have been purchased as a gaming PC but little Timmy is still just as pissed when the game doesn't perform well on it.

  20. He is absolutely right by The+Fun+Guy · · Score: 2, Funny

    The PC should never have been used for gaming. It took kludge on top of kludge to make it work, and the end product is so far from its roots as a general-purpose computational device that it is barely recognizable.

    And those jaw bones should have been left the hell alone, too. You can barely recognize them, either, and in their current form, they are NO GOOD FOR CHEWING!

    Why can't people leave well enough alone?

    --
    The man who does not read good books has no advantage over the man who cannot read them. - Mark Twain
  21. Lockout chip business model by tepples · · Score: 2, Insightful

    Do real-time war sims require a mouse, or do they work well with a DS touch screen if you have a DS and an M3DS simply or R4DS card, you should look up "a touch of war" a simple homebrew touch-screen controlled RTS. Which brings me to the next point. The console makers have preferred to lock out smaller developers rather than embrace them. Once every generation, at least one console maker sues retailers that carry some product that allows homebrew, and at least one console maker continuously updates newly manufactured consoles with code that blocks the exploits that homebrew uses to boot without the console maker's digital signature. With PCs and PDAs, independent developers and players of their games don't run nearly as much of a risk of losing their hardware supply channels as they do with the major game consoles and handhelds.
  22. Re:If the consolers will get off their high horses by Evil+Kerek · · Score: 2, Insightful

    Yes I'm aware of that, however pretty much no game supports it. The support is half-hearted at best and is basically non-support.

    And, yeah, it is Sony's (and MS's) fault. Say 'ok you can plug in a mouse' is not 'You must also support a mouse'.

  23. Re:Laptops can be underpowered like the DS and PSP by MightyYar · · Score: 2, Insightful

    I think he sees laptops as analogous to handheld game systems. It is, and that is an excellent point. What I don't understand is why he is willing to see portability as an acceptable reason to trade off performance, but cost is not... All he has to do is design a low-end version of his game - no different then making one for the DS or one of the consoles. If he doesn't do it and there really is the market he seems to think there is, one of his competitors will be happy to eat his lunch.

    Which would be consistent with the rest of the article: With the consoles, end users are guaranteed to use "the gear that the developers do". Then his developers need to go out and buy some low-end Dell machines. They'll never sell stuff developed on a 16GB RAM dual-quad-core $2000 workstation to folks running the 3-year-old low-end P4. He needs to accept that the market is stratified and develop a laptop version of his games. People aren't going to spend an extra $50 on a better graphics chip just so his development process can be slightly easier.
    --
    W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  24. Re:Unreal Tourniment is a game? by AKAImBatman · · Score: 3, Informative

    Why the hell do EA men and Sweeney make the crapiest games and then complain about the gaming market?
    In his defense, Tim Sweeney (and by extension, John Carmack) create gaming engines for a living. The games they put out (Unreal and Quake/Doom respectively) are mostly technology demonstrations, and not really games in of themselves. Tim expects licensees like Activision to produce "fun" games off his work.

    Sooo... in the grand scheme of things, Sweeney has found himself a free pass out of the creative side of game development.
  25. Re:Judging from the recent Unreal sales numbers by c6gunner · · Score: 3, Interesting

    Have you even tried to play Unreal III? It takes far more PC than most people have. and that same problem plagued ID on it's last 2 releases for almost 2 years. Hell I know people that STILL dont have a pc capable of running Doom III at any playable speeds.
    What the hell? Unreal 3 runs like a dream on my machine, and here are my component costs, at the time of purchase:

    CPU - $90
    Motherboard - $140
    2 gigs RAM - $80
    Graphics card - $160
    HD - $120

    Grand total? $590. Considering I built this system almost a year ago now, it's safe to say that you could purchase the same components for under $500 today. 5 years ago I couldn't have even bought a basic system for under $1200, let alone one capable of running the most recent games!
  26. Irony by kerrbear · · Score: 2, Insightful

    > criticizes the PC industry for transforming the PC into a useless gaming machine

    Humorously ambiguous sentence

  27. Windows is a terrible gaming platform by phozz+bare · · Score: 4, Insightful

    I personally think that the PC, particularly under Windows XP, is a terrible gaming platform. I find myself cringing every time people complain about how bad Linux/Mac are for games, as opposed to the great and wonderful Windows. Here's a little list of annoyances I can think of off the top of my head right now:

    * The need to install a game on your hard disk. Why can my Gamecube run any game within seconds of plopping the CD in and turning it on? (...and it's not like I can legitimately run the game without the original CD anyway.)
    * The horribly slow and ugly process of switching from the Windows desktop to full screen. First the screen flickers. Then the screen turns black. Then the desktop shows up for a second, "magnified" (because the resolution is lower). Then more blackness. Finally, the game shows up. Hard disk grinding throughout this time. Reverse this process when the game is over.
    * Occasionally some stupid popup (like an instant message or a warning about my swap space running low) will force the game out of full-screen mode and back to the desktop. This cuts you out of the action for at least 30 seconds, as the disk grinds its way to swap everything back in and the resolution change as described above occurs yet again.
    * The occasional background process causes the game to stutter or jump slightly every once in a while.
    * I've rarely ever seen a 3D, or even a 2D game on the PC that has consistent smooth moving animation and scrolling at the refresh rate of the monitor with no tearing - things that are a given in almost any console game. That is, it should be that FPS == refresh rate, and refreshes occur while screen is not updating.
    * When quitting a game, very often all windows that were previously open are now confined to the upper-left corner within bounds equal to the size of the game's full-screen resolution.
    * Sometimes the same goes for all desktop icons. So what if you've spent time arranging them in a particular way? They're all bunched up in a 320x200 corner now, sorry.
    * No matter how good your hardware, a game will always give you the impression that something needs upgrading (see the stuttering phenomenon mentioned above).

    In my experience the Mac is much better in most of these respects. I've never tried gaming under Linux or Vista, and I do realize some of these points may have been fixed in Vista.

    1. Re:Windows is a terrible gaming platform by owyn999 · · Score: 4, Funny

      all of the issues you have described sans the change of desktop to game resolution are apparently only you. I personally have never had these issues of course I'm one of those crazy people who read the packaging before I buy a game... and if it says "4 GB RAM" and I only have 2 I don't try to force feed the game down my machines throat. I politely put the game back down and go home. Wait a few months until I have the money to afford the upgrades that I need. Considering that my machine is near 5 years old. Upgrade the component and then go find the game only this time in the bargain bin for 15$ instead of $60.

      The stuttering that you are talking about is because you are trying to run the game at settings that the developer made for the game that only the absolute top of the line machine can handle.

      When quitting a game if you have all of your icons/windows bound to a corner of the screen... Try checking your settings... as this absolutely should not happen. If it does maybe you should go look for a patch for the game you are playing or update your drivers.

      I have played a number of both 3D and 2D games that always and I mean ALWAYS run stunningly.

      oh yeah and finally... KILL YOUR AIM/use the AWAY message so that it doesn't pop a window up, I know really... I have to do things to make my machine behave the way I want it to... WAH... get Xfire, or trillian and shut the Notify and open new windows off on trill. Xfire will solve most of your issues. Especially with the Xfire Plus pack that is being developed that will let you message people while in game.

      --
      Where's that cap to the Decanter of Endless water???
  28. Re:Judging from the recent Unreal sales numbers by apoc.famine · · Score: 2

    While but a small number of sales, the people I game with (12 or so, tops) have not (other than 2-3 initial purchases) made the jump from UT2k4 to UT3. Why?

    No Linux or Mac ports

    No initial Linux server

    Severely downgraded server app (No webadmin, no ability to ban by CD key, limited functionality mapvote, repeated server crashes, bugs in the beta which were reported, but not fixed on release, etc.)

    While we've been playing UT for 8 years or so, this is by far the WORST release we've ever seen. With the last server patch, things are starting to look up. But the hardware requirements are so high, and UT2k4 works so well, that we're still not making the jump as a group. (You pointed out the content difference, which is HUGE as well.)

    UT3, for the most part, has been a half-assed piece of dog crap. And that's coming from a group of people who have played UT as a primary FPS for 8 years.

    The only reason PC gaming is "dead" is that UT3 was complete shit. Had Epic actually released a stable, full-functioning game, they'd be rolling in the money, and "PC gaming" would be "alive and well". Releasing such a blatantly unfinished game vs the other FPSes that came out around that time was really, REALLY stupid. That being said, we're planning to make the switch in another 3-6 months, once the major issues get fixed.

    --
    Velociraptor = Distiraptor / Timeraptor
  29. I agree with Tim, perfect chance for 64bit break. by guidryp · · Score: 2, Insightful

    I really agree with Tim here. This was the perfect opportunity to transition to 64bit. Most compatibility issues with Vista are Vista related, not 64 bit related. This would have given us more access to memory beyond 2GB and accelerated 64bit application development and might have even given me a reason to go with Vista. If you are breaking a lot of drivers and programs anyway, why not got 64bit at the same time and gain some benefit in the process. Heck Apple managed to swap to a whole new CPU architecture with minimal pain. You need to have stones to move forward.

    But by giving everyone a choice again and all the OEMs pushing 32bit, there is practically no movement to 64bit and practically no new capabilities exercised, no 64 bit games. etc..

    Another thing is MS should have upped the minimum HW requirements for Vista. 64bit processor 1Gig memory and graphics capable of at least running the interface. That is how bad Intel Integrated is. It can't even run Vistas bloated interface (hence lawsuit). No surprise it can't run games.

    There should be some kind of game certification as well and the bar needs to be high enough that Intel Integrated fails even the minimum standard.

    It needs to be made absolutely clear than standard integrated graphics are incapable of running games.

  30. Don't blame Intel by cerelib · · Score: 4, Insightful

    Blaming Intel and integrated graphics for the decline of PC gaming is a cop out. These game companies have been operating under the principle that a game with better graphics is a better game. Instead of creating new an innovative was to game on a PC, they enhance the graphics of an old game and call it a new game. Don't blame Intel if your game does not work on their GPU platform and you are using the latest, cutting edge, extensions and expecting the latest amounts of video ram. The fact that some of these companies are listing specific graphics cards as system requirements should indicate that there is a problem. At that point you are limiting your audience on your own. If you want a big audience, you should target machines with integrated graphics and then find ways to scale up when there is more power instead of targeting the latest and greatest and then complaining that you can't scale back to make it work. By promoting the idea that better graphics equals better game, they entered into a stupid race and they can only blame themselves.

  31. PC as the future's TV by Thanshin · · Score: 2, Interesting

    What did everyone had at home? Televisions.
    What do you need to use a console? Televisions.

    When everybody has a computer at home, wouldn't it be natural for consoles to connect to the computer and use it's display? Wouldn't it also follow that, having connected to the computer you could also use it's peripherals?

    At the same time, aren't graphic cards concentrating more and more of the power needed to run a modern game?

    So, on one side we'll have consoles that lack display (as now) but also controls and sound, and graphic cards concentrating almost all the power to run a cutting edge game.

    What differentiates those two pieces of hardware?

  32. Re:for those 1337 3D games by Hanners1979 · · Score: 2, Funny

    Probably not a good example considering we're still waiting for a PC that can play Crysis. ;)

  33. Re:Judging from the recent Unreal sales numbers by crossmr · · Score: 2, Insightful

    The problem is the people who buy a business class machine, like one of the Dell machines intended solely for office work, e-mail/surfing and expect it to be a gaming machine.

    There is nowhere that this is more apparent than The Sims franchise where people who are not gamers suddenly want to play a game and find they can't or that the performance sucks.

    The problem lies with the fact that PCs are not consoles and people have choice. If every PC was sold as something capable of handling games, the price would be much higher. You wouldn't be able to get those $300 desktops for grandma to check her email on.

    Don't blame the industry for giving consumers a choice. Blame the consumers for not educating themselves and making a proper choice. Better yet, educate consumers. Run an ad campaign, set up a website as a resource for explaining the difference between an e-mail machine and a gaming machine.

  34. Re:for those 1337 3D games by theaceoffire · · Score: 3, Informative

    ^_^ The funny part is that they are planning on releasing Crysis 1.5 on the PS3.
    Not only will it be coming to the console, it will contain 50% more stuff.

    http://kotaku.com/gaming/cry-on/crytek-says-crysis-for-consoles-possible-284534.php
    http://www.ps3fanboy.com/2008/03/03/rumor-crysis-for-ps3-looking-probable-will-be-an-almost-50-n/

    --
    I steal signatures. This one used to be yours.
  35. Re:Judging from the recent Unreal sales numbers by Directrix1 · · Score: 2, Insightful

    That's amazing. Now how about you give the prices of: case, power supply, CD/DVD drive, keyboard, laser mouse, monitor, speakers, and value of your time spent on building it. :-P

    --
    Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  36. Proof that by Stu+Charlton · · Score: 2, Informative

    The high end game industry lives in its own (un)reality.

    How the hell is it Intel and the PC's manufacturer's fault for integrated graphics, when most PC's are for business use, where they, at best, play card games on. People won't pay for power they don't need.

    The market for insanely fast, high-end games seems to have shrunk in favour of casual games, MMOs, and "gameplay" games. Instead of working on graphics engines, the hotspot for innovation seems to be game play and game experience. Examples abound: Wii Sports, Bio Shock, Mass Effect, World in Conflict, the endless stream of "war games" like Gears of War and Call of Duty, etc.

    None of these games can be played with Integrated graphics; WoW will run max ~10-15 fps on X3100 Integrated graphics, and will probably degrade without aftermarket cooling. Almost all sales people at Best Buy or even at the Apple Store are very clear about what models are meant for games, and which ones aren't. Yet Tim claims that poor, blind, customers are being sold PC's that won't play games. I guess he's never heard of a "2 week return policy"?

    I think Doom 3 killed the market -- after that experience, people don't want to buy the same old 10 year old game with new graphics and some minor gameplay improvements.

    For example, if you improve the graphics (a bit) AND the gameplay AND change the setting or genre, you may have a winner... The current graphics champ, Crysis, has done fairly well, selling 1 million through the end of January, despite early reports that it was flunking as bad as UT3. Gears of War 2 is hotly anticipated and I bet will slam UT3's sales despite being on the same engine. I haven't heard what UT3's sales are, last I saw it was 1.2 million for PS3 + PC combined, which seems to indicate PC sales sucked.

    --
    -Stu
    1. Re:Proof that by TheLink · · Score: 2, Insightful

      Yeah, PCs are "useless gaming machines" for the games the "Unreal" creators keep trying to make.

      But they are perfectly fine for WoW, Counterstrike, Warcraft 3, Starcraft, The Sims, Bejewelled, Freecell and many other games that millions around the world are playing _NOW_.

      I've been playing Guild Wars on my years old Athlon XP system, and what bothers me more is network latency than system "grunt" - high ping makes playing hard.

      If the latest UT didn't sell well or doesn't work on computers that 90% of the _target_ market own, I think it's more Tim Sweeney's fault than Intel's fault.

      If they weren't targeting the mass market then no problem right? If they were, then maybe they should start giving out free 8800GT video cards with their game. But that costs $$$? Uhuh, so why should customers subsidize your game when it's not really better than UT2k4?

      Many people aren't downgrading to Vista from XP for similar reasons.

      I know that more than one colleague upgraded their vid cards to play games like Crysis and Bioshock. And after a few days, one said he was spending more time playing Warcraft 3 "DOTA" and the other was playing the GTA series. They both agreed the Crysis and Bioshock were nice to play, but I suppose they don't have as much "staying power".

      --
  37. They are better by Sycraft-fu · · Score: 2, Insightful

    But still crap overall. The major problem is that they use system RAM. Graphics is very RAM bandwidth intensive and the system RAM just can't provide that. Part of the problem is that you are fighting for access to it with the CPU, but the other part is that it is just slow by graphics standards. I mean consider that the brand spanking new high end RAM for a motherboard is DDR3-1333. That's 1333MHz in RAM speak (meaning 1333 million transfers per clock). Most people don't have that, even with high end systems since it is brand new. Most are DDR2-667 or DDR-800 which are, of course 667MHz and 800MHz. Ok, now compare that to a high end graphics card. These days they have RAM in the 1800-2000MHz range. What's more, they have a very large memory controller (or rather a lot of parallel 64-bit controller), between 256-bit and 384-bit on today's high end.

    The upshot of it is a high end motherboard might have a theoretical max 10GB/sec of memory bandwidth, a high end graphics card can have as much as 10 times that (the 8800 Ultra has a theoretical max of 103GB/sec).

    Now if you talk more realistic systems like where you'd actually be using integrated graphics, it isn't even that high. You have a system with DDR2-533 and, well, that's 4.2GB/sec peak and remember that's shared with the CPU. Even the cheap 8400 has more than that (6.4GB/sec peak) and, of course, that is all dedicated for it, no sharing.

    So while the Intel chips themselves aren't all that bad (they aren't great either, don't get me wrong), they are just going to be permanently crippled with regards to games so long as they are sharing slower system memory. Doing graphics operations on lots of pixels just demands lots of memory bandwidth. Doesn't go over so well when the bandwidth is low, and you have to fight with the CPU for access to it.

  38. Re:If the consolers will get off their high horses by noidentity · · Score: 2, Funny

    If M$/$ony will EVER gets some balls and support a mouse

    Wouldn't an optical mouse be better? The ones with a roller ball are really outdated. Unless you meant a trackball?

  39. Re:Consoles aren't either by tepples · · Score: 2, Insightful

    Well, buying a console means playing on your TV. And buying a PC means having to buy three more PCs so that people who live with you and people that you or they invite over to your house can play with you. Not enough PC games support shared screen play through a USB hub and TV output, even when their console ports do.
  40. An opposing viewpoint... by Bob-taro · · Score: 3, Interesting

    Here is an opposing viewpoint from Doug Lombardi.

    I tend to agree that PC gaming is not going away. PC game programming definitely has it's challenges. The console programmer is programming for known hardware so he can optimize much more easily than a PC game programmer who has to deal with unknown graphics capabilities, cpu speed, memory size, monitor resolution, etc. Good graphics APIs help, but do not take the problem away. OTOH, once you have programmed for this variability, you have a more portable game. When I buy a new PC, I don't mind paying a few hundred more for discrete graphics card (I don't buy consoles anyway), and I enjoy loading all my old games onto it and knowing they'll (usually) still work. Sometimes I even find that some group has created a modified version of the game that improves the experience on faster hardware (like open GL versions of doom or descent). Also, user created content (maps, characters, campaigns, etc) is an area where PC games outshine their console counterparts.

    --
    Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
  41. Re:If the consolers will get off their high horses by Evil+Kerek · · Score: 2, Insightful

    If the console say, came with a mouse and some sort of layout controller (ala a nostromo for instance) then there would be more defacto support. I am not saying force the devs ( and whatever on content control - the devs are currently 'forced' to a standard controller) to be forced - if a mouse/keyboard was a standard part of the consoles it would take care of itself.

    And yah, sometimes I don't know why I bother to post here *smile*.

    EK