Ray Tracing To Debut in DirectX 11
crazyeyes writes "This is breaking news. Microsoft has not only decided to support ray tracing in DirectX 11, but they will also be basing it on Intel's x86 ray-tracing technology and get this ... it will be out by the end of the year!
In this article, we will examine what ray tracing is all about and why it would be superior to the current raster-based technology. As for performance, well, let Intel dazzle you with some numbers. Here's a quote from the article: 'You need not worry about your old raster-based DirectX 10 or older games or graphics cards. DirectX 11 will continue to support rasterization. It just includes support for ray-tracing as well. There will be two DirectX 11 modes, based on support by the application and the hardware.'"
But I am really annoyed that April Fool's has now become a multi-day event.
An interesting read on this very subject here. Quote:
"I have my own personal hobby horse in this race and have some fairly firm opinions on the way things are going right now. I think that ray tracing in the classical sense, of analytically intersecting rays with conventionally defined geometry, whether they be triangle meshes or higher order primitives, I'm not really bullish on that taking over for primary rendering tasks which is essentially what Intel is pushing."
Carmack admits he has his own personal preference, but generally he's pretty sensible about these things. He's usually called it correctly in the past when people have pushed various technologies that were supposed to take over the world, and they've fallen by the wayside.
Hopefully he'll chime into this latest article with some further thoughts.
Sometimes it's best to just let stupid people be stupid.
Intel has this article about the hardware needed to run at 50fps at 1920x1080p. They're claiming you need 8 cores. In a couple of years, that could well be within reach for most gamers.
There's also this John Carmack Interview. Carmack isn't too optimistic about ray tracing replacing rasterized graphics.
TFA states I don't know where these guys get their information, but even Microsoft does planning ahead of time for products they create - especially if it's to be released the same year! The absurdity climaxes at the third page...do yourself a favor and read it for a little laugh.
Service Pack 2? Sure, SP1 wasn't an improvement and SP2 might be needed - but, again, plans for this would have been more well announced or planned by Microsoft.
Sorry guys, article is simply BS.
I thought PC gaming was in the throes of death. Fortunately now PC game developers will be able to use Ray Tracing instead of implementing the much ballyhooed 'fun' that graphically inferior console games seem to be touting.
I have nothing compelling to say
I am anaspeptic, frasmotic, compunctious even, for the writer to have caused you such pericombobulations. Here's to hoping that he will apologize interfrastically.
This can't be Windows 7 only - Linux has had Direct X11 for years. This is yet another case of Microsoft playing catchup.