Gibson Accuses Guitar Hero of Patent Violation
robipilot writes "Video game publisher Activision Inc. has asked a federal court to declare that its popular "Guitar Hero" game does not violate a patent held by real-guitar maker Gibson Guitar Corp. Gibson's 1999 patent covers a virtual-reality device that included a headset with speakers that simulated participating in a concert, according to a complaint filed on Tuesday by Santa Monica, Calif.-based Activision in U.S. District Court in Los Angeles."
Couldn't the case be made that this concept is a game (who simulates participating in a concert for any reason other than entertainment?), and therefore multiple companies can realize the idea as long as they do not use terms and images from the first company?
So I guess they just completely ignored Konami, who's had "Guitar Freaks" machines in arcades for nearly ten years at this point?
Since both "Guitar Freaks" and Gibson's patent have been around since 1999, I wonder which came first. Does prior art still count if it's in another country?
=Smidge=
Their patent shows that there is a VR headset attached to the player's head (though it does mention a VR 'environment'. I don't think that a TV counts). That would include the video aspect. I haven't read the whole patent, but the experience is quite the opposite of GH. Their patent covers wearing these goggles and playing from a First Person View, as explained in the second paragraph of the patent.
Another problem is that the words "prerecorded video" are thrown around a LOT. All the game play video in GH is generated on the spot.
I think the last problem is that the patent states that you would be playing a particular instrument (as opposed to an input device) so the GH guitar probably won't be covered as it doesn't produce any signals that can be representative of music.
This sig isn't original enough, it's time to come up with something witty...