WiiWare Week Round Up
Mark Graham writes "All this week, UK games development site Develop has been running a series of articles under its 'WiiWare Week' banner, analyzing developer's affections for, and the potential success of Nintendo's upcoming WiiWare digital distribution platform. Most revealing is the claim that Nintendo has been secretly 'waging war' on the likes of Sony and Microsoft by capitalizing on frustrations over cuts to the Xbox Live Arcade royalty rate (down from 70% to 35% for any game making under $4m in revenue) and talking up the service's access to a wide audience to win over development support. It features commentary from both established developers (such as David Braben, creator of Elite, and Scott Orr, creator of Madden) — and indie teams (developers of new WiiWare games Pop and Gravitronix) making launch games for the service."
We might be seeing a different kind of WiiWare popping up soon... a new version of the "Twilight Hack" (a stack smash using a specially crafted Zelda save game) now supports running code right off an SD card instead of using a GameCube SD -> memory card adapter. I just played some ... umm... Tetris... and Linux hangs when it goes to boot... but it's only been a few weeks since the hack was first published. I personally can't wait to see what kind of homebrew people come up with,
I have a Wii I left in the U.S. and now I am considering buying one in my current location.
The thing about the Wii is while games like Mario Galaxy, Smash Brothers, etc. look fun, it seems like there are fewer longer games, or gamer's games (SRPGs, for example; the only one that comes to mind is Fire Emblem) for the system.
I see WiiWare as being an excellent antidote. Someone who wants to code a SNES style SRPG or RPG that last for 40 hours has the resources to do so. Moreover, with limits on file size, the developers are going to have to take some time with gameplay to make a successful game (the forthcoming Crystal Chronicles WiiWare title seems to encapsulate this; it looks good, but there is obviously some limit to what it can do graphically - this I hope will be made up for by richer game play).
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
Also, with the 360's declining sales this is not a smart move from Microsoft.