Why Aren't More Linux Users Gamers?
tops writes "MadPenguin.org wonders why more Linux users aren't gamers and attempts to answer that question. The article suggests, 'As far as I'm concerned, it all comes down to a choice. Expect the gaming industry to follow the Linux doctrine or instead, build up a viable, cross platform gaming market that includes us, the Linux users.' The article urges publishers to consider Linux users as a viable market, and requests that game developers target Linux as a platform during the pre-production phase." What do you think are the most important obstacles barring the big game publishers from reaching out to the Linux market more than they already do?
I have some experience trying to round up Linux gamers over the past couple years and what I've found is that there are some out there, but a lot of the people in my local LUG just weren't interested in playing games. I've hosted many events to try sparking interest, I even supplied the computers, but only a few people came each time. Perhaps the most common type of people that use Linux are now the ones that don't play games much anymore. Or at least not FPS, etc. Plus I found a lot of people made the excuse that they didn't have decent hardware for 3d games. Ironically, we might have better luck with Linux games if we had what we have now back in the 90s.
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A Linux user AND a gamer?
You CANNOT be a virgin twice.
And your mom only has ONE basement.
Because we waste all our time on /. fragging Microsoft.
Rich And Stupid is not so bad as Working For Rich And Stupid.
The biggest obstacle: DirectX. It's API is only available on Windows, no other platforms, and (especially with DirectX 10 and Vista) Windows seems to go out of it's way to make OpenGL unattractive or non-feasible. That makes it difficult for game companies to target both Windows and non-Windows systems from the same codebase.
I am not intending to stereotype, although it will probably come across that way anyway. From my personal experience in working with *nix, hacking away to do various things, is the game. I spend the majority of my time trying new things and configurations instead of playing games. Although now my BSD-based laptop (OS X) allows me a wider selection of games to play compared to my FreeBSD workstation. Even when I ran Linux though it was the same; for me at least.
Confucius say: "Man who associates with smarter men than himself is smarter than the men he associates with."
I could go home at night and play video games. Or I could go home and play with the alpha release of Ubuntu (insert your favorite distrib). Both things are fun. Both require creativity. Both satisfy my need to be playing with digital technology. Both teach me new things.
However... The world isn't all that much better if I've beaten a level at some game millions of people have already beaten. But if I've squashed a bug in Ubuntu? The world benefits quite a bit.
What "death" of XP are you referring to? XP is still the preferred OS for gaming and will probably remain in that position for at least another year or two.
What kind of question is this? Linux users aren't gamers because of the hassle of gaming on linux. Wine is great and all, and I"m constantly impressed that such an ambitious project works as well as it does, but even the games that it runs perfectly still require some futzing with. Directx 9 features are being implemented currently but come on - dx9 is 5+ years old now. Combining that with wine regressions, game patches that break wine compatibility and its just not worth the effort. I'll either boot into windows or go play a game console.
You haven't seen a single 'Games for Windows' that didn't require Windows? Shocking. And you know what, all those games in the boxes labeled X-Box sure don't play very well in my PS3.
More Linux users aren't gamers because the gamers aren't (as an overreaching generalization) switching to Linux. People don't switch platforms if the things they do aren't easier on the target platform. Gamers are no different than AutoCAD geeks or Photoshop mavens.
The old cliche "build it and they will come" applies. But in today's "gotta make the next quarter's number" world, nobody's going to build it if the customers aren't already there.
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The simple truth is that gaming on PC's, regardless of the operating system is dying a slow death. I'm a long time fan of PC gaming, but when given that:
1) a gaming PC is substantially more expensive than a console
2) you frequently have driver and other compatibility problems
3) a number of PC games are launched in a rather buggy state
4) the overall performance level of consoles has improved a lot in the latest generation
There's just not a lot left that PC games can claim superiority on. Linux gaming is even more dead because it's a very small subset of PC gaming with a lot of complexities that make support very difficult. It costs more dollars per gamer to develop and support the platform, and on top of that, you've got an industry full of people that have a ton of DirectX experience which does no good on Linux (Wine aside).
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Well, nothing stops them from using OpenGL instead. Last time I checked, OpenGL does run in Windows, even if it requires third-party drivers to do so.
/. keep comparing it to OpenGL. To port a Direct X game into a non Direct X technology you would need *a lot more* than Open GL, Open GL would only be good for he Direct 3D part of Direct X, you still have *a lot* of other things that are not related to graphics (like DirectPlay, DirectSound, DirectMusic among others.
Of course, I'm not a graphics developer, so there is probably more to this than simple vendor lock-in.
And that, people, is what makes DirectX shine against Linux. Every time I see a discussion concerning Direct X, people in
Sure, you could try to glue several open source technologies like SDL, Allegro, OpenMAX, OpenML, OpenGL, OpenAL, FMOD and others to accomplish almost everything that Direct X provides you, but it would be a very cumbersome work and, as other people said, not cost effective enough for the 10% of market share that could buy your game.
Whether people like it or not, Direct X is a beast of an API, if Microsoft made something right, it was Direct X , as everything is integrated in one specific package. Shure, the Open GL modelling paradigm is better than the Direct 3D one (or it was, about 4 years ago when I used to prorgram games using both of them), but the ability to have all those multimdedia features in one integrated API makes it worth it. And of course, you can also include the ability to use MS Visual Studio for the development.
Ubuntu is an African word meaning 'I can't configure Debian'
I've found the best way to support Unix distributions is to not support them. Just support the software you need. If you need a particular version of a library, note that dependency. Keep your dependencies as general as you can, eg. never require version 1.4.5 of a library if you can work with any version 1 or 1.4. Config files have a standard location, usually /etc/softwarename and $HOME/.softwarename . Allow overriding this via command-line switches. At that point you won't need to worry much about variations between distributions, beyond "Distribution X only supports version 2 of package $XYZZY, we're coded to version 1 and v2 isn't backwards-compatible.".
I don't follow the progress of the gaming industry, but I'm guessing that most developers will be either releasing DirectX 9/Windows XP ports of their games for quite some time or eventually abandoning the PC market and focusing exclusively on consoles to combat this problem. If Microsoft isn't willing to step up to the plate and fix these issues with Vista than the market will move on to something else.
As for Halo 2, I believe that a hack was released that allows for it to run in Windows XP.
Chill Kev - it'll be alright. I get upset with bad mods too but you just gotta roll with it. Karma isn't real. Not slashdot karma anyway. It will all be o.k.
It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
Microsoft has stated they will cease selling Windows XP as of June 30, 2008. When you can't buy new copies anymore, it's essentially dead, even if those of us who have it still use it for a while yet. Kind of like a chicken after you cut its head off.
Little girls, like butterflies, need no excuse. -- L. Long
http://uncyclopedia.org/wiki/Linux#Gaming
It's not going to die at all. Computers are always going to be more ubiquitous than consoles and a great target for games because there are just so many of them already. The install base of computers is huge, and casual games are just beginning to tap a large portion of the potential. Whether these casual gamers will ever move beyond casual games is up for debate, but that doesn't mean that they're not games.
Consoles are gaining popularity, and that's good. But they'll never come equipped with a keyboard and mouse because people already have one of those (a pc). RTS games are better and many people prefer the PC FPS experience. Valve develops for PCs almost exclusively, with their console offerings being really bad. Coincidentally, they're also one of the most popular publishers in the industry right now. Civilization has yet to make a console release, and it'll probably be sub-par.
Finally, it's cheaper to develop a small game for a PC than a console, so independent companies release on the PC a lot. XBLA is changing that, but it's not going to change overnight and it's not going to completely dominate.
So, the importance and dominance of the PC as the gaming platform is being diminished and will continue down that road for a while, but it'll never die. The install base and the setup will keep it going for a long, long time.
I've got 5 ascended nethack characters who beg to differ!
While your post may not have been off-topic, the link he posted *can* be seen. I just clicked on it and here's the first few lines from the text:
"Million of Halo 2 fans/Windows XP users are rejoicing due to the fact that yesterday, a team of hackers known as "Razor1911 released a patch that allowed Windows XP users to install Halo 2 on their PC. A while back Falling Leaf Systems announced that they were to release compatibility drivers legally so that XP users can play Halo 2, but Razor1911 claimed that they beat them too it, and there's no doubt that they're right. Although there are still compatibility issues with the new patch, Halo 2 does run on most Windows XP machines, mostly in single player mode - there have been many complaints regarding the online multiplayer. Razor1911 has also released a re-pack pirated version of Halo 2 that should run better than the original Vista DVD, which included the patch with it. Along with Halo 2, Razor1911 has also released an XP patch for Shadowrun."
Oh yah, it also seems like you were wrong about Halo II being Vista only....
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Microsoft has stated they will cease selling Windows XP as of June 30, 2008. When you can't buy new copies anymore, it's essentially dead, even if those of us who have it still use it for a while yet.
Oohhh...so you BOUGHT your copy.
If you've never been modded as "flamebait" or "troll," you've never tried to argue a minority viewpoint here!
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It's wishful thinking. The idea that "a lot of gamers" would be "looking to Linux" as an alternative to Vista is silly. Gamers are not going to flock to Linux and camp out there, without games, until the gaming industry comes to them. Gamers will go to a platform where they expect the next generation of games to be available. In other words, they'll end up on Vista. The only way gamers will switch to Linux on the desktop is if they switch to console gaming.
At the moment the only significant consumer movement towards Linux is by people who want to save money and/or use low-end hardware. It's a small phenomenon, and the gaming industry has no interest in those people anyway, regardless of what platform they use.
Not everyone out here has pirated Windows XP.
Little girls, like butterflies, need no excuse. -- L. Long
It happens on both systems.
I've been left hunting for drivers several times on Windows, most recently for a USB-to-serial converter from a major manufacturer. I bought it new, plugged it in, and started using it. Windows seemed to detect it and handle it fine. After a few days I found out that when I unplugged the USB connection, half the time the driver would freeze Windows. I couldn't find the CD that came with the device, so I went to the manufacturer's web site. Even though I had the model name and product number of the device, I couldn't find the driver. I gave up looking several times, but the crashes kept sending me back. Eventually I sent an email to the manufacturer, and I got back a download link for a single file. What was I supposed to do with the file? I had no clue. I tried modifying the URL to the file to find another page, but no luck. I had to use Google to find install instructions. Then, after I installed the driver and rebooted, the behavior wasn't completely fixed. The crashes became less frequent, but they still happened often enough that I gave up on the device and bought another USB-to-serial converter, which turned out to have a similar problem.
I also have an old Dell that I couldn't install Windows XP Pro on because partway through the install process, the screen became garbled. It seemed like XP tried to load a better driver for the video card and ended up using one that was a little bit off. That was especially frustrating because the box came with Windows 2000 on it, and I had reinstalled Windows 2000 on it from scratch (using a retail copy of Windows 2000 Pro) in the past. I thought Windows XP's driver support was a superset of Windows 2000's, but maybe Microsoft stopped including a suitable driver for that model on its Windows install disks. I didn't bother hunting for a Windows driver; I just installed Linux.