Adults Too Quick to Dismiss Educational Gaming?
netbuzz writes "A new survey finds that more than half of K-12 students believe that educational video games in school would help them learn (no surprise), although only 15% of teachers and 19% of parents agree. Adults might not want to scoff, however, because 11% of teachers are already using video games in class and they report great results. 'Only 3% of elementary school students say they do not play video games of any kind. Students surveyed say learning via video games would help them better understand difficult concepts, become more engaged in the subject matter and practice skills. There's no mention of the games being fun, but that goes without saying.'"
I don't know about your parents but mine were rife with "I didn't have it, why do you need it?" mentality. Luckily I convinced them to get a computer but it wasn't until I moved out that they had the internet ...
It's about breaking down barriers and proving that games can be more useful than just leisure and entertainment. Collaboration, teamwork, and problem solving are just a few things that come from games without the edutainment factor predesigned into them.
My work here is dung.
I remember those games where the math game gave you a series of equations and once they were all solved it would tell you how many you got correct and your overall statistics and speed. Was about 10 years ago but it really helped me a lot. With the amazing progress in computer science these 10 years I imagine if someone made something similar, maybe wrapped a better interface around it with more interactivity, kids would really benefit from it.
I don't really care *how* kids learn, so long as they really are learning.
Far too many educational methods (both regular and games) are ineffective as teaching tools. Many so-called educational games just teach nothing (yes, there are many that are effective).
Engineering is the art of compromise.
This game was bad ass. I never thought of it as educational as a kid, but I certainly wouldn't have any problem with kids playing that in school.
Prediction: The real iPhone killer is going to be sex robots from Japan. Think about it.
Is the second half of that simply made up by the submitter? It's certainly not in the link and I don't see it in the link's link.
Take that out and this basically comes down to "Parents don't think children should have candy for breakfast; children disagree".
What I'm listening to now on Pandora...
I'll be damned if my kid hasn't picked up some from her Leapster. All the games have some educational content, and she loves the animal games. They use a reward system like XBox Achievements to get them motivation to play more mini games. And the mini games are things like fill in the missing letter, and simple math. My daughter is 5 and she loves it. There are plenty of games to pick from too, so there are options for everyone.
Back when I was in school we played a lot of games in the classroom as part of the curriculum. Especially in the lower grades. Sure video games can be an educational tool, but so can the non-video variety. And games that allow a large number of students to participate at once have their own unique dynamic that I think every kid should experience. And it's not something you can really get with a video game. Sorry, but an MMO is not really the same as 20 students in a class room all trying to play a game together in their noisy and chaotic way.
“Common sense is not so common.” — Voltaire
...something that the teacher wasn't even teaching, and that I wouldn't be taught for near 5 years. In second grade, I was able to teach myself algebra by analyzing problems and their solutions as posed by an educational game that we were encouraged to play (for its arithmatic game, but that was too easy). If someone had then taught me the order of operations and negative numbers, I would have had a much better start in my math education. Sadly, this did not happen, they taught multiplication tables instead, ugh. The point of this is that if a child likes doing something, and there is opportunity to use this to teach them something, this should be employed to do so. I was eager to zap those math problems as they went across the screen, and the algebra was offered as a higher difficulty level, so I tried it. These tools can be used to introduce topics before they are taught, to provide exposure to a problem before the proper analysis is taught, and can be continually used to hone the skills involved in learning the analysis.
So the point is we're at a standstill. Education authorities don't believe in the teaching power of games, and the games industry believes there is no money in education. It is no small wonder games aren't widely accepted in curricula yet given no one has bothered to throw a budget at the issue.
Me, I remember being an 12 year old kid trying to explain to my father how MUDding was extremely educational. I think in within 10 years someone will gamble on a high-budget education project and come out extremely profitable.
Educational methods that revolve around memorization, be it in games or anything else, are usually very ineffecient. Teaching facts is along the lines of giving a man a fish instead of teaching him how to do so. Once you learn that fact, it does little to nothing to your overall education in other areas.
The most effective teaching methods involve giving students the tools to be able to learn how to learn. Most learning will be done on a student's own through exploration, even if much of it is passive.
That's where video games come in. Legend of Zelda may not teach you Mayan history, it might not show you, directly, how to do algebra, but it develops problem solving and creative thinking skills in fairly complex ways that will make a student's job in learning those things FAR easier. Zelda isn't even an "education game" but its innate problem solving is more involved that almost any story problem you'll encounter in HS, and kids play Zelda in grade school. The problem is, it's not easilly quantifiable because there are no hard-and-fast facts being learned, but as I said, fact learning is one of the least inefficient educational methods. Sure, facts must be taught, but there should be much less emphasis on fact learning and more emphasis on critical thinking skills.
Meanwhile, over the course of Zelda, or even an adventure FPS, RPG, or most other modern games, you're reading a lot of on-screen text, you're doing mathmatical computation for stats, puzzles, and the like... and all surrounded by various time limits that act as drill. And to top it off, it's fun and doesn't FEEL like work. What more could an educator ask for?
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
Except that PE today consists largely of simple exercises and the most non-competitive games you can find, because it'd be a real tragedy to tell a child that they might not be good at something.
Not a typewriter
Educational Gaming is *ALREADY* here and it's already making a killing in the market, not only for kids but particularly for adults.
Some of the best sellers on the Nintendo DS could easily be classified as Edutainment. Games like Brain Age, Flash Focus or Brain Coach are all games that will also teach you to use your abilities. More recently, games like my French/Spanish Coach or My Word Coach are designed to improve your mastery of your language or start on a new one.
Those "games" work by making the necessary repetition of teaching (especially for language) less tedious than "classic" methods. After all, it does not really matters how little Johnny learnt to associate head with cabeza, it just needs to be drilled into his mind until the association is automatic. If it takes simple games to take the tedious part away, I'm all for it. I personally "play" My Spanish Coach and this has been the easiest method for me to get motivated and learn that language (YMMV).
The DS has been a revolution on that front, seen as a very nice gadget by lots of adults on top as a game console for kids. The touch screen interface blends the genre and allows new type of software for such a cheap gadget (~$100, far cheaper than a pda and much wider spread).
Check some of the games available on DS. Lots of choices.