Adults Too Quick to Dismiss Educational Gaming?
netbuzz writes "A new survey finds that more than half of K-12 students believe that educational video games in school would help them learn (no surprise), although only 15% of teachers and 19% of parents agree. Adults might not want to scoff, however, because 11% of teachers are already using video games in class and they report great results. 'Only 3% of elementary school students say they do not play video games of any kind. Students surveyed say learning via video games would help them better understand difficult concepts, become more engaged in the subject matter and practice skills. There's no mention of the games being fun, but that goes without saying.'"
think of the children
If people can get past, can they get future? Best way to confuse a stoner
Unless you are unlucky enough to be in Iraq, shooting snipers and throwing grenades is not much of a useful skill. You may also find that your skills are not actually so useful in the real world. Trying going to Iraq and rapidly jumping up and down in the hope of avoiding enemy fire :)
The only thing I learned from the Oregon Trail was never to ford a river.
Sim City, now that game had an agenda. The only way to make a stable city was to keep lowering the taxes. Made me wonder how accurate the simulation was because if it was at all accurate, no intelligent person would tolerate taxation above a very small amount It also had a rather ruthless urban renewal technique, invite a monster or a natural disaster to occur.
If you must moderate, please moderate as irrelevent, not something bad, because I'm sure someone will find this interest
- WWII weapons suck and are extremely inaccurate.
- Always lay down suppressing fire and try to flank the enemy.
- When engaging the enemy, use overwhelming force whenever possible.
- If you pull back on the stick while firing afterburners, you will black out.
Joking aside, I think gaming has snuck in a variety of educational facts into his noggin. Planning, thinking logically, history, reading, and problem solving are just a few of the things I've noticed rubbing off in the name of fun.Back in the day when I taught high school biology, I wrote a dog breeding program that taught genetics. The kids loved it, even though the interface was simple and the genetics were overly simplified. The key is that a game must be fun first and slyly sneak in some educational content along the way.
These kids are so right. I learned at least 90% of my personal skills through Quake Team Fortress back in the late 90s. Or should I say 5kyllz?
It was a simpler time...
Especially if Josey Wales is on the opposite side.
1 - gcc
2 - Firefox (w. Google & Wikipedia)
When their powers combine, you can build anything. It's like Legos on crack. And who doesn't like Legos?
Many people have weak minds and think however the man up front of the church tells them to thing, regardless of their experiences.
I grew up in the 70's and my parents saw the value of games.
Mostly, Their value to shut me the hell up!
The Kruger Dunning explains most post on
I say make them play portal to improve their reasoning skills, and teach them to think of creative solutions to complex problems. Also to keep them paranoid of rogue computers and robots, since that is a future threat our kids will surely have to face.
I grew up in Minnesota - which is what the M in MECC stood for
I've never heard of this "Minnesota" place, but it must be impressive to be so centrally involved in an organization as distinguished as MECC.