Eve Online Client Source Code Leaked
An anonymous reader writes to tell us that the game client source code for the popular MMO, Eve Online, has been leaked via torrent. In addition to the source code the user also posted a lengthy chat transcript with someone from CCP customer support. While the end goal may have been to call attention to the continuing security issues within Eve (and ultimately themselves), there are probably better ways of getting through to support. Unfortunately, CCP seems to be responding with the usual knee-jerk reaction of banning everyone breathing a whisper of this incident. I wonder if any large MMO company will ever be brave enough to calmly address an issue rather than wielding the ban-hammer.
In the lengthy and scatological exchange, the poster of the source code attempts to get some answers about CCPs much maligned security practices, particularly concerning the rife issue of bots and scripting in their flagship game. The conversation was a little less than professional.
Well, atleast on the tidbit shown on the article, the CCP representative sounds perfectly rational and professional. Am i missing something here?
And by the way, how does this guy ended up with the sourcecode on the first place?!
On a side note, I think this has happened before on a much more serious scale.
My work here is dung.
"I wonder if any large MMO company will ever be brave enough to calmly address an issue rather than wielding the ban-hammer."
I doubt it. But this is not without a good reason.
Many, many MMORPG players are 13 year old kids. Immature kids. These people are not adults. They do not behave like adults. If the company "calmly addresses the issues", then they'll be flooded by complainers, cheaters and opportunists within no time.
I've been involved in MMORPG for several years. The immaturity in MMORPG communities in general is just sad. There doesn't seem to be any good way to handle issues other than ruling with iron fist.
Well that will be great for any of their users who get a dynamic IP that was previously used to download the code.
That very fact is why I think the post you were replying to is likely full of it
It wouldnt be a problem for PvE games, but PvP needs the same client for all.
Or needs to do validation on the server-side of all game-balance-affecting stuff--which is really the only way to ensure fairness, since clients can always be hacked.
rage, rage against the dying of the light
For those of you asking "what's the big deal about this?" here are what people have found so far digging through the code.
EVE is a fine game, but the code is a joke. This is very likely going to lead to a lot of problems for CCP for some time to come. If they're lucky they'll only get a flood of bots, if they're not then the game may very well turn in to a wild west of hacking players looking for an edge.
The Second Life client is open source. If that can be done, why is the source code leak for this game such a bad thing?
If they just banned every IP, yes, that'd have a high number of false positives, but they could track the following:
1. A user has previously logged onto Eve Online
2. The IP linked to that user's previous session downloads the code.
3. The user logs onto Eve Online again with the same IP (i.e. the same IP/username is maintained throughout).
Put those three events together, and it'd be easy to track/ban a lot of those downloading.