Analysts Foresee Another Banner Year For Videogame Industry
Analysts observing the videogame industry forsee 2008 being another blockbuster year in sales. Sales during the month of February were considerably up, according to the NPD group. Early in the year is historically a very slow time in the game sales calendar, making the 34% jump for the month highly significant. Grand Theft Auto IV is likely to be an engine for sales throughout the year: "The game, which will be available on the Xbox 360 and Sony Corp.'s PlayStation 3, is expected to boost sales of both consoles. Pre-orders have been better than expected, according to its publisher, Take-Two Interactive Software Inc. Michael Pachter, an analyst with Wedbush Morgan, expects the game to sell about 9 million units during the company's fiscal year, which ends in October. Roughly 6 million of this, he added, will be to Xbox 360 owners."
..but: "forsee"? Shouldn't the title be "foresee"? Apologies for spelling Nazism, usually, I don't care about that sort of thing, but it's the title, for God's sake, put in a little effort...
However, GTA4 won't do it alone. I'm not sure why the article hinges on GTA4s success. GTA is a huge franchise, I'm not going to argue that, but no GTA game has outsold the Halo or Smash Bros franchises (which produced the #1 and #2 best selling games of last generation). Halo 3 saw release last year to enormous success, and so far Smash has been exceeding sales expectations this year. Combine Smash Brawl with GTA4, Mario Kart Wii, MGS4, and the remote possibility of a 2008 Final Fantasy US release (unlikely, but possible), and you have a good solid framework for 2008 sales. 2007 saw many huge things though, so I'm not sure it's as cut and dry as the article suggests, but there's a good possibility. And I'm not even going to dig into the huge Nintendo DS sales that simply defy all conventional explanation.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
Could be... or it could mean the 360 is just hacking into Sony's former mindshare. I think it's probably a combination of both, actually. The continued success of the Wii is probably the #1 indication that HDTV adoption (or should I say, SDTV abandonment) isn't going as planned.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
It's interesting how high sales are despite a stalled economy. Maybe it's cheaper to sit at home and play video games instead of going out, given the price of gas.
Nuclear engineers build weapons. Civil engineers build targets.
An engine, I believe, is a game that further drives sales. I don't think there is any way to drive Wii sales higher, considering they are selling them as fast as they can make them.
I don't want to be viewed as a fanboy, it's just that unless Nintendo invests in another factory (which they won't), their sales really have nowhere to go but down.
I'm not a fan of either the 360 or the PS3, but I feel it's worth noting that the XBox has Gears of War 2 in the pipeline, and has exclusive downloadable episodes announced for GTA4. Those may or may not be enough to counter Sony's push, but they do exist and do provide an answering salvo to some degree.
There's also the E3 to be concerned about. While Nintendo is outright saying that they're holding their cards close, the other competitors haven't said anything either way. I'm fairly certain that Sony has already played their cards and are in it for the long haul, but the possibility exists that Microsoft could produce a big announcement at the show. Again, I'm not sure of the likelihood of Microsoft coming up with something big enough to stop Sony in their tracks, but the possibility definitely exists there.
Javascript + Nintendo DSi = DSiCade
Ah, you see there is the fallacy. Xbox 360 is not an HD-DVD player, it's a games player. Many PS3 owners fail to appreciate this distinction, but almost every single person who bought a 360 did so for the games, not for the movies.
Counter exclusives; there's GTS IV's episodic content, Too Human, Gears 2, Ninja Gaiden 2, Halo Wars (& Halo: Chronicles?), Fable 2... but perhaps they're not "obvious" to you.
And as for your list of "issues" (color resolution? You're kidding, right?), the only significant issue to the games market is the failure rate, which is no longer a problem for new sales. The rest only seem to matter to the occasional troll like yourself.
Why would anyone engrave "Elbereth"?
In summary, you are making up issues that the 360 doesn't have, and you are obviously a PS3 fanboy. I think the 360 is a great console, and I think the PS3 and Wii are great consoles as well. I don't see what the point of the obvious attempt at trash talking the 360 (or any console). I want all three companies to be in stiff competition so they can keep churning out some great games.
Abaddon: An Xbox 360 Indie game
You're not a gfx programmer yourself, are you? Otherwise you'd be linking to nVidia specifications, not consumer reviews. The relevent OpenGL extension is GL_ARB_color_buffer_float, which was indeed implemented for G70-class hardware as of R75 drivers (actually, GL_NV_float_buffer.txt was implemented even earlier).
Yes, you can use this for offscreen framebuffer objects and pbuffers, which is all you need when float texture blending for HDR rendering, but this is then tone-mapped to the 32bit displayable framebuffer for output. It's still not possible to get more than 8bit RGB actually out of the chip. Apart from SGI (who patented float rasterisation), I've only heard of an old Matrox card claiming to do real 10bit integer RGBA output (under quite specific conditions, apparently). Even nVidia's current high-end Quadros can't do it (well, unless you count 10bit 4:2:2 YUV from the SDI connector on some models). I'd welcome any comments showing real evidence to the contrary (preferably from someone who hasn't been repeatedly modded down as a troll), but I've never seen it done.
As I said earlier, the "washed out blacks" you say you're seeing is poor colour mapping, not lack of deep colour.There it is right there. Yes, the PS3 player supports TrueHD, but it does notpass it over the HDMI link - it gets decoded to good ol' HDMI 1.0-standard multichannel PCM first. Read the rest of the article - a Sony rep has confirmed this. And AFAIK the PS3 still does not yet support DTS-HD; it only passes through the DTS component. Incidentally, I found it ironic that you're accusing me of trolling :-)
You don't have to convince me that the PS3 is good hardware. It certainly has the edge in CPU power, and the Blu-Ray player is a valuable addition (though it's also the primary reason Sony released late and expensive, throwing away their lead from the PS2). Its graphics are debatable though, and most unbiased people consider PS3 and Xbox 360 GPU power to be roughly equivalent. More on topic, the PS3's HDMI port is more capable than the 360's (which can't even pass multichannel PCM) - but the HDMI 1.3 output is pure marketing, nothing more. Most TV sets (even those that accept deep colour) still can't actually display it, only use it for cleaner tweaking. Certainly no plasma or consumer LCD panel that I'm aware of is capable.
Why would anyone engrave "Elbereth"?