Discussion of Internet Addiction as Mental Illness Resurfaces
Lone Writer writes "The editorial section of the American Journal of Psychiatry for March offers the opinion that Internet addiction is a 'compulsive-impulsive' disorder, and should be added to the official guidebook of disorders. The editorial characterizes net addiction as including 'excessive gaming, [online] sexual pre-occupations and e-mail/text messaging'. From the article: 'Like other addicts, users experience cravings, urges, withdrawal and tolerance, requiring more and better equipment and software, or more and more hours online, according to Dr. Jerald Block, a psychiatrist at the Oregon Health and Science University in Portland. Dr. Block says people can lose all track of time or neglect "basic drives," like eating or sleeping. Relapse rates are high, he writes, and some people may need psychoactive medications or hospitalization."
...but I need a faster PC to read TFA
...just as soon as this next web page is done loading.
Oooh, where does THAT link go?
When I was a kid, I want crazy over Transformers (1st gen). Before that, it was Hot Wheels. The Internet strikes me as one of these shiny new toys, but infinitely greater in its possibilities. But, compulsive-impulsive behavior? Why do I get the feeling that someone is looking for an excuse to live off my tax money? I am guilty for having shown addict-like behavior with it years ago. In college, if I wasn't in class, I was at a terminal run on the DEC VAX running TinyFugue and exploring every MUD and MOO out there.
There will be those who take the Internet to its extreme, sure. You will get that with any activity. But, 86% of addicts have some form mental illness? Me thinks "mental illness" has gained an overly-broad definition in the last 10 years. But, I am just an arm chair psychologist.
Gotta go, my email notify chime just went off.
Bearded Dragon
FTFA: "three-dimensional, multiplayer games users have described as "heroinware."
/.er pulling shit from the jargon file to make himself sound like a "real hacker". Gimme a break.
Who the fuck has ever used the word "Heroinware?"
WarCrack/EverCrack, sure. I've heard those. But "heroinware"? That doesn't even roll off the tongue.
Someone used the word to describe Doom shareware back in 94, but it doesn't seem to have caught on (802 hits in google vs 460,000 for 'warcrack').
That's the equivalent of a
Everything is a disorder. We need medicine for everything. People cannot make changes in their life without medication.
Everyone must be exactly the same!
Some areas of medicine/psychology are getting ridiculous.
Getting a girlfriend or boyfriend. I've seen it work well over the years even with the most hardcore online users.
... but to me this is just another way to prescribe more drugs to make more money for the health care/pharmacuetical industry.
But, the thing is, I'm like that when I get hold of a good novel, too. I'll sometimes forget to eat for a day if I'm reading something great, and will even cancel social engagements if the book's really good. I don't think I'm alone in this.
So, do we also need a category of book addiction? Or do we just need to get a reality check, and accept that people in a relatively affluent society are lucky to have the luxury to give up on sleep or food for a little while in order to pursue an interest? After all, we know that we're not going to starve, so what does it matter if we miss a meal in order to iron out a persistent bug or follow a fascinating click-trail through Wikipedia? I think there are too many people out there who want us all to follow norms and have a vested interest in making us feel weird and wrong when we don't.
A closed mouth gathers no foot.
Exactly. The sickness industry wants everything to be a disease, because they charge for diseases.
This is the medical equivalent of bogus patents - take an old, well established idea, add "on the internet" at the end, and all of the sudden it's new?
Addiction to Internet pornography? No, it's addiction to pornography.
Addiction to Internet gaming? No, it's addiction to gaming.
Addiction to Internet gambling? No, it's addiction to gambling.
Addiction to Internet communication? That's a little tougher, but I'd view that more as low self esteem/insecurity - i.e. constantly needing to feel "connected". I'd bet these folks are the same ones used to who spend hours on the phone with their friends. Addiction? Hardly
This is psychiatrists trying to drum up more work for themselves.
"As God is my witness, I thought turkeys could fly." A. Carlson
Which is why we have "OCD" and NOT "obsessive door checking disorder".
Being that the door checking is an manifestation of OCD, not a disorder in and of itself. If you removed the door, the OCD will still be there. It will just transfer itself to something else. Such as checking the stove to make sure it is off.
Well, seriously, you don't need to assume a conspiracy here. (There might still be one, but it's not needed to explain it. Occam's Razor, if you will. Or Hanlon's Razor.)
The way it works is sorta like this:
1. Most humans are herd animals, and educated to be very "us vs them" at it. And have layers upon layers of mental tricks to rationalize anything they personally do as the Right Thing. See, cognitive dissonance, for example.
So when Mr X goes to the pub and yakks about the latest football game, it not only gives him a much needed feeling of belonging to some group, it also provides a circle-jerk reinforcement of the idea that any sane male would naturally feel an urge to go to the pub and yakk about football. So if Mr Y wants to go play WoW instead, there must be something awfully wrong with him.
(And just so I don't piss off only the football fans, the same happens in reverse too. If John goes to the pub instead of doing the latest raid with us, there must be something awfully wrong with him. And if Tom is running OpenBSD instead of coming to our LUG meetings, and quotes Theo de Raad all the time instead of worshipping Linus like the rest of us, well, I'd be careful around him, if you know what I mean. Etc.)
At any rate, people can be very distrustful of anything that is not one of "us", and doubly so of anyone or anything that challenges the rationalizations and excuses that that "us" group is built on.
That incidentally means that anything new will invariably be met with such distrust. Society has had generations of building up a status quo, and lots of unwritten rules and roles for its members. Real Men do this, Real Women do that, Real Old Geezers do that other thing, and everyone is happy that they don't have to think much about it. Everyone else is doing the same things, so it must be the right, God-given way. And then this new group comes by and goes and reads comics instead, or watches TV, or listens to this newfangled heavy metal, or whatever.
I'm not kidding. Each of those has been the new thing at some point, and were demonized and presented as some dangerous influence on the youth at some point. Games are just the newest instance of some people who just don't want to fit their traditional roles in this big "us" group, and it makes everyone else uneasy. Why would they want to do that instead of watching the sacred football game on TV, like everyone else? How we forget that not so far in the past it was watching TV (instead of going and yakking outside) that was the newfangled TV addiction that was making everyone else uneasy.
So, anyway, we have a bunch of gamers and a large majority which doesn't understand them, and (to various extents) is made uneasy by them. They don't care that you don't watch ads or don't buy enough golf clubs, but they do get worried that you chose to not be a part of their group.
2. There's the kind of people who just want some publicity, or to sell you something. Whether it's a new drug, or their expensive psychotherapy fees, or the idea of electing them to Congress. Make no mistake, these don't care about what else you buy either. They just care about selling their own snake oil to enough people, and if you're not a buyer, well, then maybe you'd make a good bogeyman instead.
And that uneasy majority from #1 is a perfectly willing buyer for that snake oil. Especially one packed as, basically, "yes, it's scientifically proven: it's perfectly normal to be part of _your_ group and do the things _you_ do. And as you were suspecting, it's everyone else that are fucked-up in the head." That's what that majority wanted to hear.
3. It also doesn't help that we have a whole game industry trying hard to amplify the symptoms, if they can't actually make their games more "addictive".
We have limited save points. (My personal record was having to grind 10 hours before I found the next save point in a game.) We have 40-man raids that take a whole night to finish, and where if you quit suddenly, you've just piss
A polar bear is a cartesian bear after a coordinate transform.